Posts Tagged ‘Thief Gold’

MC Hammer Watch: Beneath The City Is Turn-Based Thief

By Nathan Grayson on April 29th, 2014.

Well now, here is a brilliant little surprise. Who’d have thought the best game set in the Thief universe this year would be an itsy bitsy isometric Ludum Dare 29 entry? Maybe that’s a bit of an overstatement, but Beneath The City really is a smart (though sadly brief) execution of a really fun idea. In short (but undeniably stout), it’s a real-time turn-based stealther set in Thief’s City. Each time you dash in any direction with a lithe tap of an arrow key, so too does every guard on the map. There’s also light sources to account for, water arrows to fling, and a mystery to partially unravel. Garrett – the real Garrett – would be proud.

Read the rest of this entry »

, , , , .

6 Comments »

A Game And A Chat Thief Extravaganza, Take Two

By Nathan Grayson on March 7th, 2014.

We tried to play Thief: The Dark Project and chat about it. Honest! But Twitch, the purple scab of a service, wouldn’t cooperate with one of the most storied series starters in gaming history. It’s almost like I shouldn’t have expected a 15-year-old game to be compatible with a crazy space-age cyberfuture streaming platform, but no, that’s just ridiculous. At any rate, today – for real this time – I will be joined by former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. 

This will be a pretty special episode, so make sure to tune in. We’re kicking off at 2 PM PT/10 PM GMT. A little late, I know, but come on: only amateur thieves skulk around during the (UK) day. 

Update: We’re done! It went quite well, all things considered. Watch the full thing below.

Read the rest of this entry »

, , , , , , , , .

41 Comments »

A Game And A Chat Ep 4: Looking (Glass) Back On Thief

By Nathan Grayson on March 6th, 2014.

This week’s episode of A Game And A Chat is very special. Very special indeed. For one, I’ve got two whole guests this time – namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. This is one you absolutely should not miss.

We’ll be kicking off at 11 AM PT/7 PM GMT. Tune in below. 

Update: We’re having some technical troubles. New kick off ETA coming shortly.

Update 2: No end in sight to the technical issues. We’re rescheduling for the same time tomorrow. Apologies to everyone for what was, frankly, an unmitigated disaster.

Update 3: I finally got Thief working with Twitch! So it’s a lock: tomorrow at 11 AM PT/7 PM GMT. This will finally happen.

Update 4: This feature is cursed, clearly. A scheduling issue has come up, so we’re doing this tomorrow at 2 PM PT/10 PM GMT. A late, spooky night show for Thief. Kinda makes sense I guess.

Read the rest of this entry »

, , , , , , , , , , .

13 Comments »

Watch Meer Lose His Thief Cherry, 15 Years Too Late

By Alec Meer on November 28th, 2013.

Update: done, and suitably shamed. Videos below.

I have never played Thief: The Dark Project.

Please stop hitting me.

(I have played Thief 3, at least).

In about half an hour, I’m going to play it at last. Would you like to watch? Join me, live-ish.
Read the rest of this entry »

, , .

80 Comments »

Buffing The Bonehoard: Fixing GOG’s Thief

By Craig Pearson on February 1st, 2012.

Thunk.
Now that my initial excitement has waned to a deep, purple coloured throb in the centre of my soul, the stark reality of GOG.com‘s Thief port has settled in. It runs, which is the big step up from my original version, but it’s not widescreen, the resolution is stamp sized, and it’s a bit grimy. Fret not, lovely Taffers, for I’m about to tell you how to make it work. And it’s ridiculously simple.
Read the rest of this entry »

, , , , , .

82 Comments »

Thief Gold Sneaks Onto GOG.com

By Craig Pearson on January 31st, 2012.

Shhhhh.
I can’t believe that writing about a 14 year-old game is getting both me and Adam so excited (He: “This is the best thing ever!”), but Looking Glass’s genre-defining classic Thief is now available to download on Good Old Games. I’m downloading it right now, Taffer.
Read the rest of this entry »

, , , , , .

118 Comments »