Bari of Keybol games has just released the final part of a trilogy of games about a square, and labelled them all emphatically pretentious. Pretentious Game 3 is a game starring a cute little platforming square, just like in Thomas Was Alone. One of the enquiring, slightly jibing tweets to Mike Bithell about it was mine this morning, wondering if Bari was having a little joke at Mike’s expense. It turns out that there was just some sort of trend in games with a square in them last year, and between them, Bari and Mike had created some sort of New Square Wave of 2012, where they both were making games simultaneously about mobile squares with delusions of grandeur. I spoke to them both to find out exactly how pretentious they both are. Read the rest of this entry »
Posts Tagged ‘Thomas Was Alone’
By Nathan Grayson on May 29th, 2013.
You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One’s about languidly strolling around a neon-bubblegum dreamscape paradise while the other’s about blink-and-you’ll-be-on-the-receiving-end-of-it murder in an entirely different kind of neon-bubblegum dreamscape “paradise”. They are one anther’s bizarro twin, eternally opposed but forever intertwined. Also, they’re in the latest Humble Indie Bundle together, which is neat. And neater still? Probably the fact that they’re joined by Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther. Yeah, eight is pretty great. Or something.
By Adam Smith on June 28th, 2012.
Thomas Was Alone and he was also a Flash game but now he’s grown up and it’s time for him to meet some new friends and set off on a journey that will change them all forever. It’s a tale of friendship, co-operation, sentience and rivalry, but is it possible to care about a gang of abstract shapes and the puzzling environments they traverse? Here’s wot I think.
By Adam Smith on April 27th, 2012.
Thomas Was Alone first came to my attention while I was trying not to watch the GTA V trailer six thousand times to work out if one of the character models was a fatter, older version of an important bloke from a previous entry in the series. I wasn’t sure whether a platform game about quadrilateral quandaries was all that interesting but David Housden’s music decided me, mysterious and melancholy it brought about a quivering of the lip and, having just listened again, definitely reminds me of The Postal Service more than a bit. It’s something of a shame then that the music now has to fade out to make room for narrator Danny Wallace, who you may know from radio, television and books.
By Adam Smith on November 2nd, 2011.
Phew. I ran here as fast as I could. I know the entire internet is waiting for the hottest new trailer in town but some git thieved my automocar so I’ve had to come by foot. Here it is then. Thomas Was Alone is an upcoming indie game “about friendship and jumping”, with a cast of angular shapes working together to make their way through minimalist platform environments. It’s based on an earlier free prototype but the full release isn’t due until March/April next year. It’s worth taking a look at the trailer just for the gorgeous music by David Housden. Apparently the full game will have a procedural score, which sounds like something I’d like to wrap my ears round.