Posts Tagged ‘Tim-Schafer’

Gilbert Reveals Art For Double Fine Project

By John Walker on November 29th, 2011.

It's only a story because it's those two.

Obviously we’ve known that Ron Gilbert has been working with/at Tim Schafer’s Double Fine for over a year now, but ON WHAT we’d regularly scream at the sky. Then Double Fine revealed they were basically ignoring the PC for all their games, and we crossed them out of our Christmas lists and spank banks, and got on with our lives. Then they threw us all by releasing Costume Quest on PC, raising hopes that further projects will also reach our shores. So it is that I hold hope in my belly that this Gilbert/Schafer project will be adorned by my PC. Because apparently it’s an idea that predates even Maniac Mansion.

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Mind Full Of Mac: Psychonauts OSX Release

By Adam Smith on September 30th, 2011.

In my personal mindscape, I'm writing a post telling you all there's a sequel on the way. It's lovely in here.
Psychonauts unexpectedly updated itself on Steam today, adding achievements and cloud saves. For our Macintosh brethren, there’s super-exciting news in that the game is now available on OSX, so you too can neglect to buy it. To ensure that your portable iDevices won’t be jealous when they see the mindscapes you’re traversing, Doublefine have also released a Memory Vault Viewer app, which has all the memory slides with new commentary by Tim Schafer and Scott Campbell. Along with the other Steamy updates, there’s also a difficulty tweak to one area of the game. Guess which one? I’ll tell you, but only if you click for more.

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Boys Will Be Boys

By Alec Meer on September 27th, 2010.

So Double Fine’s Tim Schafer said Activision’s Bobby Kotick was a prick and then Bobby Kotick said Tim Schafer was rubbish and he’d never even met him anyway and then Tim Schafer said Bobby Kotick was stupid and mean, and before that Bobby Kotick said EA were rubbish and mean and then EA’s Jeff Brown said Bobby Kotick was rubbish and mean and now I don’t know what to think about anything and everyone seems mean and angry and I’m so confused about who’s a goodie and who’s a baddie and I wish people would just make nice games instead of calling each other names across the internet.

For God’s sakes! How does this help anything? And we wonder why the games industry doesn’t get taken seriously by the mainstream media.

(Pic source)

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Doublefine Recruits Staff Member

By Kieron Gillen on September 27th, 2010.

Which isn’t much of a story, until Kotaku reveal that the staffmember is in fact Ron “Monkey Island” Gilbert, being hired by Tim “Monkey Island” Schafer. The interview is really worth reading for the gags alone, but basically Gilbert was working in the Double Fine office (As he hates working from Home) and Schafer offered him the gig to make what they were talking about. This fits neatly into Doublefine’s current many-small-games biz plan. RPS will look forward to the announcement of the game, doing several posts until the fact it’s a console exclusive is revealed and then rolling our eyes and wondering why we bother writing about Double Fine when they bit our pretty red heart in two, Daddy, Daddy, You Bastard, etc.

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Schafer Liveblogs Monkey Island 2

By Alec Meer on September 17th, 2010.

Tim Schafer may be long-gone to console-land these days, but that doesn’t mean he’s forgotten the PC adventure game roots that made him. As anyone who follows him on Twit-witter knows, he’s been sharing his thoughts, memories and mild horror about Monkey Island 2: LeChuck’s Revenge as he plays through the Special Edition. It’s as close as you’re likely to get to a director’s commentary [edit - ah. There is one with the SE. Didn't play it yet, see. Oh well, this is still new stuff, and wonderfully pithy] for the revered pointer-clickerer. Some highlights of what’s clearly the man having a great time with one of his old creations are below.
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Tim Schafer Hired 20 Years Ago Recently

By Kieron Gillen on September 29th, 2009.

My 'Internet whiners whine about internet whiners' line is totally wasted, alas.

Ah, yes. I return from a day of adventuring. Alec’s doing a post about Gameswipe, bless him. In which case, I’ll draw your attention to something which emerged over the weekend. Tim Schafer was hired 20 (count ‘em!) years ago as a designer. He does a post including some splendid rejection letters, as well as reciting the awesome Ballblazer Story. I said the word “ball”. You have to go and read that, yes? No, yes. Yes.

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Tim Schafer Confirms No Brutal Legend For PC

By John Walker on July 2nd, 2009.

You can do your own joke here.

Eurogamer conducted a live interview with Mr Tim Schafer this afternoon. You can read the results over here, but a couple of points more pertinent to our fields are highlighted below. The major headline would be: Brutal Legend definitely isn’t coming to PC, despite all our mewling and whining. There’s also some interesting comments about his thoughts on the potential for a Grim Fandango sequel.

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Host Master And The Conquest Of Humour. Yes.

By Kieron Gillen on March 24th, 2009.

It’s the season of GDC award ceremonies. RPS isn’t going to be there. We don’t like other people and, more relevantly, other people don’t like us so we don’t get invites. Or, at least, invites which don’t read “DIE SCUM” in what we believe is blood. So Double Fine’s new online mini adventure Host Master And The Conquest Of Humour is the closest we’re going to get to hanging back stage with Tim Schafer. It’s a one room affair – or at least, it is for me – with you playing Tim, trying to collect enough jokes to make through his presentation. And, suffice to say, Jokes are found along the way. I got 11 of them, and apparently there’s 22. Where’s the rest? I don’t know. I’ve got three items left and nowhere left unturned. Gahk! I’m going to stop and play the Path. That’ll show you, Doublefine. That’ll show you.

Er… you have a try here.

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Brütal Legend Finally Gets Publisher

By John Walker on December 12th, 2008.

The lightning strike of non-PC-releasiness.

Here’s some news that probably shouldn’t be here. But it’s such good news that we’ll extend our optimism that Schafer’s just playing hard to get for a moment longer. Brütal Legend has a publisher. A publisher that had bloody well better tell him to release the game on PC.

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Brutal Legend “Premiere” Next Week?

By John Walker on December 4th, 2008.

I believe we may be asked to rawk.

Interesting news regarding Brütal Legend. Which is a splendid thing to be able to say. After Atari picked up Ghostbusters, it’s hard not to despair that Schafer’s new project is still without a publisher, following the Activision/Blizzard high speed collision. So how come Jack Black’s going to be showing a “premiere” of the game at next week’s Spike TV’s 2008 Video Game Awards? And for goodness sakes, will it be on PC?

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Joystiq Vs The Adventurers

By John Walker on March 9th, 2008.

During GDC, gaming uber-blog Joystiq had the rather splendid idea of asking adventure game developers to solve their own “obnoxious” adventure-style puzzle. The victims were Ron Gilbert, Steve Purcell, Mike Stemmle, Eric Wolpaw, and Ragnar Tørnquist. Each solves the challenge – getting past a robot bear to enter a cave – in their own distinct style, and they’re all worth a read. And then along comes Tim Schafer.

Taking the challenge a little more… not seriously, but intensely than anyone else, Schafer’s approach is to treat the challenge as a text adventure, emailing Joystiq his commands as they find themselves having to work very hard to keep up. The results are excellent. Here’s a taste:

>get tiny guards

You scoop up the tiny guards in one motion and deposit them safely into your pocket.

>get tiny me

Are you sure you want to do that? You may want to save first.

>give rubber chicken to tiny me

You clumsily try to hand over the rubber chicken, but only end up crushing your tiny self beneath a mountain of artificial poultry. Whoops.

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