Posts Tagged ‘tiger style games’

Rise And Shine, Mr Marsman: Waking Mars Out Next Month

By Nathan Grayson on October 27th, 2012.

Exploration log, day 753: I think I might be nearly ready to unveil my theory that mars is made of red stuff.

Everything NASA’s been saying about Mars is a lie. Curiosity isn’t real. Neither are mohawks. I know this because I’ve been to Mars. I’ve shed blood and tears there. I’veĀ gardened there. Or at least, that’s the reality Waking Mars presented me with when I played it on iPad, and I refuse to believe that the real deal could be any less magical. In essence, you run around playing incredibly irresponsible god in a giant red sandbox of ecological possibility. Most of the plants are practically animals in nature, and watching different species hunt/be hunted/confuse the hell out of each other is a total joy. But will Waking Mars preserve that feeling of constant discovery during its rather giant leap to PC?

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The Wrong Side Of Red: Waking Mars

By Adam Smith on May 4th, 2012.

Let sleeping gods of war lie

With Lovecraftian tactics having recently ported from iOS to PC, it’d be great to see more games following the same path. There are plenty of interesting developments in the touchy world of portable gamesquares and one of the most interesting is Waking Mars, an exploration game in which the puzzles are based around manipulating and understanding the interactions between alien flora and fauna. It’s quite a special treat and developers Tiger Style, also responsible for the exquisite Spider: The Secret of Bryce Manor, have announced today that they “are taking early steps to bring it [Waking Mars] to PC/Mac/Linux later this year”. Splendid news.

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