
John spent this weekend glowing after interviewing Tim Schafer on Friday evening. He’s listening to it right now, so he can make text zaps for your eye goo. But that’s this afternoon-ish. In the here and now I have an interview, the first in a series it seems, by Double Fine’s Tim talking to Double Fine’s Grumpy Gilbert about a genre of game called “Adventure”. It was filmed before the Kickstarter madness propelled their old-school 2D adventure game upwards, so it’s rather humble and nice. I expect the next video to be shot in 3D on a beach, with Tim reclined in a sun lounger while George Clooney reads out the questions and instructs the interviewee to not look directly at Tim. Until that day, here’s everyday Tim and Ron talking about adventure games, in the Double Fine offices.
Read the rest of this entry »
Rock, Paper, Shotgun
Posts Tagged ‘tim schaefer’
Tim Schafer and Ron Gilbert Gabbin’ About Games
By Craig Pearson on February 27th, 2012.
Develop 10: Schafer On Future & New Games
By Kieron Gillen on July 15th, 2010.

I zombie-walk into the back of the hall, to have Doublefine’s industry-legendtm Tim Schafer on stage saying something along the lines of “You always have something to learn about hard drinking from the British”. As a pallid spirit powered solely by the ghost of spirits, I fear he has nothing to learn from me – bar, don’t do it. However, we do learn from him – not least, the first information of the four (count ‘em!) games Doublefine are working on.
Read the rest of this entry »
The Calavera Chronicles
By Alec Meer on November 7th, 2008.

Everyone in the world – yes, everyone – emailed us about this, but in our post-colonies jetlag we got confused about who was going to post it, so no-one did. Hooray! Too many cooks spoil the blog…. Hopefully it’s not so late that you’ve all read it already, anyway. What ‘it’ is is Double Fine headchap Tim Schaefer releasing the extensive design documents for Grim Fandango: an illuminating Making Of / What If in handy PDF form.
Read the rest of this entry »
Respond to our gibber
- m_a_t : “Let's start a tread with stupid names they could come up with... Half-Life: Infinity Half-Life: Forever Half-Life: Redemption Half-Life: Evolution ...” on Of Course Valve Are Working On Half-Life 3, Now Shush
- Isair : “In regards to the pussyfooting, they do use a real condition. They mention a real life book that makes it clear they're talking about aspergers. ...” on Telling Tales: Molyneux Vs Vanaman
- Widthwood : “They often break a certain level immersion, a self-identificat~ as a character you are playing. It's fine when the game is obviously "gamey", but in ...” on Thief: Eidos’ Words Vs My E3 Playthrough
- nearly : “I took a break after beating a level and it turned out when I came back that it was the infamous level that doesn't work ...” on Revealed – Hotline Miami 2: Wrong Number
- mda : “Splinter? Since when do you have a pet dragon?” on Knights of Pen & Paper Rolls For Initiative Today


