Posts Tagged ‘tinyBuild’

Multicoloured Meanies: Fearless Fantasy Released

By Adam Smith on May 16th, 2014.

If Zeno Clash creators ACE Team were responsible for rebooting Yellow Submarine, The Beatles’ maritime mystery tour, the results might look a little bit like Fearless Fantasy. Nathan has already boggled at the unusual appearance of the enemies, which range from blossoming meanies to snaggle-toothed space hoppers. The game is now available and, gesture-based combat system aside, it appears to be similar to its obvious inspiration, which switches out the Fearless for a Final and appends an enormous range of Roman numerals.

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Introducing JetGetters, A Fusion Of Just Cause 2 And BF3

By Nathan Grayson on March 14th, 2014.

“We are about to reveal a new game!” No Time To Explain dev/burgeoning indie publisher Alex Nichiporchik told me over Skype. Almost reflexively, I braced myself for an excited slurry spew about some crazy new platformer or a zany comedy adventure or an emotional tale that would rock me to my very core. “It’s basically a fusion of Just Cause 2 and Battlefield 3,” he proceeded to tell me. “…Oh,” I replied, briefly mistaking a flock of birds fluttering by outside for a car tethered to a plane with a wildman surfing atop it, as I often do. “Go on.” And so he did. Go below to find out about JetGetters‘ plane-jacking antics, its accompanying Kickstarter (because of course), how TinyBuild hopes to make dogfights more interesting, shifting levels, purposefully limited player counts, and why TinyBuild’s not on board with free-to-play.     

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Er, What? – Fearless Fantasy Is A Gestural Comedy RPG

By Nathan Grayson on February 28th, 2014.

glad to see my nightmares are still getting work

I don’t really know what to make of Fearless Fantasy. It seems extremely goofy and weird, and I like both those things, but oh goodness what even is it? Let’s try breaking it down: the role-player is being published by No Time To Explain creator tinyBuild, and it’s turn-based in a very JRPG way. Except not at all, because you don’t just choose an option and watch your party play patty cake with swords until the next round. Each attack involves copious mouse gestures, which I initially took to mean you had to pretend to be a rodent in front of a camera but now realize we’re talking about computers because we’re always talking about computers. Silly me. Trailer below.

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Not The Robots’ Procedural Stealth Out This Month

By Nathan Grayson on December 7th, 2013.

It is very cold where I am right now. Winter has clenched my weary fingers in its icy hand, and I fear that the end is nigh. San Francisco, how dare you drop below the world’s most ideal temperature? How dare you? But it wasn’t always this way. I was happier once, plump with evergreen hope. Was it eons ago? Years? I’ll probably never know. But I do know that I discovered a really neat looking procedural stealth game during that time, and now it has a name, release date, trailer, and everything! Not The Robots, a randomized permadeath sneak-’em-up about, um, eating furniture, will be out later this month. Let us pray that these thin-blanket-necessitating temperatures don’t claim me before then.

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SpeedRunners Embracing Piracy, Releasing Free Version

By Nathan Grayson on November 2nd, 2013.

Despite what some triple-A publishers might think, piracy isn’t a simple black-and-white subject. Pirates aren’t necessarily shifty-eyed thieves, and a pirated copy doesn’t necessarily equate to a lost sale. You can’t beat it, either, so you might as well come aboard and embrace that other audience that’s playing your game. Increasingly, that’s the mentality many indies have adopted, and SpeedRunners developer tinyBuild is following suit. All of the wickedly fun multiplayer platform-racer’s offline features will be free of charge straight out the gate. If you want updates further down the line, then you can buy the full game. It’s your call.

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Hook, Line And Sprinter: SpeedRunners

By Adam Smith on June 24th, 2013.

SpeedRunners is not a Flash game, even though it contains incredibly fast men wearing daft costumes and is due to emerge from the publishing desk of TinyBuild Games, who were responsible for No Time To Explain, which actually was a Flash game. Although TinyBuild have accepted publishing duties, SpeedRunners is the creation of DoubleDutch Games and was originally a free web game, before becoming an XBLA release, with added multiplayer. An updated version is now coming to Steam, with extra singleplayer content, a focus on multiple characters, and online as well as local multiplayer. Race your friends, swing from grappling hooks. Crash into plantpots and fall flat on your face. Video below.

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It’s Time For No Time To Explain

By Lewie Procter on August 16th, 2011.


I’m in a bit of a hurry here, so I haven’t got long enough to go into detail about how No Time To Explain is the hot new indie platformer, you’re just going to have to look at the pretty moving pictures contained within this launch trailer: Read the rest of this entry »

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Ticking Over: No Time To Explain Trailer

By Quintin Smith on May 2nd, 2011.

That's what I call an expansion pack.

I’m posting this more as a reminder of No Time To Explain’s status than anything else. It started off as a free flash game, then the developers announced they were polishing the game into something more substantial with the best trailer ever made, and since then they’ve amassed almost $20,000 on their Kickstarter page, shattering their original target of $7,000 like a tiny bird flying clean through a windowpane. You’ve still got another 24 days to pledge, with $5 getting you the game at launch (they’re aiming for late summer), a saving of some 50%. For $25 you’ll get beta access and a level editor, and any particularly amazing levels will get into the finished game. Genius.

On April 1st TinyBuild released their first gameplay trailer, which it turned out was just three people dancing. More recently they’ve released an actual gameplay trailer. That’s after the jump.
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Clockwork In Progress: No Time To Explain

By Quintin Smith on March 23rd, 2011.

Hey, I never did play either of the Deadliest Catch videogames

Another day, another fun-looking project on the IndieGames Blog. Where do they find all these games? In much the same way as Streets of Rage characters could kick bins to reveal cooked chickens, so I imagine the staff of the IndieGames blog punching the internet only for innovative platformers to come tumbling out.

No Time To Explain is one such platformer based around (1) time travel, (2) propelling yourself around with a high-powered futuregun, and (1) time travel. Do you see what I did there? You can check out the design blog here, play the original flash game here and watch an awesome trailer below.
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