Posts Tagged ‘Titanfall’

Lotta Bots: All Titanfall Updates Except Maps To Be Free

By Nathan Grayson on April 16th, 2014.

Are the best things in life free? Are they really? I don’t know, but I do know that giant-robot-related things are pretty darn cool, and those are going to be free from now until the end of time. Well, Titanfall time. Respawn’s laid out its update roadmap, promising more information, regular tweaks and additions, new modes, and free everything – except for map packs. That’s a shame because it fragments the community, which in turn fragments my heart. OK not really, but it is kind of a pain.

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Titan Was Alone: Titanfall Finally Adds Private Matches

By Nathan Grayson on April 11th, 2014.

All aloooooooooooooooooooooooooooooooooooooooooone

“Privacy? Privacy is dead!” say the cynicism-sick portions of the peanut gallery referring to the modern state of surveillance and not really shooty shooty bang bang games about giant robots at all. But if, for the sake of argument, they were upset about the multiplayer-only Titanfall‘s bizarre lack of multiplayer options, they’d now have one less thing to complain about. Titanfall’s latest patch adds in the oft-requested option to break off from the rest of the world and host matches with friends, neighbors, fellow Illuminati members, etc. Take that, everyone else.

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Finally: Respawn Is Improving Titanfall’s Matchmaking

By Nathan Grayson on March 29th, 2014.

A match made in (giant robot) heaven

I like Titanfall, Alec likes Titanfall, Graham likes Titanfall, and everyone else at RPS does too because Graham is our managing editor and he manages everything, including our opinions. But there is one thing that none of us particularly like, and that is the matchmaking. It’s breezy yet haphazard, selecting teams based on startlingly few skill commonalities and providing almost nothing in the way of options. Now though, it seems that Respawn is finally taking steps in the right direction. Baby steps. Giant robot baby steps, but baby steps nonetheless.

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Cheat In Titanfall? Then You Will Only Play With Cheaters

By Nathan Grayson on March 27th, 2014.

I do so enjoy it when game developers get creative with their anti-cheat solutions. Related: I would not recommend that you try cheating in shiny new stomp-o-blaster Titanfall. On one truck-sized, pilot-snatching hand, you’ll still be able to play the game, but you’ll find yourself surrounded by some rather… unsavory company. Namely, fellow cheaters. Sounds like a recipe for infuriation, frustration, and humiliation if I’ve ever heard one. Or maybe just sentient aimbots.

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Future Imperfect: New Titanfall Game Modes Will Be Free

By Graham Smith on March 27th, 2014.

When the (Titan)fall DLC is all that's left, it matters a great deal.

Despite appearances, Titanfall is rare: a multiplayer shooter you can pop in and instantly have fun with, even if it’s been a while since you last played a multiplayer game. The DLC remains a concern, however. Often the launch of paid-for modes and map packs for multiplayer shooters serves mainly to divide a community, as the majority rush towards what’s new, leaving those late-comers and dabblers with an emptier experience and a feeling of being left-out.

So it’s good news that Respawn Entertainment’s founder Vince Zampella announced via Twitter that Titanfall’s future game modes would be free for all, even if maps would remain the purview of DLC.

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The Way Back: Why Titanfall’s Got Me Multiplayin’ Again

By Alec Meer on March 20th, 2014.

One of the more unexpected side-effects of the difficult last couple of years I’ve had was that I stopped playing multiplayer games. Completely, totally stopped, to the point that I was almost phobic about them, even making excuses in order to avoid them both personally and professionally. Why? Well, “it’s complicated”, but I suspect it’s as simple (and pathetic) as not wanting to feel humiliated in front of strangers in the very likely event I played poorly, for fear it would compound my other various self-loathings and anxieties. Don’t I sound fun at parties, eh?

