Posts Tagged ‘This War of Mine’

Wot I Think: This War Of Mine

By Alec Meer on November 18th, 2014.

There are several ways conflict-from-the-civilian-perspective effort This War Of Mine could have gone. Maudlin, shoegazing dialogue piece; inappropriate And One Shall Rise hero saga; icy-hearted death toll calculator like Plague Inc or DEFCON. What I didn’t expect was The Sims During Wartime.
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This 14th Of November: This War Of Mine

By Ben Barrett on November 1st, 2014.

What a left turn This War of Mine is. 11 bit studios previously made the markedly un-serious Anomaly games, festivals of tactical explosions, air-strikes and all the other hoo-rah wargasms we’re generally exposed to. A sombre survival game exploring the vulnerability of civilians trapped in warzones wasn’t where I would have pegged them to go next.

These twists on the formula are where I’m finding my interest in survival games peaking. As Pip pointed out in her interview with senior writer Pawel Miechowski, it’s taking what zombies have long been a metaphor for and going literal. Now 11 bit have announced we’ll get to be war-torn on November 14th and thrown a trailer into the mix as well.

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Interview: Warzone Survival In This War Of Mine

By Philippa Warr on October 25th, 2014.

This War Of Mine instructions

“An experience of war seen from an entirely new angle”. That’s how 11 Bit Studios are pitching This War Of Mine. The new angle they’re referring to is the fact that, instead of being an action-packed military shooter, their warzone is a city under siege and requires you to keep a band of civilians alive. Its desire not to glorify war reminds me of Ubisoft’s recent Valiant Hearts but in terms of how the game works mechanically it’s closer to Zafehouse Diaries – a zombie survival game with a diary storytelling element. I spoke to the game’s senior writer to learn more.

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Hands-On: This War Of Mine

By Adam Smith on September 24th, 2014.

This War Of Mine is a game set in the ruins of a wartorn city. Rather than playing a soldier on either side of the conflict, as is traditional in the world of games, players control a group of civilians who are trying to survive in a place where the essentials of life are thin on the ground. The game doesn’t match its mechanics to its theme as smoothly and powerfully as Papers, Please, instead opting to tread unfamiliar ground in familiar shoes. It’s a resource management game, in which survivors craft, explore and scavenge to survive. I played through the first few days and discovered the irony of it all.

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A Game And A Chat: RPS (And Friends!) Talk GDC Day One

By Nathan Grayson on March 18th, 2014.

RPS is at GDC! It’s a match made in heaven because both of our acronyms are three letters long. Each day of the conference is jam-packed with formidable amounts of intrigue – far more than any single person could take in on their own without suffering catastrophic brain combustion. And so, I have elected to gather cadres of knowledgeable humans each day this week to discuss the best, most important goings-on. Expect very special guests shouting over each other and probably using words like “cultural zeitgeist” and “doodieface.” Today, somewhat belated and also very bad at staying on topic: John, Cara, Hayden of PCWorld/my floor infamy, and myself all gathered on John’s hotel bed for an uncomfortably salacious chat about This War Of Mine, The Stanley Parable‘s emotional aftermath, SoundSelf, weeping American eagles, hedonism, and Cara’s refusal to stop posting PORNOGRAPHY on our virgin website that’s exclusively for children.

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Heavy: This War Of Mine Is A War Game About Civilians

By Nathan Grayson on March 13th, 2014.

“In war, not everyone is a soldier.” That’s This War of Mine‘s tagline, and while you wouldn’t know it from playing videogames, it’s definitely true. 11 Bit Studios is designing a game around that idea, with a core focus not on mowing down every gun-toting, evil-mustache-twirling ultra-terrorist in your way but instead on simple survival. You control a group of a civilians in a wartorn town, and the rest, well, that’s up to you.

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