Posts Tagged ‘thechineseroom’

Dear Esther Devs Making Amnesia: A Machine For Pigs

This little piggy had none

As it was rumoured, so it shall be. Dear Esther’s lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia’s world, although it won’t be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899 and finds that his body is plagued with fever and his mind is plagued with nightmares that revolve around an ominous machine. Possibly for pigs. Probably not some sort of mechanical pig disco and daycare centre.

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Decrypting & Dehairing Frictional’s ‘A Machine For Pigs’

It's only sleeping

Breaking news, if you were reading the internet a couple of days ago. Following a brief ARG, a tiny, hopeful squeak of detail has emerged for the next game from Amnesia devs Frictional. Frankly anything is more useful than ‘it might be set in China, possibly‘, but in this case we have a couple of pieces of creepy, bloody concept art and a possible title.

That title? ‘A Machine For Pigs.’ Which sounds ever so slightly like a change of direction for George R.R. Martin’s reader-mocking novels, but also appears to refer directly to the abbatoir-esque scenes in the concept art. But is that the real name, or just a codename? I’ve done some research into animal-slaughtering equipment and come up with some EXCITING ALTERNATIVES.
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What I Alternatively Think: Dear Esther

Not pictured: John Walker's soul. BECAUSE IT DOESN'T EXIST.

John’s already presented his verdict on thechineseroom’s first-person ghost-esque story Dear Esther, but I’ve a thing or two I’d like to say about it myself. And not just because I like to oppress John at any opportunity I get. It’s because Dear Esther really did work its dark, metaphysical magic upon me.

This write-up will contain spoilers unbound; do not read on if you haven’t played (and intend to play) Dear Esther.
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IGF Factor 2012: Dear Esther

Hauntingly beautiful, exploration-based first-person ghost story Dear Esther (a lavish remake of the mod of the same name) is up for the Excellence In Visual Art, Excellence In Audio, Nuovo Award and Seamus McNally Grand Prize at this year’s Independent Games Festival. As part of our series chatting to the creators of (almost) all the PC and Mac-based finalists, today we talk to Robert Briscoe, lead artist on Dear Esther, about Stalker, Mirror’s Edge, making in-game exploration satisfying, why indie development should be taught in universities and his answer to the most important question of all.
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