Release is March 2013.
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Posts Tagged ‘THQ’
By Nathan Grayson on November 22nd, 2012.
THQ, if you didn’t know (hint: you did), is in some rather deep water. Not only has it opted to delay a whole mess of games in the wake of Darksiders II’s not-quite-megaton splash, it’s also in a teensy bit of debt. By which I of course mean $50 million – using “teensy bit” as a term relative to all the money ever printed in the whole of human history. But things may not be quite as dire as they seem. Sure, another high-level exec – this time CFO Paul Pucino – has decided to skedaddle, but apparently someone with a fair deal of monetary sway might very well have THQ’s rapidly breaking back.
By John Walker on November 6th, 2012.
Troubled THQ, as they must be sick of being called, have more bad news. Three of their biggest games have take a slip on this unseasonably early Wintry weather, with South Park, Metro: Last Light, and Company Of Heroes 2 all being announced as falling into the farther reaches of the future. But in better news – as Polygon spotted – it’s confirmed that a new Saints Row is definitely happening, along with the mysterious game from Turtle Rock, and a Homefront 2 for some reason.
By Alec Meer on October 15th, 2012.
This is scandalous! When I buy a shooter, I expect – nay, demand – for it to include a multiplayer mode that makes a mockery of the carefully-created fiction, is defined by the hollow pursuit of unlocks and is so rapidly abandoned by its players that it’s near-impossible to find a match about a fortnight after release. So hearing that Metro 2033 sequel Last Light has dropped its multiplayer really grinds my gears.
(It doesn’t. It seems like a very smart thing for a singleplayer-focused shooter to do).
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By Adam Smith on August 23rd, 2012.
At Gamescom, Relic gave me an article of clothing that says “I survived the Eastern Front” across the back in striking red letters. Considering I barely survived a stroll down the Brighton sea front a couple of months back because there was a bit of rain, it seems inappropriate for me to wear such a statement. I also lost to the AI during a skirmish game of Company of Heroes 2, my blood become ice, but that’s because I wasn’t really trying to win. Here’s what I was doing instead.
By John Walker on August 22nd, 2012.
As we know, random events segregate ‘non-randomly’, and things bunching together isn’t a trend. But it’s still pretty chilling to see so many lay-offs in the games industry all at once. So we express our sympathies and best wishes to those at Funcom, PopCap, and THQ who’ve found out their jobs are no longer in the last few hours.
By John Walker on August 21st, 2012.
Non-Americans, you can finally play Darksiders II. While we’ve no idea why at least the UK release was mysteriously delayed by a full week, other than THQ’s apparent absolute determination to spew money away at every opportunity, it remains a game that’s absolutely worth your pennies. To read my review of it, head yourself over here. Spoiler: I liked it a lot.
By Nathan Grayson on August 17th, 2012.
To hear John tell it, Darksiders II is a wondrous thing – a Frankenstein chimera of other games’ best bits, but infused with its own unique spirit and rippling apocalypse biceps. But, shockingly enough, all is not well in the land of War, Death, Strife, and Fury. The PC port’s been decried as incredibly barebones – with nearly non-existent graphics options, lousy menus, and the occasional irritating glitch composing its emaciated frame. To Vigil’s credit, however, it’s incredibly sorry about Death’s wardrobe malfunction at his big bash, and – at the very, very least – it’s trying to patch up the missing bits.
By John Walker on August 14th, 2012.
The original Darksiders managed to frustrate us. But that was two years ago, and it’s a fresh start. And no suspense here: the sequel is absolutely fantastic. I’ve been playing Darksiders II in every waking hour for days, and can now tell you Wot I Think.
By Nathan Grayson on August 8th, 2012.
Hey everyone, it’s Death! You remember, Death, right? I could’ve sworn you two met at some point. Ah well, he’s really great. Here, here, both of you grab a drink and sit down. Now then, let me tell you about this guy. Oh, sure, he acts like a half-clothed embodiment of humanity’s inevitable end with the physique of a mountain (that has great abs) and a demeanor made of solid ice (that also has great abs), but really, he’s just a big old softy. I mean, he’s hacking through the armies of hell to prove that his poor lug of a brother, War, didn’t kick off the apocalypse. Isn’t that just the nicest thing you’ve ever heard? He has such a way with words, too. Watch as he strings together both horrifyingly vicious combos and sublimely melodious language after the break.
By Nathan Grayson on August 7th, 2012.
Dear Santa, I know it’s a bit early, but I really, really want bad things to stop happening to THQ. Warhammer 40K Dark Millennium’s not an MMO anymore, Devil’s Third has flown the coop, and if any sort of harm comes to Metro: Last Light, my overburdened heart will go nuclear – leaving the rest of my organs to establish a ramshackle underground society in my legs. And now, we’re looking at the worst news yet from THQ’s ongoing financial crisis: Guillermo del Toro’s inSANE has hit the skids. So please, Santa, I’m on hands and knees here. Only you have the power to end this.
By Craig Pearson on July 26th, 2012.
At a recent event in Dublin I got the chance to play the first few hours of the apocalyptic action-adventure, Darksiders II. It’s not really important that it was in Dublin, but it adds flavour. You can now imagine the Liffey drifting slowly by as I got all wrapped up in the first few moments of Death’s adventure. An adventure I realised was rather derivative, but also that there’s nothing wrong with that.
By Jim Rossignol on July 25th, 2012.
Whatever gripes a lowly hack like Jim Rossignol might have thrown at the original Darksiders game, there was no denying that it was spectacular and handsome. That hasn’t changed for the next game, the cleverly titled Darksiders II, which casts its web of hypnotic fantasy violence our way in a two minute slice of (mostly) in-game footage, below. I really do like a) the classically demonic demon, and b) that giant stone bastard at the end. Yeah, that’s the stuff.
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