Posts Tagged ‘Thief’

Thief System Specs Sneak Out, Don’t Induce Fear

By John Walker on January 20th, 2014.

Remember when the announcement of system requirements was this gulp-inducing deal? Would your PC be up to it? Was it going to become time to upgrade in order to play the game you were most interested in? With a new Crysis no longer being a priority, and not a single big-budget game-changer appearing in 2013, it feels almost anachronistic to even make system specs an announcement these days. And that’s no less true today, with the specs released for Thief. Unless your PC is built out of twigs, there’s a good change they’re not going to bother you.

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Thief Trailer Features Queen Of Beggars, Usual Worries

By John Walker on December 20th, 2013.

New Thief trailer = new Thief worries? Well, the worry here would be a complete lack of any in-game footage, this close to the game’s next delay of its release date. Although we do learn that the game is apparently about a rat who must escape from some newspaper clippings.

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Sharper Shadows: Thief Gold HD Mod Released

By Adam Smith on December 11th, 2013.

Here at the RPS retirement home for weary writers, our memories are often akin to a swirling sea of confusion. Just yesterday, I was watching the trailer for Peggle 2 and thought it looked terrible. I realised that Peggle the first has come to resemble a Jackson Pollock gallery retrospective in my mind’s eye. How strange then that our collective memories of Thief were lucid and strong. Looking Glass’ masterpiece is more than a memory though. Astonishingly, fifteen years after its release, the fan community has continued to work on the game and a modder going by the handle Bentraxx has released a Thief Gold HD Mod. It looks gorgeous and there’s a full changelist and video below.

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Dishonored Among Thieves: Thief Trailer

By Adam Smith on December 9th, 2013.

Another week, another Thief trailer. Maybe I should just stop watching them at this point. If the game does turn out to be at least half-decent, I’d like at least some of the surprises to be surprising when I play it. Previous videos haven’t revealed much beyond the basics of the City (it has a skyline with a clocktower, natch), and new-look Garrett, along with his dubious quips. The shiny new bauble below fell off the VGX Christmas tree over the weekend and it provides more plot to chew on, roll around it in the mouth and then spit back onto the plate. You know, like at a cheese-tasting session.

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Inside At Last: Thief Is Fifteen Today

By RPS on November 30th, 2013.

Fifteen years ago to the day, with some variance depending on where in the world you lived at the time, Thief: The Dark Project, went on sale. It is one of the games that continues to define the possibilities of first-person architecture and also an example of interactive storytelling that has endured over a decade and a half without being fully tapped. Some of the lessons that the team at Looking Glass laid out in their masterpiece has influenced a great deal of gaming. Other parts, like the Thief himself, appear to have gone unnoticed. Here, we remember and celebrate the brilliance of The Dark Project.

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The Suite Science: Paul Weir Talks Generative Music

By Duncan Harris on November 20th, 2013.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

When Paul Weir gave a talk at GDC 2011 about GRAMPS, the generative audio system he designed for Eidos Montreal’s Thief, the games press took notice. Not so much of the contents, though, or indeed the subject, just Thief. Here, finally, was a chance to get something on this oh so secretive game. Maybe, while prattling on about ‘sounds’ and stuff, he’d toss them a headline or two, get ‘em some clicks. Suspecting as much, Weir recommended to his audience that anyone just there for Thief nooz should probably leave the room. Some people did.

We can often seem deaf to game audio in the same way we’re blind to animation. Maybe it’s because the best examples of both are so natural and chameleonic that they blend into a game’s broader objectives. Maybe it has to be Halo ostentatious or Amon Tobin trendy just to prick up our ears; or make the screen flash pretty colours. Or maybe Brian Eno has to be involved, as we’ll come to in a minute. Read the rest of this entry »

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Interview: Spector On Fears, Legacies and Returning To PC

By Adam Smith on November 18th, 2013.

There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.”

It’s good to hear. We spoke at the Bradford Animation Festival and covered a wide range of topics, from his theories of design and pioneering role in PC gaming to thoughts on the current state of the industry. In this first part of our conversation, there’s insight into how Spector see his own legacy and the work of his former colleagues, and how frustrations with Thief’s difficulty inspired the player empowerment of Deus Ex.

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That’s (A Bit) More Like It: QTEs Removed From Thief

By Nathan Grayson on November 15th, 2013.

Press your PC's power button to not die and also never play sequences like this ever again!

For all the flack we’ve given Eidos Montreal’s reinvention of Thief, I will say that I’m quite happy the developer seems to be listening as of late. The game as a whole still might look rather bland, but at least a trendy-as-tight-pants XP system is out. Better yet, loathsome QTEs failed to press X to avoid the mighty game development guillotine, so they’ll be joining it. Read on for Eidos Montreal’s reasoning.

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New Thief Screenshots Won’t Make You Check Your Wallet

By Graham Smith on November 14th, 2013.

First-person games, maybe all games, need “a thing”. “A thing” is a technical term, referring to the unique mechanic that defines a game and make it seem exciting. It’s separate from theme, or character, or setting. It’s specifically something you’re going to get to do if you buy the game. ‘I can’t wait,’ you’d say, ‘to [fight that Big Daddy/ride those skyrails/explore that island/free run across those rooftops/toss physics objects into those faces/vault myself with a portal].’

Thief‘s problem is that it doesn’t appear to have a thing. Let’s go looking for one in these seven new screenshots.
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Thief Story Trailer Waxes Gutter-Poetic About The City

By Nathan Grayson on November 2nd, 2013.

Here is another trailer for Thief, a game whose series-legendary City we still haven’t seen much of despite an impending February release date. Oh hey, it says here that this clip is called “Stories from the City.” Well then clearly, that must mean…!

[Watches trailer]

Nope, no gameplay footage of The City. Or gameplay, for that matter.

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Thief Abandons XP System Due To Fan Outcry

By Nathan Grayson on October 17th, 2013.

Thank goodness I leveled up my staring eyes stat.

Thief hasn’t exactly been well-received by longtime series diehards, but so far Eidos Montreal has opted to brazenly stay the course, claiming that “fan resistance” of its new direction is unwarranted. Until now, anyway. In a maybe too-little-too-late but still heartening turn, the developer’s tossing aside an XP system that would’ve started Garrett off as A Pretty Good Thief – not, you know, the master of his sticky fingered art, that thing he’s known for more so than anything else ever. Little XP pop-ups might’ve put an arrow right between the eyes (and “I’s”) of immersion too, so I’m happy to see them go. Details below.

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Praise The Builder: The Dark Mod Is Standalone

By Craig Pearson on October 9th, 2013.

Oh boy. I am so playing this on the weekend.
If you have the fear over the upcoming Thief, then I have a soothing salve to help alleviate the symptoms. The Dark Mod, a fairly well-known Doom 3 modification, has been freed from the sci-fi prison of Doom 3 ownership: the modders fulfilled the promise they made years ago and used the source code of the engine to turn their wonderful Thief restoration into a free download. Now all you need is a capable PC, an internet connection, and a cowl. That last one is non-negotiable.
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New Thief Trailer, Same Old Worry

By John Walker on October 9th, 2013.

It’s hard to know what to think about Thief. Previews haven’t been impressive, and it’s clear the project’s been through all kinds of hell. As we nudge closer to next February’s release, the trailers aren’t exactly inspiring us. This latest, described as a “gameplay trailer”, shows very little of that, and just makes me worry even more.

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