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Posts Tagged ‘The-Witcher’

The Witcher: The Patcher

Posted by Jim Rossignol on July 8th, 2009.

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Polish role-playing epic The Witcher: Enhanced Edition has a muscular new patch. It flexes its 369mb torso to remove DRM, the CD check, to fix a couple of tech issues and to add in five of the best community-made scenarios into the game, for more fantastical adventures. You can download it here, but I can’t find any confirmation of whether it updates automagically on Steam, but I have to assume it will. Maybe. I’m waiting for an answer from CD Projekt, but does anyone know?

Still no word on The Witcher 2, and we can only hope it’ll raise its wolfish head soon.

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The Witcher: No Sequel Yet, But More Stuff

Posted by Alec Meer on June 3rd, 2009.

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So you hold the button down, right?

And the award for Most Prosaic-Ever RPS Headline goes to…

All’s been a bit quiet around well-received, dodgily-translated blood’n'boobs’n'moral deliberation RPG The Witcher for a while, with its fans hoping E3 might offer news of a follow-up. No such luck, unfortunately, but there is more Witcher inbound – the 1.5 patch, which promises two rather exciting changes. Also, CD Projekt RED’s cavalier mention of a “Director’s Cut” will doubtless fuel a speculatory fire.
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The Witcher Done Good?

Posted by Jim Rossignol on November 10th, 2008.

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You probably spotted this from last week, but I wanted to reprise the story to lead into some other thoughts about The Witcher. Polish fantasy RPG The Witcher has sold 1 million copies. That’s a fair amount for a game on any format. Developers CD Projekt are rightly pleased with this, and I’m glad that this unexpected success has allowed them scope to continue and expand their RPG-building projects. The Witcher was one of those games that made me say: “I’d like to see what they do next.” I usually say that only to find that the company in question has gone bust (sorry, Troika) but it looks like that won’t be the case here.
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The Witcher Is A Bit Patchy

Posted by Jim Rossignol on September 19th, 2008.

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That’s right, The Witcher: Enhanced Edition patch is now available for those of you who bought the game the first time around. It’s a beefy 1.2gb and there’s a mirror here.

I’m grinding my way through the Enhanced Edition at the moment and finding The Witcher to be an uneven experience. There’s plenty to like about it – especially with Polish voice-acting and English subtitles glossing over the dodgy dialogue – the grim art style, decaying fantasy world, and general melee combat are all to my tastes. The mechanical elements of the RPG, however, are less slick. It’s full of annoyances in the way some quests are structured, as well as they way character development is introduced. These needed as much of an overhaul as the cosmetic stuff the Enhanced Edition dealt with. And sex cards thing? Wow. That’s so, so crass. I’ll probably write some more on the game generally when I’ve managed to get myself unstuck from the end of the first chapter.

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Eurogamer: Witcher Extended Edition Review

Posted by Kieron Gillen on September 18th, 2008.

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Is he going to have sex with someone next? Oh, that Witcher, he is a sexy man.

Eurogamer get me to review the Enhanced Edition of the Witcher. Wherein I start like this…

Not having read a film mag in years, I don’t know if they still do this, but… I always despised the dual-mark DVD review section where they give separate marks for films and add-ons, with a similar sort of split shown in the actual reviews in terms of what they talk about. Because if a film is rubbish, who cares if it’s got voiceover commentary by the entire cast’s family? It’s rubbish. You’re reviewing. That’s all that bloody matters.

The Witcher: Enhanced Edition has provided me with the latest in a long string of opportunities to be a dirty great hypocrite.

And continue for 1500 words or so. Read!

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The Witcher: Enhanced Edition Enhancements

Posted by Jim Rossignol on September 13th, 2008.

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Popular monster-thumping RPG The Witcher is being overhauled for 2008 with new lines of dialogue and new motion-captured gestures from the NPCs. CD Projekt are showing off these improvements in their latest trailer – and they do seem to be a fairly substantial improvement on the original ham. You can also switch languages in any version of the game, so playing with the Polish or German dialogue and English subtitles should be possible, if you fancy that foreign-language videogame experience.
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RPS-ish At-ish E3: Day 2, Part 2 – Atari

Posted by Mathew Kumar on July 16th, 2008.

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Actually, this isn't Witcher Special Edition. Annoyingly, Atari hasn't got any assets for it on their site. Man! That Atari.

When I made my appointment to go and see Atari the only PC game they’d announced they were going to show was Deer Hunter Tournament. I thought I’d go along anyway as it might be kind of interesting – I’ve never played a Deer Hunter game, but I’ve heard they kind of have a naturiffic ambience, if you forget all that huntin’ and killin’ – but I didn’t actually end up looking at the title.

That’s because of Tomasz Gop. Tomasz works for CD Project Red and was Assistant Producer of The Witcher, and was on hand to show The Witcher: Enhanced Edition.
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Pleasing The Witcher Extras

Posted by Jim Rossignol on April 15th, 2008.

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Which Witcher is the witcherest?
The Witcher website reveals that CD Projekt have released the 1.3 patch, which is stuffed to the gills with the adventure editor, and a new quest-o-thing, The Price Of Neutrality. Apparently the new adventure is about two hours long, with multiple endings. It explores the activities of others Witchers, as glimpsed only briefly in the original game.

The D’jinni editor, meanwhile, is the tool that CD Projekt used to build the original game, so you’re now going to be able to use all the original assets from the game to create your own Witchering projects. Should you have lashings of spare time, natch.

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RPS Interview: CD Projekt on The Witcher

Posted by Alec Meer on March 26th, 2008.

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While our own feelings about The Witcher hover around worthy-but-flawed, other folks felt it was easily last year’s best RPG. And, honestly, that’s more than enough to make it worth talking about here. Especially in light of the upcoming Enhanced Edition, which promises to redress the major complaints about the original.

I’m happily stunned that the new version’s happening, both because it proves that I’m not alone in finding that dialogue akin to chatting with a crack-addled hobo makes it hard to love the game, and because perhaps I’ll enjoy it this time around. It’s rare enough that a game’s most serious failings can be distilled into a key problem; rarer still that a game’s creators hold their hands up to it; impossibly rare that they fix it. Kieron’s take on the EE is that it’s the sort of professional perfectionism that lead to the Star Wars special editions (as in making ‘em slicker, not as in making Greedo shoot first), but I think of it more like some noisy young band taking the hipster scene by storm, then realising they need to learn to play their instruments properly if they want to make it /really/ big.

While we wait to find out what that new sound is like, we had a brief chat with CD Projekt RED’s Michal Medej, the game’s Chief Designer. Read on for his reasoning as to why the original translation fell down, how the Enhanced Edition fixes it, CD Projekt’s future, thoughts on Bioware and Bethesda and, yes, those infamous nudey collector cards.

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The Witcher – Irony Edition

Posted by John Walker on March 5th, 2008.

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A video discussing the new features and improvements in the enhanced version of The Witcher has appeared. Except, well, rather unfortunately the sound and syncing means it has an awful lot in common with the original game. If you can cope with the muddle of trying to read subtitles with the sound in all the wrong places, there’s information to be gleaned. (Working version below the cut).

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