Posts Tagged ‘tinyBuild’

Go Go Go: SpeedRunners Free Weekend

Time for some freerunning. DoubleDutch’s SpeedRunners [official site] is a spiffy side-scrolling competitive platformer in which each player controls a superhero attempting to reach the scene of a crime ahead of his or her cohorts. It’s a game about running, dodging, jumping and – most importantly – swinging from a lovely grappling hook. It’s a splendid game, supporting local and online 2-4 player games, as well as solo play against bots. You can try it for free this weekend, starting now, and there’s a 67% discount should you wish to buy.

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When It’s Time To Murder We Will Always: Party Hard

Andrew WK on the decks.

It’s the middle of your night and your neighbours won’t stop partying, so what do you do? Me, I turn up at their door with a bottle of whisky in hand and a traffic cone on my head, yelling “Wahey!” The chap in Party Hard [official site]? He murders them all, one by one, one way or another in slasher-style antics, while trying not to get caught.

I meant to post about the top-down, arcade-y stealth murder game when it came out last month, then forgot, then again, then forgot again, so now… have a post to, er, note the release of Mac and Linux versions ten days ago? Sure.

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Fast-paced Oceanic RTS Boid Launches Into Early Access

It’s funny the stuff you happen across when researching new games. Today I found the Wikipedia page on Boids, short for “bird-oid object”. This is already sounding brilliant, I thought. I live in Brighton and the place is full of bird-oid objects, stealing everyone’s chips and crapping on things. I’d play a game about that.

What I’ve actually played a little of is tinyBuild’s class-based multiplayer RTS BOID, which launched on Steam Early Access earlier this month and is set in the sea rather than the sky. Read the rest of this entry »

Multicoloured Meanies: Fearless Fantasy Released

If Zeno Clash creators ACE Team were responsible for rebooting Yellow Submarine, The Beatles’ maritime mystery tour, the results might look a little bit like Fearless Fantasy. Nathan has already boggled at the unusual appearance of the enemies, which range from blossoming meanies to snaggle-toothed space hoppers. The game is now available and, gesture-based combat system aside, it appears to be similar to its obvious inspiration, which switches out the Fearless for a Final and appends an enormous range of Roman numerals.

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Introducing JetGetters, A Fusion Of Just Cause 2 And BF3

“We are about to reveal a new game!” No Time To Explain dev/burgeoning indie publisher Alex Nichiporchik told me over Skype. Almost reflexively, I braced myself for an excited slurry spew about some crazy new platformer or a zany comedy adventure or an emotional tale that would rock me to my very core. “It’s basically a fusion of Just Cause 2 and Battlefield 3,” he proceeded to tell me. “…Oh,” I replied, briefly mistaking a flock of birds fluttering by outside for a car tethered to a plane with a wildman surfing atop it, as I often do. “Go on.” And so he did. Go below to find out about JetGetters‘ plane-jacking antics, its accompanying Kickstarter (because of course), how TinyBuild hopes to make dogfights more interesting, shifting levels, purposefully limited player counts, and why TinyBuild’s not on board with free-to-play.     

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Er, What? – Fearless Fantasy Is A Gestural Comedy RPG

glad to see my nightmares are still getting work

I don’t really know what to make of Fearless Fantasy. It seems extremely goofy and weird, and I like both those things, but oh goodness what even is it? Let’s try breaking it down: the role-player is being published by No Time To Explain creator tinyBuild, and it’s turn-based in a very JRPG way. Except not at all, because you don’t just choose an option and watch your party play patty cake with swords until the next round. Each attack involves copious mouse gestures, which I initially took to mean you had to pretend to be a rodent in front of a camera but now realize we’re talking about computers because we’re always talking about computers. Silly me. Trailer below.

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Not The Robots’ Procedural Stealth Out This Month

It is very cold where I am right now. Winter has clenched my weary fingers in its icy hand, and I fear that the end is nigh. San Francisco, how dare you drop below the world’s most ideal temperature? How dare you? But it wasn’t always this way. I was happier once, plump with evergreen hope. Was it eons ago? Years? I’ll probably never know. But I do know that I discovered a really neat looking procedural stealth game during that time, and now it has a name, release date, trailer, and everything! Not The Robots, a randomized permadeath sneak-‘em-up about, um, eating furniture, will be out later this month. Let us pray that these thin-blanket-necessitating temperatures don’t claim me before then.

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SpeedRunners Embracing Piracy, Releasing Free Version

Despite what some triple-A publishers might think, piracy isn’t a simple black-and-white subject. Pirates aren’t necessarily shifty-eyed thieves, and a pirated copy doesn’t necessarily equate to a lost sale. You can’t beat it, either, so you might as well come aboard and embrace that other audience that’s playing your game. Increasingly, that’s the mentality many indies have adopted, and SpeedRunners developer tinyBuild is following suit. All of the wickedly fun multiplayer platform-racer’s offline features will be free of charge straight out the gate. If you want updates further down the line, then you can buy the full game. It’s your call.

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Hook, Line And Sprinter: SpeedRunners

SpeedRunners is not a Flash game, even though it contains incredibly fast men wearing daft costumes and is due to emerge from the publishing desk of TinyBuild Games, who were responsible for No Time To Explain, which actually was a Flash game. Although TinyBuild have accepted publishing duties, SpeedRunners is the creation of DoubleDutch Games and was originally a free web game, before becoming an XBLA release, with added multiplayer. An updated version is now coming to Steam, with extra singleplayer content, a focus on multiple characters, and online as well as local multiplayer. Race your friends, swing from grappling hooks. Crash into plantpots and fall flat on your face. Video below.

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It’s Time For No Time To Explain

I’m in a bit of a hurry here, so I haven’t got long enough to go into detail about how No Time To Explain is the hot new indie platformer, you’re just going to have to look at the pretty moving pictures contained within this launch trailer: Read the rest of this entry »