Posts Tagged ‘Tomb Raider’

Rhi, Light My Fire: Rhianna Pratchett On Tea, Cakes & Lara

By Cara Ellison on March 22nd, 2013.


It’s about five to seven on a Wednesday night and I meant to call my mum about an hour ago to tell her that I am a failure of a woman because I am twenty seven and sleeping on a beanbag in a loft, but instead what I did was look in the back of the fridge for dinner, which turns out to be a giant pot of Tesco’s Finest pea soup with ham in. I dump the pot of soup on a table and then have a slight heart in mouth moment – I can’t call my mum or eat soup I am interviewing Rhianna Pratchett and she is the Lara Croft of writing Tomb Raiders.
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Sadface: Tomb Raider DLC Will Not Offer Any New Tombs

By John Walker on March 20th, 2013.

B... but?

Although I was disappointed with the new Tomb Raider, there’s no question that the game really shone when it was offering you a tomb to explore, packed with puzzles to enjoy. In those moments it remembered the freedom the previous Crystal Dynamics games had offered, let you loose to solve for yourself, rather than get dragged down through its barely-linked cutscenes. That there were only seven of them (this number varying, horrendously, based upon from which shop you bought the game) was a massive shame. But DLC can fix that, right? Wrong. Very sadly, CD have said they’ve no intention of expanding the single-player game with DLC packs, instead focusing on the multiplayer.

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Cara Loft: Tomb Raider Concept Raiding

By Cara Ellison on March 18th, 2013.

You aint seen me right
I have pulled on boots and a hat, grabbed my pistols from the drawing room, and I’ve attempted to plait my hair but my fingers got all tangled up and oh how do you do these things anyway you need like six hands ugh.
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Wot I Think: Tomb Raider

By John Walker on March 6th, 2013.

Tomb Raider is out, and I’ve played the single player to the very end. How does Lara fare in this reboot of one of gaming’s most famous series? Here’s wot I think:

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Tomb Conditioner: Lara Has Real-Time Hair, Apparently

By Alec Meer on February 26th, 2013.

apparently she also has a skull shaped like a baked bean now

I’m not sure how amazeballs this really is in practice, as PC Tomb Raider code is being witheld until the end of the week because reasons, but I dig the concept. Game hair’s not great, by and large – some engines certainly do OK by it, but the hair-helmet approach very much remains the norm. AMD’s come up with some tech to try and make locks more lustrous. Instead of taking two anti-aliasing systems into the shower, they’ve devised TressFX (oof), intended to make hair flow and change more convincingly. This will apparently first be seen in the impending Tomb Raider re-reboot, which has “the world’s first real-time hair rendering technology in a playable game”, it says here.
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Rambow: Tomb Raider’s Stealth And Shooty Shooting

By Nathan Grayson on February 22nd, 2013.

That game of verbal Twister gone horribly, horribly wrong up there? I’m pretty sure it’s some kind of an attempt at combining the words “Rambo” and “bow [and arrow]” – not, say, “Rambo” and “rainbow,” which I immediately suspected upon reading it. But then, I also wrote it, so I’m pretty sure I understand the author’s intent more than most. At any rate, that brain-and-bone-spattering word pileup occurred because of Tomb Raider‘s combat, which is basically Rambo, but even bow-er. Which is kind of wild, because Rambo already had a bow to begin with. But yes, Lara sneaks and turns baddies into pincushions and slays infinity men on her “first step to becoming a seasoned adventurer.” They really make you earn that title, huh?

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Eleven Minutes Of Tomb Raider’s Monastery Escape

By Jim Rossignol on February 11th, 2013.


Hey, do you want to see over eleven (count ‘em!) minutes of the new and handsome Tomb Raider game? C’mon now, it’s got drama, hiding, arrowing, shouting, and nearly some drowning. It’s all-action in Miss Croft’s part of the world. And what part of the world is that? Well, it’s not the dismal sub-rural periphery of Bristol, I can tell you that.

The game arrives on the 5th of March. Our reviewing temple’s candles are being lit, and the altar furnished.
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Raid On: Tomb Raider’s ‘Exploration System’

By Adam Smith on February 7th, 2013.

