Posts Tagged ‘Tilted Mill’

Feeling Orcward: Hinterland: Orc Lords

By Kieron Gillen on March 11th, 2009.

Tilted Mill’s Hinterland appears to be getting an expanded retail release, unless publishers have taken to releasing joke press releases. What’s yet to be properly seen is how much this expands the original game, though playing both as heroes and villains sounds like a fun addition. And it’s in a box. Some people like boxes. Some people have been trapped inside them for years with their legs sawn off, so they’re less fond. So if you’re one of them, it’s available for download purchase now… but not in the UK. We frown. Here’s the website if you want to consider it. And, yeah, the question of how “seriously expanded” it actually is as yet unclear. And I suspect those who bought the original could be a little miffed. And here’s the press release for you to scour for clues…
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A Sphinxing Man’s Game: Nile Online Live

By Kieron Gillen on March 10th, 2009.

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Alec’s written about the Beta before, but it’s worth knowing that in Tilted Mill’s browser-based incarnation of Children of the Nile, Immortal Cities: Nile Online has gone live. While none of RPS have had a chance to play it yet, a browser-based management/construction game with a casual bent certainly sounds far less likely to lead to soul sapping (and 4000 word post-game analysis and/or heartbreak) than Travian. Also, we can make pyramids. We like making pyramids, though I suspect if RPS were living Gods in the Nile basin we’d make Pyramints. We digress. Anyway, it’s free to make an account, and you can do so here.

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Mosby’s Confederacy: Release Impressions

By Kieron Gillen on November 22nd, 2008.

Mosby's men's ability to levitate pistols with their mind drew gasps of fear from their opposition.

The latest in Tilted Mill‘s attempt to release forty-two games this month continued with the release of Mosby’s Confederacy their skirmish-level Civil-War Guerrilla-‘em-up. I didn’t post about it when it hit Steam, as there’s no demo so we’d have a content-light post for a game we hadn’t played. What if it was rubbish? What if it deleted your hard-drive when it looked at it? What if it featured too much non-period mauve uniforms? I had to play and find out. I’ve found out. The answers are “It’s not”, “It doesn’t” and “None seen in the hour or so I’ve played of it”. It’s $20 on steam if you fancy throwing down cash on a whim, and you can find some more initial impressions beneath the cut.
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Mosby’s Confederacy In Motion And Not In Motion

By Kieron Gillen on November 12th, 2008.

Take that, you bast.

We’ve talked about Mosby’s Confederacy’s before. It’s Tilted Mill‘s second product of their self-publish-online movement, after Hinterland (Which I still need to go back and play some more). Anyway, their period skirmish-level wargame has revealed some screenshots and video. Except it’s not embeddable, so you’re going to have to toodle off there to watch it. Man!

Initial impression: A sad lack of Pangolin.

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Child Of Children Of The Nile

By Alec Meer on October 29th, 2008.

(Clearly I’m in a tautological headline mood today).

They’ve only just put out Hinterland, but already Tilted Mill have released a rosy-cheeked new baby into the world: a free to play, in-browser rethink of their much-adored historical management/society simulator Immortal Cities: Children of the Nile. The rethink being, specifically, that this previously singleplayer game is now a full-blown MMO.
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RPS Exclusive: Hinterland Designer Diary

By Alec Meer on October 9th, 2008.

Tilted Mill are one of those developers who are quintessentially PC. Risen from the ashes of Impressions Games, the hugely respected studio behind the Caesar, Pharaoh and Lords of the Realm series, they coolly made their own name with their first title, Children of the Nile. Things didn’t go so well when they picked up the reigns of Caesar its fourth instalment or Sim City for the recent Societies, but the extensive, redemptive patching of the latter proved this was definitely a company that cared. The real proof of this was the announcement they were going to go it alone, self-publishing their own titles – starting with an enhanced version of Children of the Nile and, just last week, followed up with by fascinating RPG/city-builder hybrid Hinterland: a game most of RPS (excluding Crazy John Walker) were desperate to play.

