Posts Tagged ‘To The Moon’

Wot I Think: A Bird Story

By John Walker on November 24th, 2014.

Freedbird’s To The Moon is one of my favourite games. A beautiful, moving and intricate tale of memory and loss, it has made people weep in their thousands. This second game from Kan Gao, A Bird Story, is not a sequel, but apparently tangentially related. After a three year wait, I was pretty excited to play it.

A Bird Story is one of my least favourite games. It’s… I’ve no idea what it’s meant to be.

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What Are You Playing This Weekend?

By Laura Kate Dale on November 15th, 2014.

[One of these days, Alice... -The Phantom Alt-Texter]

I am going back and playing one of my favourite games this weekend, RPS readers, one of those games I return to once every year or so to remind myself why I play games. I’m going to smile, I’m probably going to cry, I’m going to throw myself back into To The Moon.

To The Moon is one of those games you can just tell was made in RPG Maker. Much of it’s bones are those of your standard RPG Maker creation, from the menus and dialogue boxes to the very core of how the game feels to play. But there’s no battles to be fought, just a world to gently explore, interact with and watch unfold. It’s a game I play for lethargy. It’s there to help me relax, to cleanse the palate and shake off some of that cynicism we can find trailing behind us.

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To The Moon Devs’ A Bird Story Now Flapping About

By Alice O'Connor on November 10th, 2014.

Just push it off and be done with it.

John probably wants you to cry at A Bird Story, you realise. He’s spoken before about his sinister habit of extracting confessions of tears from people who played To the Moon, and surely he’s got something more devious planned for the not-sequel. A Bird Story launched on Friday, and I would recommend that you first check your play area for e.g. funnels concealed in the surface of your desk connected to tubes which vanish out through your wall and underground to barrels in John’s lachrymose lair. The very setup is dangerously tearjerky: a boy finds a bird with an injured wing.

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Humble Bundle X Offers 6 Games Wot Are Quite Good

By Graham Smith on January 8th, 2014.

The RPS chatroom, earlier.

It’s almost hard to believe there was a time when we weren’t being constantly bombarded with cheap games, but it’s true. When I was a lad, I had to save up for two months, walk miles through snow to the nearest PC World, and turn my coins over for a game that probably wouldn’t even work. Now every hobo with a bindle is buying bundles of games for only a single week’s pocket money.

Humble Bundle X is the tenth bundle in the “main” series of Humble Bundles, and it contains To The Moon, Reus, Papa & Yo, Surgeon Simulator 2013, Bit.Trip Runner 2 and Joe Danger 2: The Movie. Which is a better, more interesting selection of games than I’ve seen in a bundle in a while. I’ve written more about each of them below.
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Memorable: (To The Moon) Holiday Special Minisode

By John Walker on January 6th, 2014.

Over the holidays, while RPS was fighting crime off planet, Freebird released a minisode addition to To The Moon. More To The Moon! And for free!

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A Weeping Song: After To The Moon, A Bird Story

By John Walker on March 7th, 2013.

One of the best games of 2011, To The Moon, has finally had its sequel announced. Called A Bird Story, developer Kan Gao explains to us that it should be out some time around the Summer. This is what we experts call GOOD NEWS. *KRRRRKKKKKKKBZZZZZZTTTCHHHHHHHRRRKKKK* I interrupt this transmission from the Walkerdome with my own signal, cutting through like a blade of static and infoburst. I am the moon.

A Bird Story is a simple, surreal short about a boy and a bird with a broken wing. Despite being story-based like most of my games, there are essentially no dialogues throughout.

Well, that definitely won’t tug at my heartstrings then. Not that I have heartstrings. I am the moon. I will admit that the music, which you can hear below, did cause me to fight back a lunar-tear or two.

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Indie Royale Fall Bundle Is Quite Good

By John Walker on October 16th, 2012.

While some of the Indie Royale Bundles haven’t been the strongest, the latest collection in its almost-pay-what-you-want pile is pretty strong. Featuring one of last year’s best games, To The Moon, alongside Wadjet Eye’s most recent Blackwell game, Deception, is Oil Rush, Reprisal, and something called Avseq.

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Sandman Mystery Theatre: A New To The Moon Episode

By Alec Meer on September 3rd, 2012.

Dream life-exploring adventure/RPG To The Moon was one of John’s favourite reasons to cry in 2011, and perhaps the same will prove true in 2012. Free Bird Games‘ IGF nominee is to see a brand new episode added, and ahead of that will arrive on Steam next week.
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A Fortnight Of IGF Demos Starts On Onlive Today

By Craig Pearson on February 28th, 2012.

Sweep up a Dustforce demo
Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY.
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The More Or Less Complete IGF Factor 2012

By Alec Meer on February 20th, 2012.

Aren't you glad to see this picture again?

They said it would never end. And then, on Saturday, it did. We’ve been posting our series of chats with the many splendid finalists in this year’s Independent Games Festival over the last couple of months, and, with the exception of English Country Tune (dev was worried about sounding boring), Mirage (dev didn’t reply) and Fez (dev wouldn’t confirm the possibility of a PC version) we managed to get mini-interviews with all the PC/Mac indie developers in the running for a gong.

In case you missed a few, didn’t understand what the hell it was all about or just like looking at neatly-ordered lists, here’s the complete series for your relaxed perusal. It’s a fascinating and diverse bunch of games in the finals this year, and if nothing else, it’s a rare chance to see what 18 different developers would say to the monsters in Doom if only they could talk to them.

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IGF Factor 2012: To The Moon

By Alec Meer on January 31st, 2012.

And so my semi-exhaustive attempt to chat to the makers of (almost) all the PC/Mac-based games which are nominated for Independent Games Festival awards this year continues. This time, it’s one of the boy Walker’s favourite games of last year, the backwards-storytelling, thoughtful sci-fi, and heartstring-pulling that is To The Moon. This point’n’click adventure is up for the Excellence in Audio prize. Here, Freebird Games’ Kan Gao discusses the autobiographical factors that informed the game, a few hints on The The Moon episode 2, groupies, chopsticks and the most important question of all.
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The Games Of Christmas ’11: Day 19

By RPS on December 19th, 2011.

As we gather ’round the open fire, roasting our chestnuts if we sit a little too close, it’s not unusual for conversation to turn to Christmases past. Remember the time when that bike-shaped parcel underneath the tree wasn’t for you at all but actually contained Uncle Marty’s new Zimmer frame and a couple of oversized hubcaps for his Robin Reliant? How we laughed! You enjoyed those new socks in the end though, once the crying had stopped. Ah, memories.

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Verdict: To The Moon

By RPS on November 9th, 2011.

Come cry with me, come cry, come cry away.

As you may have noticed, we love To The Moon – a genuinely wonderful adventure game about memory, love and relational disorder. John’s going on about it caused Adam to play, and so we’ve sat down to have a chat about how it hit us. The discussion below contains spoilers right to the very end of the game, so we strongly encourage you to play it first. Which you should anyway.

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