Rock, Paper, Shotgun

Posts Tagged ‘thief’

Pre-Thief: Dark Camelot Footage

By Craig Pearson on May 17th, 2013.

THIEF KEY ART, APPARANTLY!
“Hello, can you sssshchch – No turn the knob to the right… Hello? RPS? Yes, I think they’ve got me. Thanks, Kieron! Miss you! Hello, RPS. This is Craig. I accidentally fell into another universe when I left a spoon in the bowl of soup I was microwaving. Cara’s chilli-laden recipe, combined with the destabilised positronic matrix caused by the spoon, dumped me in another universe. It’s much like our own, only Kieron is now Prime Minister, running the country on a platform of Partying Hard, and the Thief series was never made. Instead the game it was before it became Thief, Dark Camelot, carried on development. Do you want to see it? Good. I’m transmitting the footage I have for you sssshchssscht- in the hope sssshchssscht better sssshchsssch understand sssshchssscht…”
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Yeesh: Rumors Suggest Major Trouble In Thief Land

By Nathan Grayson on April 27th, 2013.

After ages and ages of (oddly fitting) silence, Eidos Montreal’s Thief reboot finally saw fit to break cover last month, shadows still coiled tight about it like a snake ready to strike. And yet, something seemed ever so slightly off. Adam remarked, among other things, that the demo he saw seemed a bit too scripted, and as it turns out, there may well have been a very problematic reason for that. According to a large, rather troubling report from Polygon, development troubles have left Square Enix with a half-finished game and some tough decisions to make going forward.

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First Look: Thief

By Adam Smith on April 4th, 2013.

the picture is symbolic - that's me, peeking at Thief for the first time. Do you see?

I spent a huge portion of my teenage years either playing Thief or thinking about Thief, and I’ve never really stopped. A couple of weeks ago, armed with a questioning mind, I travelled across an ocean to see Thief: No Longer Four and to talk to the development team at Eidos Montreal. The ’4′ is gone because crimes against typography and sense can only be endured for so long, and also because this is a reboot rather than a sequel. With my archaeological hat sitting atop my sceptic’s cap, I was determined to find whatever traces of the old remained and to see what remains for those who remember the original series so fondly.

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Why Thief Russelled Up A Different Voice Actor

By Alec Meer on April 3rd, 2013.

Salute!

As yesterday’s trailer revealed, there’ll be no more Stephen Russell in Thief: and there was much anti-rejoicing. While the Thief/Looking Glass community is predictably and somewhat understandably up in arms about Garrett’s larynx replacement operation (the inevitable petition is here, if you want to fruitlessly sign it), I imagine the game’s sailed too far across the development ocean for Eidos Montreal to want to turn their ship around at this point. They have at least attempted to justify their ditching of the guy who’s stoutly been with us for three Thief games previously, arguing that it’s because they wanted to mo-cap and voice record one actor simultaneously.
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Stolen: The Thief 4 Debut Trailer

By Jim Rossignol on April 2nd, 2013.


Good day. You might well have seen the Thief [just Thief now, not Thief 4] teaser trailer. But have you seen the full debut trailer? No? Well, it’s around here somewhere. It’s some kind of leak, apparently.
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That Looks Painful: A Thief Teaser Trailer

By Alec Meer on March 28th, 2013.

Only a short post, because it is only a short trailer. One of those trailer for a trailer singularly 21st century things, in fact. But it’s a chance to see the new Thief’s engine in action, sort of, and find out a date on which we’ll hopefully see and hear rather a lot more of Nu-Garrett and his light-fingered reinvention.
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Thief: Getcha Gothy Garrett Here

By Alec Meer on March 15th, 2013.

We live in a world where a new Thief game is definitely happening, and any human being with an internet connection is free to look at screenshots of it. Imagine that. Sadly, in direct contravention of the 48th amendment and the Brazilian internet democracy act of 1873, Game Informer is currently keeping the lion’s share of info on Eidos Montreal’s reboot of the classic Looking Glass sneak ‘em up to themselves. It’s there you’ll need to go to see videos of new screenshots, particularly of Thief star Garrett’s new look. He’s been watching The Crow, I think. Goth! Goth! Goth! Goth! Amusingly though, there’s been a brief fan kerfuffle based on a worry that our beloved tea-leaf isn’t gothy enough.
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Infinite Excitements: Eye-Spy Thief IV Screenshots

By Alec Meer on March 5th, 2013.

Sound the news-horn! Sound it from the highest mountains! Ready your loins! Thief is back.

Unconfirmed leak, yada yada, you know the drill. But, yes, this very much appears to be screenshots of Square-Enix’s rebooted Thief series and OHMIGOD THIS IS REALLY HAPPENING.

Update: now confirmed as real, called ‘Thief’, out on PC and next-gen consoleboxes in 2014.

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Outside Influences: Of Crime And The City

By Adam Smith on March 13th, 2012.

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

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Thief 2 Is Now On Good Old Games

By Craig Pearson on February 7th, 2012.

EDF! I MEAN: THIEF2THIEF2THIEF2THIEF2THIEF2THIEF2!
If I had a Thief 2 commemorative mug, I’d be supping water (because of water arrows, of course), while pondering losing weight just in case I need to use rope arrows. As it is, I just have a hoodie up. Why? Right now “The Making of Thief 2” is playing on my other monitor as the full game is downloading from GoG.com. Given how excited I was when Thief: Gold hit there last week, I’m even more excited that the second game available now. I loved the first game, but the second game’s rangy missions just edge it for me.
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Buffing The Bonehoard: Fixing GOG’s Thief

By Craig Pearson on February 1st, 2012.

Thunk.
Now that my initial excitement has waned to a deep, purple coloured throb in the centre of my soul, the stark reality of GOG.com‘s Thief port has settled in. It runs, which is the big step up from my original version, but it’s not widescreen, the resolution is stamp sized, and it’s a bit grimy. Fret not, lovely Taffers, for I’m about to tell you how to make it work. And it’s ridiculously simple.
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