Posts Tagged ‘Tim-Schafer’

Double Fine Adventures’ Super Amazing Video Update

By Craig Pearson on February 16th, 2012.

10% of the money will go to fix Tim's claws.
The first of the promised updates from inside the Fortress of Double Fine, regarding their Kickstarter funded adventure game, has arrived. True to to his word, Tim Shafer waves his sausage, warts and all, in your face with the lumpen, verruca vulgaris covered information there will be additional platforms like Mac, Linux, and handhelds, the game will have English voice-acting, and the text will be in English, French, Italian, German, and Swedish Spanish. These are all because of the overwhelming generosity of me, because I just donated the minimum amount possible. And it’ll be DRM-free. I’m sat with my fingers laced together under my chin, staring dreamily at my monitor. Join me?
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Notch Clarifies All The Psychonauts 2 Things

By Jim Rossignol on February 16th, 2012.


Calling for the internet to stop hyping his offer to fund the imaginary sequel, Notch said: ““The budget for doing a Psychonauts 2 is three times higher than my initial impression.” He went to insist that while emails had been exchanged and meeting at GDC was happening, “I have no idea if this is actually going to happen.” He also explained that he would be looking at the project purely as a monetary adventure: “I wouldn’t want to have any creative input in the game. It would be purely a high risk investment in a project I believe in.”

Does this mean that Pat’s trousers really aren’t on the menu? Only time will tell.

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Ultro-Huge Psychonauts Screenshot Gallery – Part One

By John Walker on February 14th, 2012.

This is the game that every game should be.

With all the recent brouhaha over Tim Schafer, from his raising $1.75m in four days, to the suggestion that Notch might fund a Psychonauts sequel, it was unavoidable that I’d replay Psychonauts. The astonishing game is in my all-time top 10, and makes me want to hug the planet and have them see. When I’m done with the play through I’ll not be able to stop myself writing about it, but at this convenient midpoint I thought I’d pause to share the joy with you in the form of 38 screenshots. I implore you to buy Psychonauts. If you’ve never played it, it’s so much more than you could be expecting. It’s on Steam for £6 and Good Old Games for $10. Just look.

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Double Fine’s Adventure Kickstarter Tops $1,000,000!

By John Walker on February 9th, 2012.

Cha-CHING.

Double Fine’s Kickstarter (currently wobbly under the weight of money), the planned month-long fund raise for $400,000, has just crossed $1,000,000 in the first 24 hours. One. Million. Dollars. In a day.

I know it’s crazy, but it kind of makes me a bit teary-eyed.

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Thought: Double Fine’s Kickstarter Asks Big Questions

By John Walker on February 9th, 2012.

It's going to be half a million by the time I post this.

Tim Schafer says he wants to make an old-school graphic adventure. He also says it’s impossible to get publisher funding for such a project. So he turns to the audience, and asks if they want to pay to fund such a thing directly. Via Kickstarter he sets the target at $400,000, probably feeling a little bit guilty about how high a number he’s put down, but also aware that it’s a very small budget for a game these days. That’s at 2am GMT. But 10.15am, barely eight hours later, the goal is reached, and the number still climbing. People found $400,000 they wanted to spend on a game – and in this case, just the idea of a game – purely because of who is making it. And that asks some big questions of the current position of the majority of publishers.

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Squee! Schafer & Gilbert’s Kickstarter Fund For Adventure

By John Walker on February 9th, 2012.

Cripes

Well this is quite the thing. While we’re all in the middle of crossing our fingers, legs and internal organs in the hope that Mojang and Double Fine will find a way to fund a sequel to Psychonauts, Schafer’s company have surprised us by announcing they’re seeking funding for another dream project – a new “old school” graphic adventure game from Tim Schafer and Ron Gilbert. You know – two guys of the three guys who wrote Monkey Island. The team that led to some of the greatest adventures ever made. Please squee now. And now they’re trying out a Kickstarter to make it happen.

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The Other Sequels We Need Notch To Fund

By John Walker on February 8th, 2012.

I'm amazing at this.

With Tim Schafer and Markus Persson now in talks over the possibility of a Psychonauts 2, it gets us to wondering what other games we’d like to see Notch’s millions spent making happen. Notch reports that he and Tim will likely meet at next month’s GDC, but also stresses that people shouldn’t yet get their hopes up. Too late! But were it not to happen, to which game should those spare riches be directed? We’ve made Notch’s mind up for him.

