Posts Tagged ‘Tom Francis’

Procedural Plundering: Heat Signature Trailer

By Alice O'Connor on August 7th, 2014.

Zoom zoom.

You can learn a lot about someone from the games they make, I’m told. Tom Francis’s first game, Gunpoint, was about breaking into places, punching people out, bodging their wiring, stealing stuff, then leaving through a window. But look, his second game was a free game about gaily swinging on a grappling hook. That made the score 1-1 in Evil vs. Lovely. To settle the tie, today he released a new video showing a prototype for his third game, Heat Signature. It’s about, ah, sneaking up on spaceships, boarding them, sneaking around, punching men out, then stealing their stuff. Oh Tom.

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Gun(two)point(zero): Gunpoint Gets New Engine, Mods

By Nathan Grayson on June 18th, 2014.

In a lot of ways, I feel like Gunpoint is what Watch_Dogs should’ve been. A game not about violence, but about getting around it using a bag of tricky tech tools, being fluid and improvisational like some kind of cyberpunk Bruce Lee. Your character is just a flimsy, doughy detective who goes flying out windows all the time. You have to be smart, not brutal. (Also the writing is actually good, so there.) If you still haven’t played it, there’s no better time than the present, seeing as it just got a spiffy new game engine and Steam Workshop support. See the full list of changes below.

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Grappling With Joy: Floating Point Free From Gunpoint Dev

By Alice O'Connor on June 7th, 2014.

Heaven is a collection of blocks.

“Heaven is a half-pipe,” sang OPM, exposing the spiritual naivety of the rap-rock movement–we all know there are no skateboards in any afterlife. Untethered from the dust, they become grappling hooks. Everything a skateboard longs to be and to do finds its ultimate expression, its true form, in the video game grappling hook. And I’m not just ragging on skateboards because of all the wounds I received trying to learn to skate last summer.

Tom Francis proved himself an appreciator of graceful arcs with his leaping-on-men simulator Gunpoint, and now he too has been visited by visions of this perfect form. Yesterday he released Floating Point, a lovely little grappling hook game which I suspect is a spiritual expression, created in praise or penance, as he’s giving it away for free. Grab it from Steam.

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Gunpoint Creator Making Procedural Space Stealth Game

By Graham Smith on February 3rd, 2014.

The ships are procedurally generated.

Tom “Who Made Gunpoint” Francis is making a new game! In fact, Tom “who I worked with for eight years” Francis is making two new games simultaneously and making videos about both as development progresses. One of those games is about a grappling hook and that’s all we know. The other, called Heat Signature, is a space game about sneaking up on spaceships and that’s all we knew.

Knew, because Tom “I still do a podcast with him every week and we’re good friends” Francis just released a video in which he reveals ship-boarding and explains the objective of the game more fully.
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Wot I Think: Gunpoint

By Alec Meer on June 5th, 2013.

Gunpoint is an action-puzzle game about speed-hacking electrical systems and leaping over (or through) tall buildings in a single bound. This high-tech detective saga-ette comes primarily from Tom Francis, best known for his long stint on cheery RPS tribute magazine PC Gamer, and it’s his first game. Has he successfully crossed the Rubicon? Let’s find out.
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It’s The Gunpoint Gadget Show

By John Walker on April 22nd, 2013.

Gadgets are clearly the best things there are. And it is they that Tom Francis highlights in the latest trailer for Gunpoint, accompanying the news that the game is going to be available on Steam. When? He still isn’t saying, the scamp. But he will tell you all about the gadgets.

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Hands On: Gunpoint

By Jim Rossignol on March 30th, 2012.


I should probably disclose that I’ve known the developer of Gunpoint, PC Gamer’s Tom Francis, for a few years now, having worked with him on that magazine in the dark times before RPS. And that means playing Gunpoint has a peculiar flavour to it, for me. I’m aware of the kinds of games that have had a significant influence on Francis ā€“ such as the platformer N, Deus Ex, Hitman, Splinter Cell, and so on ā€“ and I can see these sorts of influences displayed right on the surface of Gunpoint. We are each of us our interests, of course, and I am sure this kind of thing is true of all indie developers, but seeing how someone’s brain remixes and recompiles the stuff they love has never been quite so clear to me as when playing the post-IGF build of this intricate platformer.

