Posts Tagged ‘Thief’

Steam Who? – Humble Bundle’s Spring Sale

By Nathan Grayson on May 7th, 2014.

Is there going to be a spring Steam sale? Or has Valve finally elected to give its wearied money counters – their abacuses gnarled and gnawed on, fear and desperation write large on waxen wood – a brief respite? I’m not entirely sure it matters now, though, as Humble has elected to fire the first shot with a sale of its own, and it’s off to a damn impressive start. Check it out for deep discounts on games like South Park: The Stick of Truth, Batman: Arkham Origins, Broken Age, Shadowrun: Dragonfall, and Thief. Tons more below.

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Speedy Shadows: Thief 3 ‘Gold’ Removes Loading Zones

By Alec Meer on May 6th, 2014.

With Square’s Thief causing a great many of the Looking Glass/Ion Storm faithful to adopt a bulldog chewing a wasp facial expression for the best part of a month (I’m kidding of course – they’ll retain that expression for at least twenty years), interest in Garret’s earlier tealeaf adventures has heightened. Even the series’ former red-headed stepchild, Deadly Shadows, has itself a new moment in the sun. Assorted fixes have long been available, but a newish and very appealing one is the removal of all loading screens from the game’s notoriously chopped-up missions.
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A Game And A Chat Thief Extravaganza, Take Two

By Nathan Grayson on March 7th, 2014.

We tried to play Thief: The Dark Project and chat about it. Honest! But Twitch, the purple scab of a service, wouldn’t cooperate with one of the most storied series starters in gaming history. It’s almost like I shouldn’t have expected a 15-year-old game to be compatible with a crazy space-age cyberfuture streaming platform, but no, that’s just ridiculous. At any rate, today – for real this time – I will be joined by former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. 

This will be a pretty special episode, so make sure to tune in. We’re kicking off at 2 PM PT/10 PM GMT. A little late, I know, but come on: only amateur thieves skulk around during the (UK) day. 

Update: We’re done! It went quite well, all things considered. Watch the full thing below.

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A Game And A Chat Ep 4: Looking (Glass) Back On Thief

By Nathan Grayson on March 6th, 2014.

This week’s episode of A Game And A Chat is very special. Very special indeed. For one, I’ve got two whole guests this time – namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. This is one you absolutely should not miss.

We’ll be kicking off at 11 AM PT/7 PM GMT. Tune in below. 

Update: We’re having some technical troubles. New kick off ETA coming shortly.

Update 2: No end in sight to the technical issues. We’re rescheduling for the same time tomorrow. Apologies to everyone for what was, frankly, an unmitigated disaster.

Update 3: I finally got Thief working with Twitch! So it’s a lock: tomorrow at 11 AM PT/7 PM GMT. This will finally happen.

Update 4: This feature is cursed, clearly. A scheduling issue has come up, so we’re doing this tomorrow at 2 PM PT/10 PM GMT. A late, spooky night show for Thief. Kinda makes sense I guess.

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Oh Boy: Big Layoffs At Thief Dev Eidos Montreal

By Nathan Grayson on March 4th, 2014.

So it continues. It’s once again preening season in the gaming industry (Start of the year! Financial results! Losses! Fun, fun, fun!), and big studios are tightening their stylishly arrayed goth belts. 2K Czech, EA’s Ghost Games, Irrational, Disney Interactive, and Turbine have all taken their licks on the chopping block, and now reports suggest that Thief and Deus Ex developer Eidos Montreal is up next. Kotaku sources suggested that more than 20 developers are back out on the mean streets of the city after spending eons working on the mean streets of The City. We got in touch with Square Enix, and they confirmed the unfortunate news.

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Rise & Stream: Watch Us Chatter Over Thief, Resident Evil 4

By Nathan Grayson on March 2nd, 2014.

It’s that time of week again, the strange, giddy twilight between the new week and the old. It gives me strength, allowing me to briefly evolve from my larval news slave form into a full-blown human being with thoughts and feelings and a face. “What should I do with this incredible yet oh-so-fleeting window of opportunity?” I wonder aloud. “Fight crime? Raise money for good causes? Escape from RPS’ dank news basement and finally start a family?” But usually, I just end up playing videogames with a camera on my face. Yes, we’re rather late with this week’s episode due to various complicating factors, but shhhhh, shhhh, it’s all going to be OK now.

