Posts Tagged ‘time gentlemen please’

The 25 Best Adventure Games Ever Made

You know that there are adventure games, and you know that some of those adventure games are better than others. But do you know which one is best, and which one is twenty-fifth best? Well, at last you can find out, with our definitive, unimpeachable breakdown of adventure gaming’s best moments.

Read the rest of this entry »

Been There, Doing That Again: Size Five Unkill The Swindle

The Swindle is dead, long live The Swindle. This Steampunk heist game was what Size Five Games planned on doing in lieu of another Ben & Dan / Time Gentlemen, Please point and click adventure, but lead dev Dan Marshall wound up quasi-cancelling it when he couldn’t find the fun, to borrow a line from Blizzard. Given that he’d also axed third Ben & Dan game Revenge of the Balloon-headed Mexican, he was in danger of developing A Reputation.

Instead, perhaps his reputation will be as the Uncanceller, for The Swindle is resurrected and rebooted as a quicker, simpler, gadgety action-stealth game, with its new form borrowing a few pages out of Spelunky’s high-speed procedural generation book.
Read the rest of this entry »

Ben But No Dan: The Often-Ending Story

Good old character creation!

“When’s the new Ben & Dan game coming?” the crowd throbbing around Dan Marshall pleads. Something about the way his shirt is always unbuttoned, inevitably one button beyond appropriate, makes people assume he’s in control. “You know, Son of Ben & Dan, or Revenge of the Balloon-Headed Mexican, or whatever it is, when oh when oh where oh why?”

You don’t need Dan. You probably don’t even want him. Ben Ward–the good half of Ben & Dan, the one to play pool with, who only teases kindly about your love life–has released a silly Twine game.

Read the rest of this entry »

Size Five Games Talk Gun Monkeys, The Swindle, Kittens

Gun Monkeys is a surprise new multiplayer 2D shooter from Size Five Games, creator of Time Gentlemen, Please, Privates and the upcoming The Swindle. It has monkeys in it. Is has guns in it. It has Gun Monkeys in it. It’s out this Summer, before The Swindle, which will be out when it’s ready. It stars monkeys with guns, sent to the future to swipe energy for corrupt power companies, and fighting each other in procedurally-generated levels. I spoke to Size Five’s Dan Marshall to find out more, what other animals he could use, why he took a break from The Swindle and something something Timesplitters. In case you’re allergic to reading, the game’s first trailer is also below.
Read the rest of this entry »

Whatever Happened To The Swindle?

The Swindle was the much-anticipated next game from Time Gentlemen, Please and Privates dev Size Five Games. Then things went quiet. Very, very quiet. But why? Wha’happened? Will we ever get to play this cyberpunk crime caper? Here, Size Five’s Dan Marshall reveals for the first time why the game went dark – a sad tale of Windows 8-based potential doom, leading to a Summer of fear and the difficult decision to start the game over from scratch. But, thank heavens, it’s a sad tale with a happy ending. Also, you can get your first glimpse at the game’s totes snazzy new look in its brand new engine in the top three (pre-alpha) screenshots in this post.
Read the rest of this entry »

Juiced And Spruced: Making Better Games

Indiegames notice that Crayon Physics Deluxe developer Petri Purho and Martin Jonasson, creator of Jesus vs Dinosaurs, talked about tweening and juiciness at the Nordic Game Indie Night 2012. What’s your favourite sort of juice? Orange or mango maybe? Or more likely it’s jaunty music, uncannily large eyes that blink on impact with projectiles, and a little bit of delay and wobble. Confused? All is explained in the fifteen minute video. Purho and Jonasson have built a simple Breakout clone to which they can add layers of ‘juice’ and you can play with the program yourself.

Read the rest of this entry »

Indie Royale’s Difficult Second Bundle Is On


The second Indie Royale bundle has this second gone live. You’ll remember the first one from Adam telling you all about it. It’s the excitingly confusing system where the price goes up over time, but people paying more than that price cause it to go down. I think. Whatever it is, it works, and tens of thousands of people bought the first one, getting a splendid bargain. So what’s in the second collection?

Read the rest of this entry »

Size 5 “Probably” Making New Ben & Dan

But the Mexican will never have his revenge

Despite cancelling third Ben and Dan game Revenge of the Balloon-Headed Mexican, Size Five Games (formerly Zombie Cow) have begun design-drafting a new adventure starring their foul-minded/mouthed point’n’click avatars. Or, at least, they’ve gone down the pub and brainstormed and even made a bunch of ideas and puzzles, ending up with something which might just turn into a full game. The Swindle remains project no.1, but happily we might be in for more crudified Lucasartsesque merriment too. It even has a codename: SOBAD.
Read the rest of this entry »

Before Time: Size Five’s Gibbage Goes Free

Is that Den and Ban?

Attention, fans of games made by a studio that used to be called Zombie Cow but is now called Size Five Games. The makers of Ben There, Dan That and Time Gentlemen, Please have released their first ever game Gibbage, a shooty platformer with a particularly neat two player mode, for free. But only for the duration of this weekend. What that means is that you should go here, now. No, not later. Now. Time’s a-wasting. The extra words below will still be here when you get back, don’t you worry.
Read the rest of this entry »

Zombie Cow Is Dead: It’s Size Five Games

Much more mature.

In a rather peculiar move, Zombie Cow – the indie developers behind the brilliant Ben There, Dan That, and Time Gentlemen, Please – have changed their name. No longer are they post-bovine, and have now become Size Five Games. Why? I’m not sure even they know why. Something about “Zombie Cow” being embarrassing to say in business situations. Well, I recommend trying to be “Rock, Paper, Shotgun” in a meeting with accountants. But Dan Marshall, the main man behind the name, has always hated it. And now he has the far more official sounding title, would everyone mind awfully rewriting their memories such that it was always the case? I think he’d prefer that. It also seems they’re quite close to announcing a new game, which is rather spiffy news.