Posts Tagged ‘time gentlemen please’

Been There, Doing That Again: Size Five Unkill The Swindle

By Alec Meer on October 30th, 2014.

The Swindle is dead, long live The Swindle. This Steampunk heist game was what Size Five Games planned on doing in lieu of another Ben & Dan / Time Gentlemen, Please point and click adventure, but lead dev Dan Marshall wound up quasi-cancelling it when he couldn’t find the fun, to borrow a line from Blizzard. Given that he’d also axed third Ben & Dan game Revenge of the Balloon-headed Mexican, he was in danger of developing A Reputation.

Instead, perhaps his reputation will be as the Uncanceller, for The Swindle is resurrected and rebooted as a quicker, simpler, gadgety action-stealth game, with its new form borrowing a few pages out of Spelunky’s high-speed procedural generation book.
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Ben But No Dan: The Often-Ending Story

By Alice O'Connor on July 29th, 2014.

Good old character creation!

“When’s the new Ben & Dan game coming?” the crowd throbbing around Dan Marshall pleads. Something about the way his shirt is always unbuttoned, inevitably one button beyond appropriate, makes people assume he’s in control. “You know, Son of Ben & Dan, or Revenge of the Balloon-Headed Mexican, or whatever it is, when oh when oh where oh why?”

You don’t need Dan. You probably don’t even want him. Ben Ward–the good half of Ben & Dan, the one to play pool with, who only teases kindly about your love life–has released a silly Twine game.

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Size Five Games Talk Gun Monkeys, The Swindle, Kittens

By Alec Meer on May 7th, 2013.

Gun Monkeys is a surprise new multiplayer 2D shooter from Size Five Games, creator of Time Gentlemen, Please, Privates and the upcoming The Swindle. It has monkeys in it. Is has guns in it. It has Gun Monkeys in it. It’s out this Summer, before The Swindle, which will be out when it’s ready. It stars monkeys with guns, sent to the future to swipe energy for corrupt power companies, and fighting each other in procedurally-generated levels. I spoke to Size Five’s Dan Marshall to find out more, what other animals he could use, why he took a break from The Swindle and something something Timesplitters. In case you’re allergic to reading, the game’s first trailer is also below.
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Whatever Happened To The Swindle?

By Alec Meer on September 28th, 2012.

The Swindle was the much-anticipated next game from Time Gentlemen, Please and Privates dev Size Five Games. Then things went quiet. Very, very quiet. But why? Wha’happened? Will we ever get to play this cyberpunk crime caper? Here, Size Five’s Dan Marshall reveals for the first time why the game went dark – a sad tale of Windows 8-based potential doom, leading to a Summer of fear and the difficult decision to start the game over from scratch. But, thank heavens, it’s a sad tale with a happy ending. Also, you can get your first glimpse at the game’s totes snazzy new look in its brand new engine in the top three (pre-alpha) screenshots in this post.
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Juiced And Spruced: Making Better Games

By Adam Smith on May 28th, 2012.

Indiegames notice that Crayon Physics Deluxe developer Petri Purho and Martin Jonasson, creator of Jesus vs Dinosaurs, talked about tweening and juiciness at the Nordic Game Indie Night 2012. What’s your favourite sort of juice? Orange or mango maybe? Or more likely it’s jaunty music, uncannily large eyes that blink on impact with projectiles, and a little bit of delay and wobble. Confused? All is explained in the fifteen minute video. Purho and Jonasson have built a simple Breakout clone to which they can add layers of ‘juice’ and you can play with the program yourself.

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Indie Royale’s Difficult Second Bundle Is On

By John Walker on November 10th, 2011.

Um.

The second Indie Royale bundle has this second gone live. You’ll remember the first one from Adam telling you all about it. It’s the excitingly confusing system where the price goes up over time, but people paying more than that price cause it to go down. I think. Whatever it is, it works, and tens of thousands of people bought the first one, getting a splendid bargain. So what’s in the second collection?

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Size 5 “Probably” Making New Ben & Dan

By Alec Meer on October 9th, 2011.

But the Mexican will never have his revenge

Despite cancelling third Ben and Dan game Revenge of the Balloon-Headed Mexican, Size Five Games (formerly Zombie Cow) have begun design-drafting a new adventure starring their foul-minded/mouthed point’n’click avatars. Or, at least, they’ve gone down the pub and brainstormed and even made a bunch of ideas and puzzles, ending up with something which might just turn into a full game. The Swindle remains project no.1, but happily we might be in for more crudified Lucasartsesque merriment too. It even has a codename: SOBAD.
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Before Time: Size Five’s Gibbage Goes Free

By Alec Meer on August 5th, 2011.

