Posts Tagged ‘The-Witcher’

The Witcher Is Getting A Pen & Paper RPG Spin-Off

In a move that can only mean they’ve been receiving my daily letters recreating The Witcher [Official Site] for someone whose heart will only recognise games pre-1995, CD Projekt Red are teaming up with the company behind Cyberpunk 2020 to bring The Witcher to tabletops.

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The Quests That Got Cancelled

It’s a great time for RPGs at the moment, with just about every name, flavour and celebrity from the old days finding a new lease of life through Kickstarter and a freshly hungry audience. Most series and creators though have had at least one game fall prey to development hell – sometimes with their ideas resurfacing in later titles, sometimes with everything simply lost to time. Their levels of completion vary dramatically, but here are some of the games we never got to play…

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Presenting Exhibit A In The Witcher 3 Trial

There were so many great games in Cologne this year and yet I decided that the first thing I’d write about from the show would be the one disappointment. Maybe disappointment comes more naturally to me or maybe I just wanted to get it out of the way – whatever the case, later that evening, I was slightly annoyed with myself for sending a grumpy dispatch rather than a chronicle of the good times. The Witcher 3 presentation that I watched is now online, so you can watch it for yourself below, and then use the comments section to solemnly agree with my judgement, or to thank me. Because if you do enjoy the video, it’s thanks to the expectations that I so graciously lowered.

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Ten Points For Gryphon Gore: The Witcher 3

There are four main types of games likely to show up in the big E3 presentations. They are Men With Guns games, Men With Swords games, Men In Cars games and Men In Shorts games, and I seem to have drawn the longsword. Having just peeped at Dragon Age, I’ve now plucked The Witcher 3 out of the Enormous Hat O’ Videos. It’s a ridiculously impressive slice of in-game footage, suggesting that CD Projekt are either liars, extremely hard-working and talented, or from the future. Perhaps this sort of giant open world (actually seeming to deserve that tag) with mythical beast hunts is considered ordinary at E3 2025 but it looks damned impressive from 2014.

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Dead Crusade Is Medieval Co-op Meets The Black Death

Wait! I have suddenly decided I abhor violence and would rather talk this over

Dead Crusade is a game that aims to make two great tastes go great together. I mean, crusades have historically ended well, and who could forget all the wonderful times that were had in spite of the Black Death ravaging the European countryside and taking an estimated 75-200 million people? Now, while Dead Crusade uses that insidious murder plague as a backdrop for co-op first-or-third-person hack ‘n’ slashing, I actually think the Black Death would make for a perfect videogame main character. Finally, a story-justified reason for taking more lives than there are grains of sand in the sky or stars on a beach. Trailer for not that (but still an interesting-ish looking game) below.

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Six Million Witchers? SIX MILLION WITCHERS

SIX MILLION SIX MILLION SIX MILLION SIX MILLION SIX MILLION MIX SILLION

SIX.

MILLION.

WITCHERS.

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Coming Soon: The Witcher 2, 2

Featuring microtransaction haircuts for Geralt

You couldn’t wish for a vaguer statement, but when it comes to what may well prove to be the year’s best RPG, talk of a ‘new and improved PC version 2.0′ is EXCITING TALK. This news comes from the end of a noodly, AOR music video featuring some silly rocker put out by CD Projekt RED late last week. Most of the video is Geralt striking a pose, but the end boasts of the upcoming 360 port – and a major new patch for the PC version, dubbed version 2.0.

I have no details for you than that, but at a guess it will involve bringing the various tweaks, updates and newosity from the console edition into the PC original. Win-win, hopefully. You can watch the music video below, if you must.
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How The Witcher Dealt With Choice


With The Witcher 2 looming like a dark juggernaut of RPG-based distraction, we thought it might be a good time to go back and poke around in the original game. Just what was it that really made it sing? (There may be some mild spoilers ahead.)

Forget about the sex cards, forget about the five hour slog through the Outskirts, ignore the occasionally shoddy writing and voice work, and let’s focus on how The Witcher deals with choice. It’s a piece of game design that demands respect.
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The Witcher 2: Hands On With A Succubus

Assassins of Kings sounds like bad value for your gold pieces. One assassin per king is the most anyone should pay in the current financial climate.

Richard has a brand new T-Shirt that says ‘One Of The World’s First Players Of The Witcher 2: Assassins Of Kings’. They don’t give those to just anybody. He’d probably better tell you about what he saw while questing for the right to wear it…

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GameCon ’10 Ripport, Day Too: The Witcher 2

It took me eight straight hours to crawl through the sewers, beneath Cologne’s conference centre and then up through an impossibly tight U-bend into a disused toilet somewhere in the North Hall, but finally I was back at GamesCom. The guards had turned me away when I’d tried to enter through the main doors – disgusted by the foul breath that had resulted from eating a sleeping tramp’s shoes and by the rotting pigeon-skin loincloth I had been forced to don once I’d sold my last clothes to afford a cup of frightening grey coffee. I thought of Quintin, and his shoes made of finest unicorn hide. Perhaps he could spare me a promotional t-shirt to cover my filthy body? But not. He would have his minders throw in the Rein on sight. Better to carry on, and to my next appointment. At least the world of this game would mirror my own condition. Onwards, and to the Witcher 2.
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A Message From CD Project Red: Witcher 2

After yesterday’s video, UberJumper on the SA forums noticed it includes on a one-frame message to the devoted (i.e. Those heroically mental enough to advance it frame by frame). Click through the image above to see the whole thing. Paraphrase: we sold 1.5 million! Awesome! Unlike people who say PC RPG is dead. Witcher was awesome, but we’ve learned a load since then. Next one will be better, and built with our own tech rather than Bioware’s Aurora engine to allow non-linear plots and living world. Key quote: “A game created by a team of independent thinkers, immune to corporate priorties, who don’t care what’s trendy at a given moment”.

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The Magic Number… Witcher Mega-Hint


EDIT: Now with trailer, below.

There’s a big number ‘2’ on the front page of TheWitcher.com. I think it might mean something. But what? I’m pretty sure it’s related to the number of eggs the CEO of CD Projekt RED likes in his ham and mushroom omlettes, but then I’ve been know to be wrong before. I mean, some people think could be something to do with there being a sequel to quietly huge RPG The Witcher, but c’mon, who makes sequels to videogames these days?

The site forbids any interaction at the moment, but I suspect it’ll relax that very, very soon. (Now, in fact.)
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The Witcher: The Patcher


Polish role-playing epic The Witcher: Enhanced Edition has a muscular new patch. It flexes its 369mb torso to remove DRM, the CD check, to fix a couple of tech issues and to add in five of the best community-made scenarios into the game, for more fantastical adventures. You can download it here, but I can’t find any confirmation of whether it updates automagically on Steam, but I have to assume it will. Maybe. I’m waiting for an answer from CD Projekt, but does anyone know?

Still no word on The Witcher 2, and we can only hope it’ll raise its wolfish head soon.

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