Posts Tagged ‘tooth and cog’

City Of Odd: Tooth And Cog Interview

By Adam Smith on July 29th, 2013.

Tooth and Cog came to my attention just over a week ago. I dug through the cogs and gears of its steampunk backstory, impressed by the decadence of rust, and discovered words that filled me with curiosity. Those words described a strategy game set in the ruins of a metropolis brought low by technological mishaps, but fascinating as the setting is, it was Riveting Games’ analysis of multiplayer turn-based strategy that convinced me to contact them for more information. I spoke to Lead Developer and Game Designer Kerey Roper about militarised penny farthings, reconciling turn-taking with multiplayer and why mandatory backstabbing can be unpleasant.

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