Posts Tagged ‘Tiny & Big’

Bokida Is A Nice Slice Of Fun

By Craig Pearson on June 26th, 2013.

I cut all of that.
Like serial killers and scrap-bookers, I like to collect things. I’m always on the hunt for a new, or at least underused, game mechanic. I believe the adorable Tiny & Big was the first time I encountered a slicing mechanic in games, back when the original demo was released many moons ago. Bokida doesn’t have Tiny & Big’s charm, and truth be told it’s currently not much of game. But the atmosphere and ability to build things up then dice them is a hint in the right direction, and still manages to be fun.
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Humble Bundle 8 Gets Four Games Bigger

By John Walker on June 5th, 2013.

The eighth Humble Bundle boasts an extraordinary line-up of recent indie royalty. Proteus, Thomas Was Alone, Hotline Miami, Capsized, Awesomenauts, Dear Esther and Little Inferno, plus their soundtracks. It seemed like the best one yet. So naturally they’ve added another four games.

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Tiny & Big Released Date Is Chopped And Lassoed

By Jim Rossignol on May 31st, 2012.


Tiny & Big is one of the oddest and cleverest indie projects I’ve had the pleasure to play in recent months. It sees you trying to rescue some pants, and chopping, lassoing, and rocket-propelling the scenery to do so. See the trailer below for the tone and feature-illutrative game footage. Black Pants have announced that they are expect to launch the game, via many of the usual digital distribution outlets, on June 19th. That’s good news. Better news: it’s available for pre-order.

Cheers to Pixel Prospector for the notification.
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A Tiny Bit Biggerer: Tiny And Big

By Craig Pearson on January 24th, 2012.

Everybody cut, everybody cut!
One more time around the Tiny & Big: Up That Mountain demo for us all! Whee! Black Pants Game Studio have updated the alpha once again. The world slicing content is the same, but there’s been an increase in attractiveness. I’m shallow enough to pick it up and play for that reason.
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Awesome And Cool: Tiny & Big

By Jim Rossignol on November 1st, 2011.

Lasers!
EDIT: Aw, repost. I didn’t tag this post properly so I couldn’t find the original. Bum.

RPS chum Pixel Prospector sends word of a big deal in the tiny world of indie game dev: Tiny And Big, by Black Pants Game Studio. It’s a splendid sandboxian platformer thing where you use a laser to chop up rocks, and a grappling hook to drag them around and to stuff. There’s even a demo available over on the main site. It’s a little rough, but I can report the art style and concept to be lovely, with enormous potential for it to be a minor gem. Go take a look.

Trailer below!
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CLEAVO! Return to Tiny & Big

By Alec Meer on November 23rd, 2010.

CLEAVO!

‘Tis the day for revisiting indie delights from months gone by. In this case, scenery-destroying treat Tiny & Big: a game whose prototype demo offered lovely art, big ideas, crazy physics and slightly cumbersome puzzles. Developers Black Pants are gearing up for the game proper’s first chapter, ‘Grandpa’s Leftovers.’ Going on the trailer below, they’ve clearly ramped up the excellent world-cleaving merriment… CLEAVO!
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Slice World: Tiny & Big

By Alec Meer on April 1st, 2010.

“You play a character with a giant laser beam and a grapple on a quest for a pair of underpants,” explains the kindly gentleman who tipped us off to the prototype/demo of episodic physics-platformer Tiny & Big: Up That Mountain. Yeah, I’ll bite. And I’m very glad I did. Sure, there are tons of games featuring laser beams – but none of ‘em allow you to slice 100-foot pillars into tiny pieces.
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