Below the cut, the game’s producer and co-designer Mat Williams writes exclusively for RPS about the thinking behind Hinterland – and why it has much in common with that most ubiquitous of man-fads, poker.
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Civil Ceremony: Mosby’s Confederacy Announced

By Kieron Gillen on October 8th, 2008.

The next step of Tilted Mill’s plan to release games direct on the PC comes into play. After Hinterland, they’ve announced the tactical-scale Civil War game Mosby’s Confederacy, which should also come out before the end of the year. Blimey. They’re motoring. More details on this guerrilla-skirmishing randomly-generating game as they crawl out of the undergrowth. Until then, you’ll find the full feature list beneath the cut…
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Out of the Wilderness: Hinterland Released!

By Kieron Gillen on October 1st, 2008.

Shall we go out t'Hinterlands? Yeah, why not.

The quietly lusted after by RPS RPG Hinterlands is now available to buy on Steam for twenty (Count ‘em!) dollars.. I’ve just downloaded my copy, and will have a crack in the next couple of days at some point. Until then – er – decide what you make of it yourselves. Any opinions yet?

Oh – while we’re Steam updating, Multiwinia’s also there. And some videos of Hinterland beneath the cut.
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Gordian Yes! Children Of Nile Add-On

By Kieron Gillen on September 12th, 2008.

It's not istanbul, it's constantinople. Actually, it isn't.

While we await Hinterland with interest, it’s not all Tilted Mill have been up to. We reported about the updated version of Children of the Nile – but they’ve now released a a mini-campaign add on pack based around ruling Alexandria. It’s available to buy from Stardock and you’ll get change from six dollars enough to buy something which costs one dollar. You’ll need the Enhanced Edition to play, but if you own an old copy of Children you can patch it in. And if you don’t, you can buy it from a load of Direct Download places, including Steam (Or just play the demo).

In other news: I walked up to Alexandra Palace last night, which was lovely.

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PCG: Hinterland Preview

By Kieron Gillen on September 1st, 2008.

There's a Hinterland and tips gag I could go for. I just know it.

PCG:US have reprinted the preview of Hinterland I wrote for PCG:UK. I start like this…

As excited as everyone is by Diablo III, you find yourself wondering: what else could an RPG be? Is collecting loot, side-questing, selling to shopkeepers (and repeat) the only way to do it? Hinterland is built off the same fantasy ingredients we’re used to seeing in RPGs, and you can spot the inspiration – Diablo, Rogue-games, Dwarf Fortress, city-builders – but we’ve never seen the ideas mashed up like this. “In making it, we kind of had this ‘why didn’t someone make this before?’ feeling,” says Jeff Fiske, co-designer.

And continue cheerily onwards.

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Hinterlands: One To Get Behind?

By Kieron Gillen on July 12th, 2008.

Giant Shopping Spree.
That was quick. When city-builder-specialists Tilted Mill recently revealed they were pursuing a Direct-selling digital downloads model we presumed it’d be a while before we saw anything other than a remix of Children of the Nile. We were wrong. Hinterland, their first game, is apparently going to be available before the end of Summer. Which will be going some, as looking out the window into rainy England, it appears that Summer is already over. Still – from the details that they’ve teased out, it’s sounding like some kind of compelling cross between a Roguelike and Dwarf Fortress. Which is going to provoke a woo. Woo!
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Tilting At Publishers: Tilted Mill Go It Alone

By Kieron Gillen on May 29th, 2008.

'Nice jugs' 'It's a vase, you sexist twit' 'I'm not sexist, I love women. Also, breasts' 'Oh, fuck off'

João Melo points us at this somewhat interesting news. Big Download report that they plan to self-publish their future games online. Having got the rights back, their first game will be an improved version of City-Builder Children of the Nile (Who I recall I have a postmortem of lying around somewhere…). The improvements will be included in a new demo, and available as a patch to all previous customers. This is only the start- they promise all new PC titles before the end of the year. With their history in making management games – though Sim Cities: Societies disappointed us – you suspect they’re following in the steps of strategy-specialists Stardock in realising that a significant strategy-audience can be reached direct.

EDIT: Actually, this is also worth noting. Tom Chick talking about how lovely Sim City Societies is with the latest patch.

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