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IGF Factor 2012: Gunpoint

By Alec Meer on January 16th, 2012.

Next in our series of chats with this year’s impressive roster of Independent Games Festival finalists is Tom Francis, lead brain behind future-noir stealth game Gunpoint, which is up for the Excellence In Design gong. Here, he’s quizzed about what, why, when, who and the most important question of all.

Important conflict of interest disclosure: I used to play badminton with Tom.
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A Smooth Shot Of Jazzpionage: Gunpoint

By Adam Smith on January 10th, 2012.

take that, hepcat

Gunpoint looks very good indeed, good enough to be nominated in the best design category at the IGF in fact. Its clever infiltration and security rewiring combine wonderfully with slapstick violence and trouser-propelled window-diving. Yes, it looks good, but how will it sound? Designer/wordsmith Tom Francis sent out a call for musical submissions and two new videos are here to pleasure your ears with the choices that have been made. Best listened to while in a dark bar with a haze of smoke around the ceiling and a shot of bourbon in your hand. If I were you, I’d probably think about the one that got away the whole while as well.

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Tinker, Glazier, Soldier, Spy: Gunpoint

By Adam Smith on November 29th, 2011.

Is it possible to refenestrate?

Update: I’d missed a delay announcement. Gunpoint won’t be home by Christmas.

Games journalist and professional Francois Truffaut imitator Tom Francis is making the bold leap from critic to creator with Gunpoint, a heist game without procedurally generated cities but with projectile trousers and rewired security systems that cause light switches to activate doors which then clobber people in the face. The video below is the first to show the new visuals in action and it’s also an in-depth guide to how the game will play. In the video, Tom also asks whether people would consider parting with cash for the game, to which I respond by drawing your attention to the existence of a mission called Defenestrator.

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Gunpoint Points Out Its New Look

By Alec Meer on September 20th, 2011.

A gun, pointed

Remember Gunpoint, the stealth/hacking/rewiring game from friend/co-arch-nemesis of RPS Tom Francis? In between murdering trees and optimising for search engines, Tom’s drafted in some artists to dramatically overhaul the game’s look, which results in the rather eye-catching, Flashback-y aesthetic you’ll see above (and indeed below). There’s much more imagery and information on how it works and what’s going on in the new shot over at the shiny (i.e. dark) new website, but I’ve embedded the old video below in case you missed it first time. Don’t squeal about the graphics in it. They’ve changed now, remember? Tcch, you kids and your attention spans. TOO MUCH MTV.
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Heist School: Gunpoint

By Alec Meer on March 29th, 2011.

Full disclosure: I have played badminton with Tom. I apologise if that makes this post seem suspect.

Fellow PC gaming journalist and friend of RPS Tom Francis is working on an indie video game. It’s about breaking into people’s houses, something Tom is extremely qualified to write about. Er, because he got robbed a couple of years back, not because he’s a housebreaker. To the best of my knowledge, at least.

To be specific, Gunpoint is about infiltration, and the achievement thereof primarily via rewiring of electronics such as cameras, doors and lights. If Agent 47 was a rogue electrician rather than a genetically-engineered assassin, it might go a little something like this…
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GalCiv2: War Is Over If You Want (To Read) It

By Kieron Gillen on October 8th, 2008.

And you really do. We’ve talked about PCG’s Tom Francis’ new Gal-Civ-2 game-diary in passing before, but since it’s now concluded, it definitely deserves another link. His idea was to try and conquer through peaceful methods alone the largest size of GalCiv map. Forty hours or so later, things have changed. Peace Through Tyranny is still peace, right? My personal highlight is the ludicrously devious method to create the fastest moving spaceship known to any alien species. Highly recommended.

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