
“Antichamber made way too much sense.”
Surely that’s the driving mandate behind Parallax. I can’t think of any other mindset – if, indeed, the otherworldly creatures that produced this thing even adhere to our primitive concept of “mind” – that’d bring us to this point. John spotlighted it last year and was already “a bit scared by how complicated this looks.” Continuing his train of thought, I am now terrified. Why? Because Toasty Games decided to turn off all the gravity.