Now, I’m not going to claim that Titanfall is some miracle cure, or that the profundity of its multiplayer achievements puts all else in the shade. However, I have, genuinely and very quickly, found that I can tread onto a server full of strangers without worrying about it and then have a fine old time, usually ending even a losing match feeling I achieved something of personal merit and often trembling slightly with adrenal excitement. The last multiplayer game which did that for/to me was Team Fortress 2.
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Wot I Think: Titanfall

By Graham Smith on March 14th, 2014.

Titanfall is a first-person shooter with a story but no singleplayer mode. That means that if you play its nine campaign maps through, no NPC ever calls you by name as they remind you to reload, no dastardly villain ever traps you in a small container and takes away your weapons, and no scripted sidekick ever makes an awkward joke about why you never speak. Its story and its characters play out as radio plays, picture-in-picture talking heads, and brief pre- and post-mission cutscenes, but in each you’re treated as just another anonymous soldier. You exist only to be shoved out of a dropship in order to fight in brief, 15-minute matches of what are, essentially, dressed-up versions of six vs. six team deathmatch and capture-and-hold modes.
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Titan Falls: Titanfall Error 503 Stops Players From Playing

By Graham Smith on March 12th, 2014.

Update: Servers now seem to be functioning again.

Original story:

If you’re wondering why we don’t have a review of Titanfall yet – or why, to their credit, so many of the write-ups out there don’t yet have scores attached – it’s because review events hosted by EA are a poor way of experiencing EA games. It’s far more useful to wait for them to hit general release, so we can see how Origin and EA’s servers perform under the weight of new players.

The answer is, so far, not so great. Players currently trying to connect to Titanfall’s servers, myself included, are getting an error. “Lost Connection To Server Disconnect: ORIGIN error retrieving player data from storage – code 503.”
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Respawn Actually Explains Why Titanfall’s Install Is So Huge

By Nathan Grayson on March 12th, 2014.

'Lens flare! Motion blur! Enhanced lighting! My life is just one giant post-processing effect.'

Have you purchased Titanfall? Are you attempting to install it right this very second? Did you read that previous sentence and think, “Pfft, right this very second? More like, ‘right this very nine hours’”? Then you are probably aware that Titanfall – much like the lumbering mechanical monstrosities that inhabit it – is GIANT. 49 GB, to be precise. I just assumed it was a matter of poor compression, and apparently I was not wrong. Turns out, however, that Respawn choice to let Titanfall’s girth frolic free for a reason.

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Ready For Titanfall: Launch Trailer Has Some Sort Of Plot

By Graham Smith on March 5th, 2014.

Like a Saturday morning cartoon.

I like our medium’s rapid growth into more mature subject matter as much as anyone, but that doesn’t mean I can’t also enjoy man-shoot and robot-biff. In fact, I liked Titanfall quite a bit when I played it during its beta a few weeks back. Now the game is on the verge of being released next Tuesday – sorry, I’m supposed to say it’s about to drop from orbit, but it’s too trite – and that means the requisite launch trailers have been set loose. They’re below. They’re marketing. They’ve got stompy robots in and so I’m powerless to resist.
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Titanfall To Take Up Titanic Amounts Of Hard Drive Space

By Nathan Grayson on February 26th, 2014.

Whoever wins, your hard drive loses

Man, giant robots are such a hassle. They break everything, have no regard for my pristine white polar bear rug, and – oh yeah – they’re really goddamn big. Too big to fit in closets, on airplanes, or, apparently, on hard drives. That’s the only explanation I can muster for Titanfall‘s whopping 48 gigabyte hard drive requirement, given that it’s multiplayer-only, not exactly the nexest of “next-gen” games from a graphical standpoint, and isn’t utterly ridden with cut-scenes like, say, Max Payne 3. But then, maybe I’m jumping the sedan-sized gun on this one. After all, the exact nuts and bolts of Titanfall’s multiplayer story are still shrouded in mystery. Which is to say, a giant robot is standing in front of them, and it won’t get out of the way.

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