The last game I played that was just based on the player’s hearing was The Blind Monk’s Society, which I hilariously chose to play because it has no graphics and RPS was protesting SOPA at the time. It was a torturous joke on the blackout, see? The concept was good enough for me to hope that something of its ilk comes along properly, to take sound and build a world with it. I’m happy to report that it Three Monkeys does just that, picking up the notion and running with it. Trailery bits and dev chat beneath.
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Posts Tagged ‘Three Monkeys’
By Craig Pearson on October 1st, 2013.