Lara Croft is Batman! Maybe. At the very least, she seems to have been watching the caped crusader carefully, although her study of his Arkham adventures doesn’t extend to mimicking Wayne’s restraint. When she’s firing ziplines across chasms or attaching rope arrows to destructible scenery to create new routes, she’d look right at home in Rocksteady’s Gotham, but then she shoots a deer in the face at point blank range, or sneaks up on a villain and perforates him unto dying. Batman would just break every limb in sight and then move on. The latest Tomb Raider ‘Survival Guide’ builds up to the reveal of an ‘exploration system’ that you may recognise from elsewhere. It’s called ‘fast travel’.

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Raid Rage: Deus Ex HR Devs Demo Tomb Raider Multi

By Nathan Grayson on January 9th, 2013.

BOWSPLOSION, apparently.

Somewhat surprisingly (by which I mean completely unsurprisingly, given the era in which we live), Tomb Raider has multiplayer. Naturally, this has been a source of great outrage among even the least fly-harming-est of gamers, as it’s a distinct disruption of The Natural Order. Granted, it does have two things working in its favor: 1) Lara Croft and the Guardian of Light added co-op multi to pretty great effect and 2) the mode’s an entirely separate, presumably cybernetic leg of the game being attached by none other than Deus Ex: Human Revolution developer Eidos Montreal. Here, now, brown cow, is a video of some finely mustachioed men introducing it to the star of spy dramadey Chuck for some reason.

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Gaming Made Me: Tomb Raider

By Cara Ellison on December 19th, 2012.

June 2003: a remote jungle clearing outside Moshi, Tanzania. I am seventeen. It is sometime after midnight.

My skin is sticky with pesticide and sweat. In the treacle dark, my friend Rachael’s face presses hot against my shoulder. The hiss of the jungle soars into the sky in a cacophonous, unbearable symphony.

I need to pee.
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Life Lessons: Tomb Raider Teaches Us How To Survive

By Nathan Grayson on December 18th, 2012.

Challenges Lara will be forced to overcome: cultists, pirates, the elements, the sniffles.

I got lost in a forest once. Admittedly, there weren’t any horrific plane wrecks or crazy gibberish-screaming cultists, but I learned a lot. For instance, never go anywhere that’s not your own bedroom without some form of map, and also poison ivy is the absolute worst. But presumably, I gained some kind of applicable skill from that experience. According to Tomb Raider, however, the reason I haven’t figured it out yet is that I need to go sit at a camp fire and absorb its wisdom-imparting fumes. That’s the base camp system in a nutshell, and – in addition to making perfect sense – it provides Lara with quite a nice range of options in her bid to make it off the island in one piece. Raid the tombs beneath the break – coated in cobwebs and haunted by the ghostly echoes of pun threads long since passed – to see a video of it in action.

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Don’t Worry: Tomb Raider Also Has Explosions

By Nathan Grayson on December 11th, 2012.

Does the little glowy bit to the right of the explosion look like a magical, completely out-of-place cartoon star to anyone else?

Survival can take on many shapes and forms. Thus far, for instance, Tomb Raider‘s demonstrated it through climbing, hunting, resting, and fleeing from deranged cultists – so, you know, the usual stuff. But this is an ultra-budget prequel to a series that once featured DINO-BATTLES. In other words, it’s not a slow-paced sink-or-swim sim. Lara has to acquire skills and character traits that will eventually allow her to – again, let me emphasize this – bring down a Tyrannosaurus Rex. Those abilities, it turns out, aren’t often found in the realm of possibility. So then, here’s Lara running, gunning, hacking, slashing, and just generally trying to cope with a world in which the walls, ground, and most aircraft are made entirely of light-breeze-sensitive explosives.

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Editorial: The Pre-Order Heist

By John Walker on November 14th, 2012.

NOWWWWWWW!

Over the last few years we’ve seen the pre-order become a central aspect of gaming. Heavily relied upon by both major publishers and the smallest indies, more people than ever are paying for their games long before they’re even finished. And with Kickstarter and its crowd-funding sisters, the matter’s become even more complex and nuanced. Shops tend to so massively over-stock on major console releases that there’s no real need to bagsy a copy, while PC games are of course infinitely available via digital channels. And yet pre-ordering games is a bigger thing than ever before. Why’s that, eh?

Time was you could loudly declare yourself for or against the concept – now it’s a subject that requires a little more thought. I’ve given it some below.

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