Posts Tagged ‘Theme Park’

How Save And Restore Classic Videogames

“Hunting for distribution rights is essentially detective work,” says Marcin Paczyński, Head of Product at GOG. “Rights can repeatedly change hands or be split up between different parties, and it’s our job to get to the bottom of what happened.”

Preservation of old games involves more than just an extra patch. The journey from dusty unplayable relic to polished, cross-platform installer is a minefield of technical and legal obstacles. The team at Good Old Games remain the industry leaders in the restoration of classic PC games, tasked with reverse engineering code written more than 20 years ago, unraveling knotty licensing issues left behind by defunct development studios, and battling lethargy on the part of skeptical publishers. It’s a thrilling and, at times, gruelling process, but – as the GOG team will testify – it never fails to surprise.

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The PC’s Influence On Long-Term UK Sales

A Eurogamer story earlier today got RPS a-chatting. Basically, it was the news that the original Rayman actually spent five whole years on the UK Top 40 charts. That’s 269 weeks. Worms had a 239 week appearance. Theme Park had 172. Loads of more stuff in the article, always interesting – in terms of what sells lengthily rather than immediately. What the feature doesn’t mention is what actually links those three particular games. They’re ones who existed as five-quid PC budget games indefinitely. There was a time in the UK where you couldn’t go into a shop – in fact, didn’t always have to be a game shop – without seeing piles of the big conked little fella there. And, it’s also worth noting, that PC-sales never get their new sales cannibalised by the (non-Top-40-influencing) second-hand market, which is another reason why you end up seeing this enormous longevity in some games.