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Posts Tagged ‘thief’

Eidos Montreal To Make Thief 4?

Posted by Kieron Gillen on April 4th, 2008.

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Taffers, etc.
Okay, this is an interesting one. A couple of days ago Eidos Montreal lobbed up a notice they were now recruiting staff to work on their new game. To quote the statement from their site: “Eidos-Montréal is proud to announce the recruitment for our 2nd “AAA” project. … A hint! The title begins with the letter “ T”.” Which doesn’t mean much until you notice – as a forumite of theirs did – the previously existing line on their site here: “The first two games we develop will revive successful franchises.” With the Montreal Studio already at work on Deus Ex 3, it’s an easy leap to the further adventures of Mr Stealy rather than the further adventures of the-also-Eidos-Owned-Terracide. Or, less facetiously, they could be Tomb Raider… but that franchise doesn’t need reviving. Let’s be honest: It’s almost certainly Thief. They wouldn’t have said the teasing “T” otherwise.

[Thanks to Comrade Larington for the heads up]

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Steal This Game: The Dark Mod Alpha Demo

Posted by Kieron Gillen on January 23rd, 2008.

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Remember the proverb: Beware bald men carrying torches.

Upset that I didn’t notice this immediately, but news reaches me from Broken Glass Studios’ Subjective Effect that they’ve released an alpha demo of their long-in-progress Doom III mod The Dark Mod. For those who haven’t been following it, it’s basically… well, creating Thief, but in the Doom III Engine. It’ll consist of a set of tools to allow you to make Thief-inspired levels and also a campaign made using those tools. It’s a ludicrously hubristic aim, and while I admired that, I also thought that like most of these enormous projects, it’ll all amount to nothing.

I love being wrong.
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Did you know…

Posted by Alec Meer on August 5th, 2007.

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Four days away from the internet means I miss two of the biggest PC announcements of the year. Bah. So, have this token morsel of factoid uselessness while I try and think of something cleverer to say.

Urban pop songstress Lily Allen, she of Smille, LDN and clearly not actually being a Cockernee commoner fame, played ‘Townspeople #1′ in Thief: Deadly Shadows before she shot to MySpace-assisted chart-straddling.

Presumably this involved lots of “What was that?”, “Must have been rats” and “Ooh, he’s got me purse” soundbytes – possibly a death scream if we’re really lucky. I’ll check later, maybe.

She also spoke slowly and clearly into the mic for both Freedom Force games (prior, lesser efforts from Bioshock devs Irrational. Which means I’m now oddly picturing Keith Allen inside a Big Daddy suit. Makes a lot of sense, really).

All this does, of course, mean her recent re-recording of Smile in Sims-talk was in fact a canny reference to the great debt her current success owes to formerly scraping a living from videogame voicework. And not just a stupid EA marketing stunt.

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