Posts Tagged ‘The-Witcher’

Dead Crusade Is Medieval Co-op Meets The Black Death

By Nathan Grayson on April 10th, 2014.

Wait! I have suddenly decided I abhor violence and would rather talk this over

Dead Crusade is a game that aims to make two great tastes go great together. I mean, crusades have historically ended well, and who could forget all the wonderful times that were had in spite of the Black Death ravaging the European countryside and taking an estimated 75-200 million people? Now, while Dead Crusade uses that insidious murder plague as a backdrop for co-op first-or-third-person hack ‘n’ slashing, I actually think the Black Death would make for a perfect videogame main character. Finally, a story-justified reason for taking more lives than there are grains of sand in the sky or stars on a beach. Trailer for not that (but still an interesting-ish looking game) below.

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Six Million Witchers? SIX MILLION WITCHERS

By Nathan Grayson on October 26th, 2013.

SIX MILLION SIX MILLION SIX MILLION SIX MILLION SIX MILLION MIX SILLION

SIX.

MILLION.

WITCHERS.

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Coming Soon: The Witcher 2, 2

By Alec Meer on August 15th, 2011.

Featuring microtransaction haircuts for Geralt

You couldn’t wish for a vaguer statement, but when it comes to what may well prove to be the year’s best RPG, talk of a ‘new and improved PC version 2.0′ is EXCITING TALK. This news comes from the end of a noodly, AOR music video featuring some silly rocker put out by CD Projekt RED late last week. Most of the video is Geralt striking a pose, but the end boasts of the upcoming 360 port – and a major new patch for the PC version, dubbed version 2.0.

I have no details for you than that, but at a guess it will involve bringing the various tweaks, updates and newosity from the console edition into the PC original. Win-win, hopefully. You can watch the music video below, if you must.
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How The Witcher Dealt With Choice

By Phill Cameron on May 4th, 2011.


With The Witcher 2 looming like a dark juggernaut of RPG-based distraction, we thought it might be a good time to go back and poke around in the original game. Just what was it that really made it sing? (There may be some mild spoilers ahead.)

Forget about the sex cards, forget about the five hour slog through the Outskirts, ignore the occasionally shoddy writing and voice work, and let’s focus on how The Witcher deals with choice. It’s a piece of game design that demands respect.
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The Witcher 2: Hands On With A Succubus

By Richard Cobbett on February 21st, 2011.

Assassins of Kings sounds like bad value for your gold pieces. One assassin per king is the most anyone should pay in the current financial climate.

Richard has a brand new T-Shirt that says ‘One Of The World’s First Players Of The Witcher 2: Assassins Of Kings’. They don’t give those to just anybody. He’d probably better tell you about what he saw while questing for the right to wear it…

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GameCon ’10 Ripport, Day Too: The Witcher 2

By Alec Meer on August 20th, 2010.

It took me eight straight hours to crawl through the sewers, beneath Cologne’s conference centre and then up through an impossibly tight U-bend into a disused toilet somewhere in the North Hall, but finally I was back at GamesCom. The guards had turned me away when I’d tried to enter through the main doors – disgusted by the foul breath that had resulted from eating a sleeping tramp’s shoes and by the rotting pigeon-skin loincloth I had been forced to don once I’d sold my last clothes to afford a cup of frightening grey coffee. I thought of Quintin, and his shoes made of finest unicorn hide. Perhaps he could spare me a promotional t-shirt to cover my filthy body? But not. He would have his minders throw in the Rein on sight. Better to carry on, and to my next appointment. At least the world of this game would mirror my own condition. Onwards, and to the Witcher 2.
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A Message From CD Project Red: Witcher 2

By Kieron Gillen on March 24th, 2010.

After yesterday’s video, UberJumper on the SA forums noticed it includes on a one-frame message to the devoted (i.e. Those heroically mental enough to advance it frame by frame). Click through the image above to see the whole thing. Paraphrase: we sold 1.5 million! Awesome! Unlike people who say PC RPG is dead. Witcher was awesome, but we’ve learned a load since then. Next one will be better, and built with our own tech rather than Bioware’s Aurora engine to allow non-linear plots and living world. Key quote: “A game created by a team of independent thinkers, immune to corporate priorties, who don’t care what’s trendy at a given moment”.

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The Magic Number… Witcher Mega-Hint

By Alec Meer on March 23rd, 2010.


EDIT: Now with trailer, below.

There’s a big number ’2′ on the front page of TheWitcher.com. I think it might mean something. But what? I’m pretty sure it’s related to the number of eggs the CEO of CD Projekt RED likes in his ham and mushroom omlettes, but then I’ve been know to be wrong before. I mean, some people think could be something to do with there being a sequel to quietly huge RPG The Witcher, but c’mon, who makes sequels to videogames these days?

The site forbids any interaction at the moment, but I suspect it’ll relax that very, very soon. (Now, in fact.)
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The Witcher: The Patcher

By Jim Rossignol on July 8th, 2009.


Polish role-playing epic The Witcher: Enhanced Edition has a muscular new patch. It flexes its 369mb torso to remove DRM, the CD check, to fix a couple of tech issues and to add in five of the best community-made scenarios into the game, for more fantastical adventures. You can download it here, but I can’t find any confirmation of whether it updates automagically on Steam, but I have to assume it will. Maybe. I’m waiting for an answer from CD Projekt, but does anyone know?

Still no word on The Witcher 2, and we can only hope it’ll raise its wolfish head soon.

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The Witcher: No Sequel Yet, But More Stuff

By Alec Meer on June 3rd, 2009.

So you hold the button down, right?

And the award for Most Prosaic-Ever RPS Headline goes to…

All’s been a bit quiet around well-received, dodgily-translated blood’n'boobs’n'moral deliberation RPG The Witcher for a while, with its fans hoping E3 might offer news of a follow-up. No such luck, unfortunately, but there is more Witcher inbound – the 1.5 patch, which promises two rather exciting changes. Also, CD Projekt RED’s cavalier mention of a “Director’s Cut” will doubtless fuel a speculatory fire.
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The Witcher Done Good?

By Jim Rossignol on November 10th, 2008.


You probably spotted this from last week, but I wanted to reprise the story to lead into some other thoughts about The Witcher. Polish fantasy RPG The Witcher has sold 1 million copies. That’s a fair amount for a game on any format. Developers CD Projekt are rightly pleased with this, and I’m glad that this unexpected success has allowed them scope to continue and expand their RPG-building projects. The Witcher was one of those games that made me say: “I’d like to see what they do next.” I usually say that only to find that the company in question has gone bust (sorry, Troika) but it looks like that won’t be the case here.
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