Posts Tagged ‘Timegate’

Kohan Is The Game Most Worth Saving From 2001

Every game released before 2005 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

It’s not just that I want to save Kohan: Immortal Sovereigns from whatever gaming apocalypse is about to wipe all our hard drives clean, it’s that I want to save it from outright obscurity. I don’t know what happened to Kohan. I don’t know why more of us aren’t still talking about it, any of us. I suppose it’s ridiculous to expect any of us to actually still be playing it. But I am.

Read the rest of this entry »

Un-Blocked: Minimum Still Exists, Hosting Beta Weekend

Minimum is not the reason TimeGate dropped off the face of the earth. Not by a long shot. That would be a series of unfortunate events (and decisions) that forced the partial Aliens: Colonial Marines developer to file for Chapter 11 bankruptcy and close up shop. It was kind of an implosion. Among others, a jilted pizza place was involved. One would assume, then, that its final project, Minecraft-influenced shooter Minimum, ended up as collateral, given that Atari now owns the license and dubiously discarded Prey 2 steward Human Head is on development duties. What does all of that mean for the game, though? You can find out this weekend.

Read the rest of this entry »

Game Over: TimeGate Shut Down, Most Staff Laid Off

Welp, seems that time’s up for TimeGate. After the Section 8 and Aliens: Colonial Marines campaign dev filed for Chapter 11 bankruptcy last week, reports recently surfaced that the entire operation’s now kaput. I did a little digging of my own, and sources very close to the company confirmed the reports to RPS without hesitation. Details are still fairly scant at the moment, but you’ll find a few after the break.

Read the rest of this entry »

Time’s Up: Aliens Co-Dev TimeGate Files For Bankruptcy

Despite what its name might imply, bankruptcy doesn’t necessarily mean death. Not for businesses, anyway. But yeesh, Aliens: Colonial Marines co-developer and Section 8 mastermind TimeGate has some far more frightening numbers to deal with than the looming specter of Chapter 11. The short version? The developer’s total liabilities (i.e. the amount they owe various creditors) fall in the $10 to $50 million bracket, presumably including $7.35 million stemming from a fraud suit by Section 8 publisher Southpeak. Things are not looking pretty, to put it lightly.

Read the rest of this entry »

Life After Aliens: TimeGate’s Minimum

yeaaaah pew pew boom kthoom whirrrrrrrrrrrsplat

Oh, TimeGate. Still-unconfirmed (or denied) rumblings have linked you to a rather sizable portion of Aliens: Colonial Marines’ acid-puking awfulness, so there’s your legacy for now. I’d be remiss, however, if I didn’t point out that the recently reviled studio’s proven reliably inoffensive in the past, producing middle-of-the-road manshoots like Section 8 and a few FEAR expansions. So it’s with a slightly less mountainous mound of trepidation than expected that I bring you word of Minimum, TimeGate’s new free-to-play shooter/slasher/watch two Greek-mythology-inspired titans go all Rock ‘Em, Sock ‘Em Robots on each other-er. Promisingly, its inspirations seem to run the gamut from Quake’s speed to Unreal’s arcadiness to Minecraft’s adaptability, but obviously, snapping all those puzzle pieces into a coherent whole is another matter entirely. I must say, though, the achy, breaky, blocky trailer after the break has me sort of intrigued.

Read the rest of this entry »

Who Made Aliens? Here’s What We (Sorta) Know

If Aliens could cry, entire planets, ships, and conveniently placed ventilation systems would be dissolving under a torrential downpour of acid-laced tears right now. See, in spite of their lovable looks and multi-mouthed charm, no one wants to take credit for, well, pretty much anything about Aliens: Colonial Marines. First, Gearbox kinda did, but then TimeGate was accused of incubating Colonial Marines’ loathsome single-player campaign – which prompted Sega to descend from its mountain of unreleased Shenmue sequels and tilt the needle back in Gearbox’s direction. Seems like a lot of fuss to make if it was really all Gearbox at the helm, though, huh? And that’s where a winding Reddit post by an alleged Gearbox employee enters the picture. Further, RPS reached out to a former TimeGate employee (who wished to remain anonymous) to clarify the situation.

Read the rest of this entry »

Someone Else Mostly Made Colonial Marines, Mostly (Maybe)

Edit – Sega Senior Producer Matthew J. Powers has said of this allegation that “Absolutely not, the game has been developed by Gearbox Software. Other studios [like Timegate] helped Gearbox on the production of single and multiplayer.” Which doesn’t really clear anything up, but there you go.

By almost all accounts, Aliens: Colonial Marines, released this week, is a trainwreck. And not one of those cool trainwrecks with explosions, collapsing bridges and men in awesome hats leaping to safety at the last second. Instead it sounds like a sad, slow, drift off the edge of the track, toppling gracelessly onto its side and making a limp ‘pffffffffffffffffff’ noise. Mister John Walker will be along either later today or tomorrow to confirm or deny this, but in the meantime let’s have a confusing look at the Gearbox shooter’s odd gestation. I say ‘Gearbox shooter’, but it rather sounds as though other studios did the heavy lifting.
Read the rest of this entry »

Section 8’s Infographical Boasting

I love it when people do stuff like this. In order to celebrate the first eleven weeks (because that’s a nice round number?) of man-death in their downloadable jetpackathon, Section 8: Prejudice, TimeGate have compiled an infographic of their stats pulled from Gamespy. It’s totally disposable, and pure marketing guff, but kind of fun in a “it only took twenty million-man hours to build the Panama Canal and that’s how much time we sink into Windows Minesweeper every day” sort of way. We should totally do an RPS infographic: “57,123,119 Angry Men Angered in the first six months…”

Check it out below.
Read the rest of this entry »

Prej Your Allegiance: Sect 8 Prejudice Update

Fancy meating you here.

After the RPS Hivemind failed to get everything we were hoping for from Brink, there was a collective sense that we should instead spend some quality time with the more bombastic Section 8: Prejudice. We haven’t actually done that yet, but this weekend’s looking like a great time to start. The game’s just received a patch balancing and smoothing things out (full notes here), and to celebrate the release of the Overdrive map pack this weekend will see players earning double XP. Overdrive details and trailer after the jump.
Read the rest of this entry »

Section 8 Prejudice Gets Assault Mode

You know what we don't get anymore? Guns that go 'ZAP'. Get on it, developers.

The players of Section 8: Prejudice have smashed the requisite ten million online kills, unlocking themselves Assault Mode, a new game type in which one team tries to capture points spread across the map and the other has to stop them. Timegate’s party line on it is as follows- “a fast-paced mode that encourages close cooperation with your team and unwavering focus on the goal of capturing or defending the base!” Holy shit! That sounds way more exciting than what I said. No video just yet, but you can watch a video of Prejudice’s Swarm mode after the jump, which is its four player co-op against-waves-of-enemies mode.
Read the rest of this entry »