Posts Tagged ‘tim willits’

Interview: The Rage & Lust of id’s Tim Willits

By Alec Meer on August 26th, 2011.

This is not Tim Willits. Although he did used to have a moustache

Immediately after sitting down for a surprising hour with id’s forthcoming shooter Rage, I collared creative director Tim Willits for a quick chat. Covered: how close to finishing the game id are, how they hope to do DLC right, how people are playing the game in different ways, how… noteworthy he found some of the game’s female voice actors, and Rage’s ‘imperfect is good’ approach to character design.
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Id’s Tim Willits Backs “Always On” Diablo 3

By Jim Rossignol on August 10th, 2011.


Id’s lead design chap, Tim Willits, has been talking to Eurogamer about the “always on” thing. He said this: “Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I’m all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome. In the end, it’s better for everybody.” Everybody except those people who aren’t online for whatever reason.

“Imagine picking up a game and it’s automatically updated. Or there’s something new you didn’t know about, and you didn’t have to click away. It’s all automatically there. But it does take juggernauts like [Diablo 3] to make change. I’m a big proponent of always connected. I’m always connected. Our fans are always connected.”

Except when they’re not, eh? I think he’s right about Diablo III being unstoppable, but it’s not going to make it any less annoying or intrusive. Also, I totally love it when an app or game I click on tells me to hang on for a moment, because it has to update before I can use it. That’s super, really. Great stuff.

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The RPS Electronic Wireless Show 46: Angry!

By Alec Meer on October 26th, 2010.

Well, Rage-y. id Software’s Tim Willits faces a panel of RPS readers (the same ones who fired teeny quiz missiles at Splash Damage’s Ed Stern last week) to talk Rage.

And only Rage. Honestly, when I set this up I presumed those guys would want to ask a bunch of stuff about Doom and Quake and Wolfenstein and Commander Keen. But nooooooooooooooo, they only wanted to know about the shiny new thing. FINE. You know what? FINE.
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Is The PC Still The Home Of The FPS?

By John Walker on September 21st, 2010.

FIGHT!

We issue a formal RPS Yay to id’s Tim Willits, and a stern RPS Boo to Microsoft’s Kudo Tsunoda, with regard toward attitudes to the thriving PC gaming market. Tsunoda made the rather unsubstantiated claim to Game Informer a couple of days ago that “hardly anyone plays first person shooters on the PC any more.” Today Willits told Eurogamer that the PC was still the best place to play the FPS, saying, “In my opinion the PC will always be the core of the gaming industry – it is the timeless stable platform that as developers we will always be able to rely on.”

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From The Bunker: The Bethesda/id Podcast

By Alec Meer on August 30th, 2010.

They’ve missed a trick not calling this Galaxy News Radio and lobbing in Three Dog soundbytes, frankly. This 22 minute chat, hopefully the first of many, features Bethesda’s king Todd Howard and id’s creative boss Tim Willits chatting about game design, QuakeCon and regrettable moustaches. It’s… well, it’s not exactly ripe with zingers and can be a bit of a tough listen, but I’m very glad it exists.
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Tim Willits Talks Rage

By Jim Rossignol on May 5th, 2010.


GameTrailers is watching… The all-see floating tendril of the internet that is the GT cameras found its way in front of Id Software’s lead design chap, Tim Willits, who looks a decade younger without his moustache. He’s talking about Rage: the setting, the protagonist, the weapons, and all the extras that Id hope will make this more than a standard-fare FPS. It’s interspersed with some footage, mostly recycled, but with some weapon action I don’t recall seeing before. Clickwards for more.
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