Posts Tagged ‘Thief’

No Sound, Some Fury: 17 Minutes Of Thief’s First Mission

Grab ass.

Just before the weekend, Square Enix popped 17-minutes of unedited footage from the new Thief online. It’s the game’s opening mission, and being on YouTube for that time means I no longer need to offer any opinions of my own. I can just defer to what the commenters underneath the video are saying. Come, watch the video. It’s either “so good this new rebote”, or “looks solid but closer than shit rather than good.”

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Garrett Expectations: Another Thief Trailer

Braniel Bay-Bewis

In this Thief trailer, someone has stolen Daniel Day-Lewis from the movie There Will Be Blood. Check your DVDS and you’ll see all that’s left is a mess of dangling pixels and a top hat. But in a surprising twist, another thief has stolen his acting ability and also made off with his voice, so what you get in this little slice of life from The City is, well, it’s not well-acted. I’m actually okay with the words and the animation, even if makes it look like someone has stolen the in-game, but the Thief Taker General has all the authority and presence of a fluffed-up kitten.
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Garrett The Goblin: Styx Got Its Fantasy RPG In My Thief

I don't know you guys. I think Eidos has finally taken its Garrett reinvention a little too far

Credit where credit’s due: Cyanide is a deceptively productive studio, not to mention a rather ambitious one considering the constraints it works under. It might not be the biggest-budget operation, but the French wearer of many hats and waver of many national flags has recently produced a not-entirely-terrible Game of Thrones RPG, Impire, Dungeonbowl, and Of Orcs & Men. The latter, while depressingly flawed, is most relevant here given that Styx: Master of Shadows presumably takes place in the same world. It stars fleet-footed, dagger-tongued goblin Styx, who is apparently the Very First Of All Goblins. The game will be a mix of extremely vertical stealth and fantasy role-playing, which sounds downright fascinating.

There’s just one problem, and I’ll let Jim’s Of Orcs & Men WIT take it from here: “The game is essentially a series of stealth-then-fight setpieces. This would be fine, except it’s a terrible stealth game.” That, um, doesn’t bode particularly well.

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Thief System Specs Sneak Out, Don’t Induce Fear

Remember when the announcement of system requirements was this gulp-inducing deal? Would your PC be up to it? Was it going to become time to upgrade in order to play the game you were most interested in? With a new Crysis no longer being a priority, and not a single big-budget game-changer appearing in 2013, it feels almost anachronistic to even make system specs an announcement these days. And that’s no less true today, with the specs released for Thief. Unless your PC is built out of twigs, there’s a good change they’re not going to bother you.

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Thief Trailer Features Queen Of Beggars, Usual Worries

New Thief trailer = new Thief worries? Well, the worry here would be a complete lack of any in-game footage, this close to the game’s next delay of its release date. Although we do learn that the game is apparently about a rat who must escape from some newspaper clippings.

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Sharper Shadows: Thief Gold HD Mod Released

Here at the RPS retirement home for weary writers, our memories are often akin to a swirling sea of confusion. Just yesterday, I was watching the trailer for Peggle 2 and thought it looked terrible. I realised that Peggle the first has come to resemble a Jackson Pollock gallery retrospective in my mind’s eye. How strange then that our collective memories of Thief were lucid and strong. Looking Glass’ masterpiece is more than a memory though. Astonishingly, fifteen years after its release, the fan community has continued to work on the game and a modder going by the handle Bentraxx has released a Thief Gold HD Mod. It looks gorgeous and there’s a full changelist and video below.

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Dishonored Among Thieves: Thief Trailer

Another week, another Thief trailer. Maybe I should just stop watching them at this point. If the game does turn out to be at least half-decent, I’d like at least some of the surprises to be surprising when I play it. Previous videos haven’t revealed much beyond the basics of the City (it has a skyline with a clocktower, natch), and new-look Garrett, along with his dubious quips. The shiny new bauble below fell off the VGX Christmas tree over the weekend and it provides more plot to chew on, roll around it in the mouth and then spit back onto the plate. You know, like at a cheese-tasting session.

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Inside At Last: Thief Is Fifteen Today

Fifteen years ago to the day, with some variance depending on where in the world you lived at the time, Thief: The Dark Project, went on sale. It is one of the games that continues to define the possibilities of first-person architecture and also an example of interactive storytelling that has endured over a decade and a half without being fully tapped. Some of the lessons that the team at Looking Glass laid out in their masterpiece has influenced a great deal of gaming. Other parts, like the Thief himself, appear to have gone unnoticed. Here, we remember and celebrate the brilliance of The Dark Project.

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The Suite Science: Paul Weir Talks Generative Music

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

When Paul Weir gave a talk at GDC 2011 about GRAMPS, the generative audio system he designed for Eidos Montreal’s Thief, the games press took notice. Not so much of the contents, though, or indeed the subject, just Thief. Here, finally, was a chance to get something on this oh so secretive game. Maybe, while prattling on about ‘sounds’ and stuff, he’d toss them a headline or two, get ‘em some clicks. Suspecting as much, Weir recommended to his audience that anyone just there for Thief nooz should probably leave the room. Some people did.

We can often seem deaf to game audio in the same way we’re blind to animation. Maybe it’s because the best examples of both are so natural and chameleonic that they blend into a game’s broader objectives. Maybe it has to be Halo ostentatious or Amon Tobin trendy just to prick up our ears; or make the screen flash pretty colours. Or maybe Brian Eno has to be involved, as we’ll come to in a minute. Read the rest of this entry »

Interview: Spector On Fears, Legacies and Returning To PC

There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.”

It’s good to hear. We spoke at the Bradford Animation Festival and covered a wide range of topics, from his theories of design and pioneering role in PC gaming to thoughts on the current state of the industry. In this first part of our conversation, there’s insight into how Spector see his own legacy and the work of his former colleagues, and how frustrations with Thief’s difficulty inspired the player empowerment of Deus Ex.

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