Orks should not be allowed to pilot spaceships. I imagine their first attempts to reach the stars were a lot like my first attempts to launch a Kerbal Space Program: nasty, brutish and short. And yet, somehow, through a combination of determination and hunger for war, the ‘orrible creatures have their own fleets in Games Workshop’s spacebiff strategy game, Battlefleet Gothic. The upcoming digital adaptation, Armada [official site], has captured the unique flair of scrappy Ork ships, as revealed in the new screenshots, above and below.
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I’m taking a break from a preview build of Blood Bowl II to write about Battlefleet Gothic: Armada [official site]. It’s a Games Workshop kinda day on my computer while a blistering sun beats down on grimdark Salford just outside the window to my right. I’ve already written a big preview of what you can expect from the tactical battles of Battlefleet, as well as some of the sinister features of fleet and crew management, but this is your first chance to see in-game footage of the mighty cathedral-ships There’s a brief glimpse at the vessels warped by the Marks of Chaos at the end as well .
“Etherium [official site] is unlikely to work its way into anyone’s list of strategy favourites but if you’re a fan of traditional RTS games, its short bursts of action might be as welcome as a cool pint of H20 during a drought,” said our Adam in His Wot I think. Now, I’m not too good on logic, but I believe that means that this game is just the ticket on a hot muggy summer’s day. Perhaps pour a splash of Robinsons orange squash over your computer too – this is Wimbledon time, after all.
You can test that logic for yourself, as the full game is free to try on Steam all week, and half-price if you want to keep it.
The first trailer for Battlefleet Gothic: Armada [official site] shows pretty much just a load of flying cathedrals blasting through space while dramatic orchestral music plays, but I don’t know what else you’d expect from a game about flying cathedrals fighting other huge spaceships.
Adam has seen the game in action but you and I, for now we only get displays of stained glass, arches, flying butresses, and cannons larger than churches. Which is about what I’d expect from an adaptation of a Warhammer 40,0000 spin-off wargame, really.
RPS Feature ≠ tedium
Etherium [official site] is fast-paced and energetic but it won’t leave you suffering from a sugar crash. It can pack a punch but it doesn’t burn like a slug of bouron. Etherium is, in fact, like a glass of water. It’s not much to look at and while you’re drinking it, you might envy those whose refreshments have been invigorated by the addition of sugar, hops, caffeine or brewed leaves. You probably wouldn’t want to drink it all the time but you’d rarely turn a glass down – and sometimes it’s exactly what you need.
While some folks clamour for real-time strategy games, I’d quite fancy a spot of real time strategy, divorced from the laughable human ‘linear’ time. Show me everything, all of it, all at once, forever unfolding and forking down infinite paths. Show me how even one single move – or no moves! – will end in countless tragedies, let me become paralysed with indecision, realise only one moral move exists, and so let me stop the entire universe from even starting.
RPS Feature Despoiler warning
The news that an adaptation of Games Workshop’s Battlefleet Gothic was in development made for happy reading last week but solid facts were thin on the ground. We knew that the game would be real-time rather than turn-based, which was cause for concern in some quarters, and that four factions would be available. Now, following a meeting with the developers yesterday, I have all of the details necessary to soothe concerns. Armada is packed with clever ideas and I’ve dissected them below.
Cathedral ships, ahoy! Focus Interactive have announced that they will publish a real-time strategy adaptation of Games Workshop’s Battlefleet Gothic. Armada is already in development and we’ll be taking a closer look in very near future but the first details emerged moments ago. Fleets will be drawn from four forces – Imperial, Chaos, Eldar and Ork – and ships will be fully customisable, from their weaponry to support sub-systems. Admirals and crew will gain experience from one battle to the next, but the initial press release doesn’t contain any details regarding campaign or mission structure. Giant images await below, in the Warp.
A real-time strategy game, eh? [A bushy eyebrow raised cautiously, revealing a tired but interested eye.] We don’t get many of your kind around these parts. Not since… [A silence. A stare towards the horizon.] Well, we don’t like to talk about it. Those were hard times. Dark times. [Another silence. Another stare, this time at nothing, or at least nothing anyone else can see]. Anyway, used to be you couldn’t move for RTSes. Tanks everywhere, all commandin’ and a’conquerin’. Feels… feels like a lifetime ago. Were they better days? I don’t rightly know. [A gnarled finger reaching up to a suddenly heavy-lidded eye, to wipe away – dust? A tear? A memory?] Different times, that’s what they were.
[A sharp intake of breath, a straightening of the spine, a gleam in the eye.] Any road, here you are, an honest-to-god real time strategy game, stood right there in front of me. Etherium, they call you? Ah, you’ll be one of those science fiction ones then, eh? All robots and deathrays, eh? [A hearty chuckle]. Well, don’t just stand there, let’s take a look at you.
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The best thing about space is that it’s real. It may or may not be filled with aliens and warring spaceships, but the setting, the background, is actually there! All those galaxies – that’s not pretend from out of a book. As much as you may doubt me, they’re really all up there (and down, and some on the left too. We are of course on the far right of space). Space is the setting chosen for Stellar Impact, the intergalactic strategalatic DOTA-ish multiplayer, and despite our reviewing it in January, it’s out today.