Is that Den and Ban?

Attention, fans of games made by a studio that used to be called Zombie Cow but is now called Size Five Games. The makers of Ben There, Dan That and Time Gentlemen, Please have released their first ever game Gibbage, a shooty platformer with a particularly neat two player mode, for free. But only for the duration of this weekend. What that means is that you should go here, now. No, not later. Now. Time’s a-wasting. The extra words below will still be here when you get back, don’t you worry.
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Zombie Cow Is Dead: It’s Size Five Games

By John Walker on May 20th, 2011.

Much more mature.

In a rather peculiar move, Zombie Cow – the indie developers behind the brilliant Ben There, Dan That, and Time Gentlemen, Please – have changed their name. No longer are they post-bovine, and have now become Size Five Games. Why? I’m not sure even they know why. Something about “Zombie Cow” being embarrassing to say in business situations. Well, I recommend trying to be “Rock, Paper, Shotgun” in a meeting with accountants. But Dan Marshall, the main man behind the name, has always hated it. And now he has the far more official sounding title, would everyone mind awfully rewriting their memories such that it was always the case? I think he’d prefer that. It also seems they’re quite close to announcing a new game, which is rather spiffy news.

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Today’s MW2 Mass Sigh: 18 Max Multiplayer

By Kieron Gillen on November 5th, 2009.

5 whole players here. Man!

You know the scene in the Hobbit where they arrive at Beorn’s house? Rather than the whole mass of ‘em going in at once, they just send a couple in first, and then gradually reveal exactly how many dwarves are going to be scoffing his honeycakes. The idea being, that he’d tell them to sling their hook if they all marched in at once. Since the number of how many smelly, bearded bastards are going to be staying in his gaff creeps up on him, he rolls with it. I’m beginning to suspect Infinity Ward’s Modern Warfare PC PR tactic is inspired by that. I’m also beginning to hope that the PC Beorn turns into a bear and eats them. Yes, it’s been confirmed that the PC Multiplayer will be capped at 9v9. Perhaps predictable with the removal of dedicated servers, but yet more dwarves in our house. In brighter news, Zombiecow are trying to ease the wait for the faithful with a 50% discount off their Time, Gentlemen Please until it comes out. Go gets.

Oh – fancy seeing the launch trailer? Here you go:
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Time Gentlemen, Please! Arrives On Steam

By John Walker on August 25th, 2009.

Just a quick one to say, one of our favourite games of the year is now up on Steam. Time Gentlemen, Please! can now be bought worldwide at £3, $5 and 4€ via Valve’s pipe. Zombie Cow have smartly bundled it with the first game in the series, Ben There, Dan That!, so you can play through both fantastic adventures super-easily. Read Alec’s review here if you’re still hesitating, and check the list of incredible reviews on their site if you think we’re just madfaces.

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Time Gentlemen, Please: Half Price For You Lot

By RPS on August 13th, 2009.

The handsome men (man, really) of Zombie Cow have decided that fiftyish Rock, Paper, Shotgun readers should have the chance to purchase a copy of the most splendid Time Gentlemen, Please for half price. It’s not a competition, just a first come, first served sort of deal (our lovely subscribers got first dibs on the first round of discount copies yesterday), so if you’re after one of the best, funniest, and smartest adventure games in many years for the ludicrous price of £1.50 (that’s around $2.50), click here. Once fifty are gone, they’ll revert back to the still incredibly reasonable regular £3 ($5ish) price, and Zombie Cow’s Dan Marshall will have some money to spend on sweets and developing more games for us to play. Or maybe he’ll even extend the deal if demand’s high enough.

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Adventures With Hitler: Zombie Cow Interview

By John Walker on July 16th, 2009.

Typical Hitler, always letting people down.

The really very splendid Time Gentlemen, Please!, from indie developers Zombie Cow, has already seen Alec pronounce its glories in beautiful form. An genuinely hilarious game (oh, how woefully that word is applied to any game that isn’t actively about the gruesome death of children – here it’s used correctly), it deserves a lot of attention. So does the creator, one half of Zombie Cow, Dan Marshall. We grabbed him by the knees, pathetically hugging him, and begged him to answer just some of our questions. Find out about how the game came about, joking about Hitler, and what adventures game needs to get right.

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