Posts Tagged ‘too human’

Sloppy Seconds

By Alec Meer on August 15th, 2008.

Like a PC game, but not

A lot of people – both outside and inside the games industry – seem to forget that we’re a PC blog. Which is understandable, as so do we on occasion, and Walker still finds any opportunity to post about Phoenix bloody Wright games.

So there’s certain console stuff we occasionally feel a yen to mention here, but we can’t really get away with it, unless we couch it in excuses and straw man arguments. Similarly, we’ll get a tip-off about something neat or a press release about a promising game, and it’s of no use to us. Doubly confusing are those games that logic would suggest will inevitably make their way to PC, but publisher paranoia (and Xbox-is-all mentality) precludes them from confirming it. GTA 4‘s an obvious example – clearly we were all playing it when it was released, and clearly too it’d turn up on PC before too long, but writing about it here seemed too much of a stretch. Plus, hey, the entire rest of the internet wouldn’t shut up about it, perhaps making RPS something of a respite from Bellicmania.

There are others, most specifically – to our minds, anyway – Fable 2.
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