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Posts Tagged ‘todd howard’

Bethesda’s Howard: People Discount Graphics

By Nathan Grayson on February 13th, 2013.

In case you haven’t figured it out by now, the DICE Summit is a place where a bunch of game developers congregate to say things. Lots of things. Promising things, important things, silly things. But these sorts of events tend to have a unifying thread running through them – something that stitches all the itsy-bitsy baby things into a mighty Thingzilla. This year, though, it was a bit strange. The conference’s main refrain was “So yeah, what’s next?” But the reply was a chorus of “Errr, I dunnos.” The future’s right around the corner, but is it bite-sized and lo-fi, biometric, entirely user-driven, mobile, console, open, closed, or something else entirely? On edge, is how I’d describe the general sentiment. Unsure. Well, except for when I spoke with Bethesda‘s Todd Howard. He didn’t seem particularly worried, in large part thanks to these here personal computing devices we’re so fond of.

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From The Bunker: The Bethesda/id Podcast

By Alec Meer on August 30th, 2010.

They’ve missed a trick not calling this Galaxy News Radio and lobbing in Three Dog soundbytes, frankly. This 22 minute chat, hopefully the first of many, features Bethesda’s king Todd Howard and id’s creative boss Tim Willits chatting about game design, QuakeCon and regrettable moustaches. It’s… well, it’s not exactly ripe with zingers and can be a bit of a tough listen, but I’m very glad it exists.
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