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Notch Says To Schafer “Lets Make Psychonauts 2 Happen”

By John Walker on February 7th, 2012.

Hubbada flubble!

We mentioned earlier that Tim Schafer would love to make a Pyschonauts 2, but can’t get the funding. Well, Minecraft creator Markus “Notch” Persson spotted our story and suggested to Schafer that they should work together to make it happen. Multimillionaire Persson clearly has the funds to do this, and everyone in the world with their brain in the right place wants to see a sequel to one of the most joyful games of all time, so this is a thing that might actually happen.

Clearly at the moment this is a tweeted offer, not a signed contract, but it’s a massively exciting one. Tim, say yes!

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Double Fine Schafing At The Bit To Do Psychonauts 2

By Alec Meer on February 7th, 2012.

His milk *is* delicious

Update: Minecraft-master Markus ‘Notch’ Persson has been publicly trying to get Tim Schafer’s attention today, saying “Let’s make Psychonauts 2 happen” and confirming to us that he’s serious. Who knows what, if anything, will come of this – but how exciting, eh?

Ah, the fine art of reporting on non-events: not news as such, but they make us go all misty-eyed and slightly sad. In this case, it’s Double Fine’s Tim Schafer revealing that he would gladly make another Psychonauts game, but no-one will give the studio the money they need for it. Aaaaaaaaaaaargh!
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Doublefine’s Stacking Is Coming To PC!

By Adam Smith on December 16th, 2011.

The graphics in the PC version are incredibly realistic

When Costume Quest arrived on PC, I hoped it meant Doublefine loved us again. Now, in a characteristically jolly announcement during the X-Play Best of 2011 awards, it has been revealed that the beautifully characterised and wonderfully inventive Stacking is on its way too. All that remains is to sulk until Trenched Iron Brigade stomps onto PC as well. Stacking, for those who do not know, is a game wherein the player controls “Charlie Blackmore, the world’s tiniest Russian stacking doll” and “jumps into more than 100 unique dolls”. It’s set within one of the finest worlds I’ve played around in for some time. The news happens in the video below. Skip to 1.02 to get straight to it.

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Gilbert Reveals Art For Double Fine Project

By John Walker on November 29th, 2011.

It's only a story because it's those two.

Obviously we’ve known that Ron Gilbert has been working with/at Tim Schafer’s Double Fine for over a year now, but ON WHAT we’d regularly scream at the sky. Then Double Fine revealed they were basically ignoring the PC for all their games, and we crossed them out of our Christmas lists and spank banks, and got on with our lives. Then they threw us all by releasing Costume Quest on PC, raising hopes that further projects will also reach our shores. So it is that I hold hope in my belly that this Gilbert/Schafer project will be adorned by my PC. Because apparently it’s an idea that predates even Maniac Mansion.

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Mind Full Of Mac: Psychonauts OSX Release

By Adam Smith on September 30th, 2011.

In my personal mindscape, I'm writing a post telling you all there's a sequel on the way. It's lovely in here.
Psychonauts unexpectedly updated itself on Steam today, adding achievements and cloud saves. For our Macintosh brethren, there’s super-exciting news in that the game is now available on OSX, so you too can neglect to buy it. To ensure that your portable iDevices won’t be jealous when they see the mindscapes you’re traversing, Doublefine have also released a Memory Vault Viewer app, which has all the memory slides with new commentary by Tim Schafer and Scott Campbell. Along with the other Steamy updates, there’s also a difficulty tweak to one area of the game. Guess which one? I’ll tell you, but only if you click for more.

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Boys Will Be Boys

By Alec Meer on September 27th, 2010.

So Double Fine’s Tim Schafer said Activision’s Bobby Kotick was a prick and then Bobby Kotick said Tim Schafer was rubbish and he’d never even met him anyway and then Tim Schafer said Bobby Kotick was stupid and mean, and before that Bobby Kotick said EA were rubbish and mean and then EA’s Jeff Brown said Bobby Kotick was rubbish and mean and now I don’t know what to think about anything and everyone seems mean and angry and I’m so confused about who’s a goodie and who’s a baddie and I wish people would just make nice games instead of calling each other names across the internet.

For God’s sakes! How does this help anything? And we wonder why the games industry doesn’t get taken seriously by the mainstream media.

(Pic source)

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