Posts Tagged ‘Tindalos Interactive’

Flying Cathedrals Galore In First Battlefleet Gothic Trailer

By Alice O'Connor on May 7th, 2015.

The first trailer for Battlefleet Gothic: Armada [official site] shows pretty much just a load of flying cathedrals blasting through space while dramatic orchestral music plays, but I don’t know what else you’d expect from a game about flying cathedrals fighting other huge spaceships.

Adam has seen the game in action but you and I, for now we only get displays of stained glass, arches, flying butresses, and cannons larger than churches. Which is about what I’d expect from an adaptation of a Warhammer 40,0000 spin-off wargame, really.

Read the rest of this entry »

, , .

30 Comments »

Wot I Think: Etherium

By Adam Smith on March 31st, 2015.

Etherium [official site] is fast-paced and energetic but it won’t leave you suffering from a sugar crash. It can pack a punch but it doesn’t burn like a slug of bouron. Etherium is, in fact, like a glass of water. It’s not much to look at and while you’re drinking it, you might envy those whose refreshments have been invigorated by the addition of sugar, hops, caffeine or brewed leaves. You probably wouldn’t want to drink it all the time but you’d rarely turn a glass down – and sometimes it’s exactly what you need.

Read the rest of this entry »

, , , , , .

8 Comments »

Space Wars Are Go: Sci-Fi RTS Etherium Out Today

By Alice O'Connor on March 25th, 2015.

While some folks clamour for real-time strategy games, I’d quite fancy a spot of real time strategy, divorced from the laughable human ‘linear’ time. Show me everything, all of it, all at once, forever unfolding and forking down infinite paths. Show me how even one single move – or no moves! – will end in countless tragedies, let me become paralysed with indecision, realise only one moral move exists, and so let me stop the entire universe from even starting.

If you’re one of those real-time strategy lot, though, hey, look: Etherium [official site] is out today.

Read the rest of this entry »

, , .

18 Comments »

First Look: Battlefleet Gothic – Armada

By Adam Smith on January 21st, 2015.

The news that an adaptation of Games Workshop’s Battlefleet Gothic was in development made for happy reading last week but solid facts were thin on the ground. We knew that the game would be real-time rather than turn-based, which was cause for concern in some quarters, and that four factions would be available. Now, following a meeting with the developers yesterday, I have all of the details necessary to soothe concerns. Armada is packed with clever ideas and I’ve dissected them below.

Read the rest of this entry »

, , , , , , .

51 Comments »

Holy Ships: Battlefleet Gothic – Armada Announced

By Adam Smith on January 16th, 2015.

Cathedral ships, ahoy! Focus Interactive have announced that they will publish a real-time strategy adaptation of Games Workshop’s Battlefleet Gothic. Armada is already in development and we’ll be taking a closer look in very near future but the first details emerged moments ago. Fleets will be drawn from four forces – Imperial, Chaos, Eldar and Ork – and ships will be fully customisable, from their weaponry to support sub-systems. Admirals and crew will gain experience from one battle to the next, but the initial press release doesn’t contain any details regarding campaign or mission structure. Giant images await below, in the Warp.

Read the rest of this entry »

, , , , .

87 Comments »

Etherium Is An RTS, Like In The Old Days

By Alec Meer on January 17th, 2014.

A real-time strategy game, eh? [A bushy eyebrow raised cautiously, revealing a tired but interested eye.] We don’t get many of your kind around these parts. Not since… [A silence. A stare towards the horizon.] Well, we don’t like to talk about it. Those were hard times. Dark times. [Another silence. Another stare, this time at nothing, or at least nothing anyone else can see]. Anyway, used to be you couldn’t move for RTSes. Tanks everywhere, all commandin’ and a’conquerin’. Feels… feels like a lifetime ago. Were they better days? I don’t rightly know. [A gnarled finger reaching up to a suddenly heavy-lidded eye, to wipe away – dust? A tear? A memory?] Different times, that’s what they were.

[A sharp intake of breath, a straightening of the spine, a gleam in the eye.] Any road, here you are, an honest-to-god real time strategy game, stood right there in front of me. Etherium, they call you? Ah, you’ll be one of those science fiction ones then, eh? All robots and deathrays, eh? [A hearty chuckle]. Well, don’t just stand there, let’s take a look at you.
Read the rest of this entry »

, , .

64 Comments »

Out Of The Beta Quadrant: Stellar Impact

By John Walker on April 12th, 2012.

Background: REAL! (except for the colours)

The best thing about space is that it’s real. It may or may not be filled with aliens and warring spaceships, but the setting, the background, is actually there! All those galaxies – that’s not pretend from out of a book. As much as you may doubt me, they’re really all up there (and down, and some on the left too. We are of course on the far right of space). Space is the setting chosen for Stellar Impact, the intergalactic strategalatic DOTA-ish multiplayer, and despite our reviewing it in January, it’s out today.

Read the rest of this entry »

, , .

33 Comments »

Stellar Impact Is Still Worth Exploring

By Jim Rossignol on December 15th, 2011.


It’s all space, space, space with you today, Internet. In fact I thought I’d add to that with a sort of reminder post to point to excellent multiplayer spaceship duelling game, Stellar Impact, which you can play for free up to a point (the point at which you have to pay to unlock the later character-advancement possibilities of the game.) Annoyingly, the site died the last time I linked to it, but the game is so good that I wanted to make sure you guys had a chance to take another look. This is definitely one game that could do with a few more people playing it.

Shiny new trailer below.
Read the rest of this entry »

, , .

21 Comments »

Space Free For All: Stellar Impact

By Jim Rossignol on October 12th, 2011.

Space for free. Free. Space.
If you were brave/lucky enough to attend our Indie Arcade at the Eurogamer Expo then you might have noticed the quietly majestic Stellar Impact, which is a rather accomplished-looking PvP starship combat game. It’s really quite the thing: somewhere between MOBA-style play and classic ship-to-ship naval warfare, with you having out-manoeuvre your opponent, bring a broadside to bear, and so on. What’s more is that it has a sort of infinite demo, whereby you can play the game for free, but can’t level up your stuff without the full version. Neat! I’ve posted the trailer and also Total Biscuit’s blathering about it below. Go take a look!

UPDATE: Sigh, looks like their site broke as I posted this.
Read the rest of this entry »

, , .

43 Comments »