This time, Floorlord Hayden Dingman and I are going to jump between Thief, Resident Evil 4 HD, and maybe a little Warehouse and Logistics Simulator because I don’t even know why. We’ll kick off at 6 PM PT/2 AM GMT. Tune in below!

Update: we’re done! You can watch a recording of the whole thing below. Sadly, there was not time for Warehouses or Logistics, but we will venture down that unknowable rabbit hole in the future.

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Thief’s Loading Tips Offer Sage Advice For Us All

By John Walker on February 24th, 2014.

As I played Thief non-stop for three days, as well as only dreaming Thief-based dreams, and perhaps losing my mind somewhere along the way, I began to notice that the loading screen tips were providing me the sort of advice I could take away from the game. Thief may not directly cause me to turn to a life of crime, but there’s wisdom in those briefly appearing words that will stay with me forever.

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Wot I Think: Thief

By John Walker on February 24th, 2014.

It’s been a very long time coming, first confirmed in 2009, but the new Thief is out this week. Tomorrow in the States, Thursday in Australia, and Friday in Europe. Having just managed to get a copy of the game in time, I’ve done nothing but play Thief for three days in order to be able to tell you wot I think:

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No Sound, Some Fury: 17 Minutes Of Thief’s First Mission

By Graham Smith on February 17th, 2014.

Grab ass.

Just before the weekend, Square Enix popped 17-minutes of unedited footage from the new Thief online. It’s the game’s opening mission, and being on YouTube for that time means I no longer need to offer any opinions of my own. I can just defer to what the commenters underneath the video are saying. Come, watch the video. It’s either “so good this new rebote”, or “looks solid but closer than shit rather than good.”

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Garrett Expectations: Another Thief Trailer

By Craig Pearson on February 12th, 2014.

Braniel Bay-Bewis

In this Thief trailer, someone has stolen Daniel Day-Lewis from the movie There Will Be Blood. Check your DVDS and you’ll see all that’s left is a mess of dangling pixels and a top hat. But in a surprising twist, another thief has stolen his acting ability and also made off with his voice, so what you get in this little slice of life from The City is, well, it’s not well-acted. I’m actually okay with the words and the animation, even if makes it look like someone has stolen the in-game, but the Thief Taker General has all the authority and presence of a fluffed-up kitten.
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Garrett The Goblin: Styx Got Its Fantasy RPG In My Thief

By Nathan Grayson on January 23rd, 2014.

I don't know you guys. I think Eidos has finally taken its Garrett reinvention a little too far

Credit where credit’s due: Cyanide is a deceptively productive studio, not to mention a rather ambitious one considering the constraints it works under. It might not be the biggest-budget operation, but the French wearer of many hats and waver of many national flags has recently produced a not-entirely-terrible Game of Thrones RPG, Impire, Dungeonbowl, and Of Orcs & Men. The latter, while depressingly flawed, is most relevant here given that Styx: Master of Shadows presumably takes place in the same world. It stars fleet-footed, dagger-tongued goblin Styx, who is apparently the Very First Of All Goblins. The game will be a mix of extremely vertical stealth and fantasy role-playing, which sounds downright fascinating.

There’s just one problem, and I’ll let Jim’s Of Orcs & Men WIT take it from here: “The game is essentially a series of stealth-then-fight setpieces. This would be fine, except it’s a terrible stealth game.” That, um, doesn’t bode particularly well.

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Thief System Specs Sneak Out, Don’t Induce Fear

By John Walker on January 20th, 2014.

Remember when the announcement of system requirements was this gulp-inducing deal? Would your PC be up to it? Was it going to become time to upgrade in order to play the game you were most interested in? With a new Crysis no longer being a priority, and not a single big-budget game-changer appearing in 2013, it feels almost anachronistic to even make system specs an announcement these days. And that’s no less true today, with the specs released for Thief. Unless your PC is built out of twigs, there’s a good change they’re not going to bother you.

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Thief Trailer Features Queen Of Beggars, Usual Worries

By John Walker on December 20th, 2013.

New Thief trailer = new Thief worries? Well, the worry here would be a complete lack of any in-game footage, this close to the game’s next delay of its release date. Although we do learn that the game is apparently about a rat who must escape from some newspaper clippings.

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