Posts Tagged ‘Tomb Raider’

The Two Deaths That Defined Tomb Raider

By Nathan Grayson on June 12th, 2012.

'Can't we talk about this,' asks the deer's facial expression. Unfortunately, deer cannot talk.

Tomb Raider‘s demo made me realize something: it’d be a stretch to call what we do in games killing. I mean, yeah, we’re probably the only medium that can (and frequently does) tout multiple physics systems specifically capable of calculating the way bullet-perforated brain bits dance majestically through the air. But really, all we’re doing is knocking down hyper-detailed action figures. We pull the trigger or aim the bow or bury the shank in a fertile bed of neckflesh, and they go down. Then we move on to the next faceless thug, rinse our knives, and repeat.

The Tomb Raider scene I sat in on during E3 really struck me because it didn’t let Lara cut people (or animals) down and then continue gleefully on her way. Death is messy and scary and awful. While the Nathan Drakes and Persian Princes of the world slay 300 people and then sweep corpses under a rug with a dumb joke, Lara – intentionally or not – sticks around for her victims’ final moments. I guess what I’m saying is, I sympathized with an irredeemable, cold-blooded murderer and, er, some random deer. They died scared and spittle-soaked and alone, and I really didn’t feel good about that.

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E3 Day Zero: When Game Violence Becomes Vile

By Nathan Grayson on June 5th, 2012.

One of the most striking scenes of yesterday’s E3 press conference gauntlet didn’t take place on a stage or a screen. It wasn’t rehearsed or pre-planned, and it most certainly wasn’t expected. I sat in a jam-packed arena-sized auditorium and watched a game demo unfold on a screen bigger than my hometown. OK, that wasn’t the surprising part. I’d been doing that all day. This one, though, came to a rather abrupt halt when – mere inches away from the camera – a man’s head erupted into a volcano of hyper-detailed gore after a point-blank shotgun blast. And then: deafening applause from hundreds of people.

This was the blaring exclamation point on the end of a day of gleefully grotesque neck-shanking, leg-severing, and – of course – man-shooting. I can honestly think of maybe five games – in four multiple-hour press conferences – that didn’t feature some sort of lovingly rendered death-dealing mechanic. And oh how show-goers cheered. So then, have we all become brainless barbarians with a lust for blood bordering on fetishistic? Hardly. That’d be a simple black-or-white (or, I suppose, red) answer, and this issue’s a whole lot messier than that.

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Fresh Tomb Raider Trailer, Release For March 5th 2013

By Jim Rossignol on June 1st, 2012.


Tomb Raider‘s latest resurrection is scheduled for March 5, 2013. So there’s a while to wait, but it could be worth that extra six months wait, if the latest trailer is anything to go by. There’s some spectacular scenery and ugly violence. Oof, yes, it’s all looking a bit Uncharted to me. Go take a look.
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Tomb Raider Jumps, Misses, Slips Into 2013

By John Walker on May 14th, 2012.

It's not quite within her reach. LIKE THIS GAME! AHAHAHAHAHAHA!

Obviously by now, everyone is applying what I assume is known as the Walker Principle, which states whatever first release date is given for a major game is to be ignored. So no one will be in the least surprised, let alone disappointed, to learn that Tomb Raider now won’t be with us until 2013.

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Interview: Tomb Raider’s Karl Stewart

By Dan Grill on July 18th, 2011.

She's staring wistfully at her forgotten future.

Very much interested to find out more about the forthcoming Tomb Raider reboot, we sent intrepid, debonair reporter Dan Griliopoulos to interview the game’s global brand manager, Karl Stewart. He tells us about the motivation for reinventing Lara, the reasons for quicktime events, and Lara’s bookish ways.

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No News: Tomb Raider: The New One

By Lewie Procter on July 15th, 2011.

Sorry good readers, I have no news about that new Tomb Raider game. I was hoping to share some useful information about the game, but all I have is a 12 minute making of behind the scenes of the CGI trailer. Wait, what? Read the rest of this entry »

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E3 2011 First Look: Tomb Raider

By John Walker on June 13th, 2011.

There's so much sea around, you'd think she could have a bath.

The game I was most interested to see this year was Tomb Raider. Of everything on show, this was the one I was most intrigued by, based on Crystal Dynamics’ stellar record with the license so far, and the dark, gloomy tone that’s promised. Potential levels high. Which means I feel strange coming away from the demo a lot more concerned. Mostly by quick time events.

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Gasping: Tomb Raider Footage

By Alec Meer on June 7th, 2011.

'Press X now to avoid a bruised arse'

In case you missed it – as part of my oh-so-insightful and not at all chaotic liveblog of the heavily staged, saccharine pantomime that was yesterday’s Microsoft pre-E3 conference – here’s a fair-sized chunk of proper in-game footage of the latest Tomb Raider reboot. We’ve only seen screenshots and pre-rendered stuff so far, right? Well, here’s how nu-Lara plays.

Warning: shirt.
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Tomb Raider E3 Trailer Is Dramatic, Gorgeous

By Quintin Smith on June 3rd, 2011.

Ryanair's latest cutbacks left Lara somewhat frazzled

Alright. Okay. I’m not sure there’s any conceivable way that Crystal Dynamics’ forthcoming reboot of the Tomb Raider franchise could be half as arresting and gorgeous as this trailer. Tell you what, though. I’m looking forward to seeing them try.
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RPS Tomb Raider Screenshots!

By John Walker on January 11th, 2011.

You can even tweet about them!

Yes! You heard right. These are the only images from the forthcoming Tomb Raider reboot to be posted here on Rock, Paper, Shotgun, today. Never before seen in full on our website, you won’t see us posting these images anywhere else. If we do, we’ll sue us.

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Tomb Raider Screens Locked In A Cupboard

By John Walker on January 5th, 2011.

I wonder what Tomb Raider looks like.

Update: The cropped Tomb Raider images illustrating this article – which was essentially a long-winded link to Game Informer’s site – have been removed. This is because Game Informer – after threatening our readers on Twitter – sent us a legal threat of our very own. A slightly ironic reaction bearing in mind the content of the original post, which is below.

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Shipwrecked: Tomb Raider Details Appearing

By John Walker on December 7th, 2010.

At a certain point it seems strange that she's still called Lara.

The first few scraps of information about the new Tomb Raider, officially revealed yesterday, are beginning to appear. NeoGAF have been plundering the unreleased Game Informer article by their own nefarious methods, and we learn a few interesting morsels. Like, for instance, Lara is to be 21 in the new game. Keys to the tomb. And deaths are to be brutal. Erk. It’s sounding like this is going to be part Tomb Raider, part Survivor, and I’m very intrigued. More bits and pieces below.

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Backflip: Tomb Raider Reboot Announced

By John Walker on December 6th, 2010.

The staring eyes of Ms Croft.

One of my favourite things of recent years has been the standard of Crystal Dynamics’ Tomb Raider games. While there’s no doubt there’s Lara fatigue, it’s inappropriate when they’re some of the finest action platform/shooters around. So it’s with a happy face that I greet the news that the next game from the team is a complete reboot of the series, simply called Tomb Raider. The announcement comes via the cover of the next Game Informer, along with a press release. Details below.

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