Posts Tagged ‘Tim-Schafer’

Interview: Tim Schafer On Kickstarter, And Good Will

Yesterday you’ll likely have noticed that Tim Schafer and Double Fine launched a new approach to a Humble Bundle, encouraging people to pay what they want for the chance to vote on what four prototypes the team would develop during their next Amnesia Fortnight. We then brought you his thoughts on why they were doing this, and what impact such things have on the studio. In the second part of our chat, we discuss how Schafer’s time is split between the Double Fine Adventure and running such a busy studio, the effect his project had on the Kickstarter phenomenon, why he thinks you make more money without DRM, and Schafer’s belief in what he calls the “good faith” of gamers.

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Interview: Tim Schafer On The Amnesia Fortnight Bundle

As we just mentioned, Double Fine have launched a unique Humble Bundle to let people vote from 23 game pitches to decide four that will go on to be made into prototypes. I spoke to Tim Schafer earlier this evening to ask how this came about, and how such a thing will influence the company. In this first half of the interview we talk about the Bundle, what makes a Double Fine game, and why they’re so keen to show these early stages of game development.

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Amnesia Fortnight: Decide Double Fine’s Next Prototypes

Double Fine’s Amnesia Fortnight has become a fairly well known event by the developer. For two weeks every year, everyone at the company stops what they’re working on, and get together in small teams to create prototypes for new game ideas. And since 2009, all the games the studio have released have been born from these creative weeks. The likes of Costume Quest and Stacking came out of this elaborate brainstorm. This year they’re doing it differently. “We’re letting the world in on it,” explained studio head Tim Schafer to me this evening, in an interview to appear later tonight. Via Humble Bundle, we get to vote on the 23 pitches to pick the four that will be created as prototypes. And then the whole process of developing will be live-streamed, with the finished projects available to everyone who paid.

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Interview: Tim Schafer On Adventures

Preparing to defend himself against the avalanche of money.

In the second part of our interview with Double Fine‘s Tim Schafer (the first part is here), we get to talking about the nature of the adventure game, and reflect on some of Schafer’s defining classics from the 90s, Day Of The Tentacle, Full Throttle and Grim Fandango, to consider what lessons they offer for today, the reasons for avoiding 3D altogether, and I almost trick him into making a sequel to Day Of The Tentacle.

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Interview: Tim Schafer On Kickstarter, Passion And Dads

The man, the hairstyle.

Industry legend Tim “Industry Legend” Schafer has been at the front of gaming news for the last couple of weeks. After the twitterstorm that followed Notch’s somewhat speculative offer to fund Psychonauts 2 came the record-breaking Kickstarter project, that saw Schafer’s company, Double Fine, raise over $2 million in a fortnight. I spoke to him over the weekend to find out how the process has been, what the intentions are for a new 2D adventure, to reflect on the classic adventures of the 90s, and to see if there were any other dream projects he has left. In the first part of this two-part interview we discuss the reactions to the Kickstarter, the role dads play in playing adventures, and where things are with Psychonauts 2. Tomorrow we’ll go into the lessons learned from Schafer’s previous adventures, memories of Day Of The Tentacle, Full Throttle and Grim Fandango, and how that will affect design today.

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Glad Fandango: Double Fine Kickstarter Tops $2m

Is that a smile? Always hard to tell with skeletons

For all I know we’ll be running a similar headline with a slightly larger number every week for the rest of the year, but Double Fine’s crowd-funding experiment does appear to be slowing down now. Still: $2 million. $2,004,877 to be precise, from 59,854 nostalgic backers. That’s a big fat budget for a 2D adventure game, and hopefully they’ll spend it on making something stellar. Or at least something tiny and rubbish but that ships in a box made of solid gold.
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Double Fine Adventures’ Super Amazing Video Update

10% of the money will go to fix Tim's claws.
The first of the promised updates from inside the Fortress of Double Fine, regarding their Kickstarter funded adventure game, has arrived. True to to his word, Tim Shafer waves his sausage, warts and all, in your face with the lumpen, verruca vulgaris covered information there will be additional platforms like Mac, Linux, and handhelds, the game will have English voice-acting, and the text will be in English, French, Italian, German, and Swedish Spanish. These are all because of the overwhelming generosity of me, because I just donated the minimum amount possible. And it’ll be DRM-free. I’m sat with my fingers laced together under my chin, staring dreamily at my monitor. Join me?
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Notch Clarifies All The Psychonauts 2 Things

Calling for the internet to stop hyping his offer to fund the imaginary sequel, Notch said: ““The budget for doing a Psychonauts 2 is three times higher than my initial impression.” He went to insist that while emails had been exchanged and meeting at GDC was happening, “I have no idea if this is actually going to happen.” He also explained that he would be looking at the project purely as a monetary adventure: “I wouldn’t want to have any creative input in the game. It would be purely a high risk investment in a project I believe in.”

Does this mean that Pat’s trousers really aren’t on the menu? Only time will tell.

Ultro-Huge Psychonauts Screenshot Gallery – Part One

This is the game that every game should be.

With all the recent brouhaha over Tim Schafer, from his raising $1.75m in four days, to the suggestion that Notch might fund a Psychonauts sequel, it was unavoidable that I’d replay Psychonauts. The astonishing game is in my all-time top 10, and makes me want to hug the planet and have them see. When I’m done with the play through I’ll not be able to stop myself writing about it, but at this convenient midpoint I thought I’d pause to share the joy with you in the form of 38 screenshots. I implore you to buy Psychonauts. If you’ve never played it, it’s so much more than you could be expecting. It’s on Steam for £6 and Good Old Games for $10. Just look.

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Double Fine’s Adventure Kickstarter Tops $1,000,000!


Double Fine’s Kickstarter (currently wobbly under the weight of money), the planned month-long fund raise for $400,000, has just crossed $1,000,000 in the first 24 hours. One. Million. Dollars. In a day.

I know it’s crazy, but it kind of makes me a bit teary-eyed.

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