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Posts Tagged ‘Thief:-Deadly-Shadows’

Strafe Left: The Formative Years #2

Posted by Tim Stone on November 3rd, 2007.

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In the summer of 2004 PC Gamer UK underwent a radical redesign. Out went the 5-point Baskerville, the lithographs, and the scores in Roman numerals, in came Extra Life, giant screenshots, and colour photos of the reviewers. It was a scary time. I dealt with my anxiety by picking on Thief: Deadly Shadows.

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The Making Of Thief: Deadly Shadows

Posted by Kieron Gillen on September 21st, 2007.

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[This time we turn our attention to the development of the third Thief game. It's worth noting this is the first making of where the person I interviewed wasn't the effective Project Lead. This leads to a very different interview. I'm speaking to Jordan Thomas, who's got a way with a quote. I've interviewed Jordan a few times before: here's him on the Cradle and here's him on lighting in Bioshock. EDIT: When I was putting the article online, I somehow snipped a whole paragraph and a half when formatting it. It was the bit after the word "Academic", and actually one of the key sections of the whole interview. Excuse? Er... I was deeply hungover. Will that do?]

When Looking Glass shattered, your correspondent, along with the vast majority of Thief’s sizable, fanatic fanbase, got more than a little despondent. Was there any hope for a continuation of the greatest stealth game the world had ever seen? Well, yes, there was, as otherwise we wouldn’t be doing a post-mortem of Thief III and instead continuing to weep hot tears into our foaming mead. The game arrived in the hands of Ion Storm Austin, fresh from their success in making the original Deus Ex. With a new team, mixing veterans of Looking Glass and new staff, they faced the challenge of matching their forefathers.

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