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Posts Tagged ‘Thomas-Hauser’

Making Of: Settlers II: Veni, Vidi, Vici

By Kieron Gillen on October 12th, 2007.

[This interview was done with Thomas Hauser circa the 10 year anniversary edition of Settlers II. The interview was fairly tricky one to do, partially due to Thomas having to do it in a second language, partially by the phone line and partially, as evidenced by the following text, it was a long time ago and Thomas had forgot a load of stuff. I think that added a human quality to it. I dunno. You tell me.]

Some little people.

We’ve all played armchair designer. Sitting and playing the latest game and thinking “You know, this is pretty neat, but if I was in charge I’d have done this and this and of course THAT” before going off and getting on with our lives. Except, there was a time when if you were in the right place at the right time you could put your ideas where your idle whimsy was. Take Thomas Hauser, who has always been primarily a programmer. He certainly resists being labeled a programmer/designer. “I started as a programmer,” he argues, “I would much more say I’m a programmer than a designer. I very much like games, and game play and design problems… but I wouldn’t describe myself as a game designer.”

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