
We have the first first footage of Two Worlds 2 in-game cinematics, which I’ve posted below. It’s… well. It made me laugh, anyway. The trailer accompanies the teaser website, and check out horn-helmet’s shield. Man!
Read the rest of this entry »
Rock, Paper, Shotgun
Posts Tagged ‘topware interactive’
Two Worlds 2 Footage
By Jim Rossignol on November 10th, 2009.
Unto Two Worlds II, Too
By Jim Rossignol on July 3rd, 2009.

First there was fantasy RPG Two Worlds and now there is two of it. Them. The announcement about the twoness of Two Worlds was made today, as TopWare Interactive and Reality Pump released this extraordinary sentence into the wild: ““Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule.”
Sheer enjoyment and graphics. Imagine that, if you can.
The game is set for a Winter 2009 release, and actually looks rather shiny.
Search
Read our finest words
Respond to our gibber
- Lazaruso : “Well, most people spend more time talking about sex than engaging in it. It's normal behavior.” on Obsidian Want To Know What You Want Them To Make
- MeestaNob : “It's ridiculous that this game requires GFWL yet doesn't do matchmaking with XBox players. Why force PC gamers to use that junk when there is ...” on Wot I Think: Gotham City Impostors
- Lazaruso : “You've obviously never seen a vanguard teleport into an enemy soldier.” on Masses and Masses Of Mass Effect 3 Trailers
- Lazaruso : “Duh! Clearly even invisible holograms take up a lot of invisible space and thus must be made as compact as possible.” on Masses and Masses Of Mass Effect 3 Trailers
- Campaigner : “I did the weekly deal and now I just hope they don't charge my card anyway. Thanks for the tip!” on The RPS Bargain Bucket: Longer Subheading Than Usual

