Posts Tagged ‘Torchlight II’

Runic To The Hills: Founders Depart Torchlight Developer

By Nathan Grayson on March 27th, 2014.

Is that the first Iron Maiden pun I've ever made in a headline? If it is, I'm a disgrace to myself and my people.

Huh. Well, this is kinda unexpected. Runic, the band of former Diablo devs that produced Torchlight and the especially excellent Torchlight II, have just lost two key members. Founders Travis Baldree and¬†Erich Schaefer are departing the little ARPG studio that could because, er, it apparently grew too large for their tastes. 20 people under one roof? You’re practically Ubisoft at that point. For real, though, both Diablo and Torchlight wouldn’t exist without these two, so it’s pretty wild to see them go. More on that and also Runic’s “crazy, cool, completely secret project” in the loot-ridden dungeons below.

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Have A Slice: Torchlight II Carves Out A Free Weekend

By Nathan Grayson on January 11th, 2014.

BOMPOW WORRY THAT BOMPOW HUG SKELEFRIENDS TOO HARD

Have you recently suspected that you’re living an Inferior Life? You might not be wrong. Thousands of people are diagnosed with Inferior Life Syndrome every day, and to hear forums, gaming sites, and Internet comment threads – all of which are made up 100 percent of doctors – tell it, it’s probably because those people aren’t playing the right games. There’s plenty of science to back up these allegations, too. I mean, have you honestly not played Torchlight II? Seriously? Many Web MDs (and probably also WebMD) would declare you legally dead on the spot. Fortunately, Steam is here to help. Runic’s furiously fun hack ‘n’ slash is free all weekend.

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Wowzers: Torchlight II Sells A Bazillionty Units

By Nathan Grayson on July 26th, 2013.

I imagine Runic has made more than 12 gold.

Holy cow, everyone. People bought a videogame! Look at all these HOT NUMBERS, sensitive bits conjuring curiosity from behind the slimmest of dollar signs. Yes, I know this sort of news isn’t typically very exciting, but I think Torchlight II warrants an exception to that oh-so-sacred of RPS rules. Runic’s finished taking count on the fingers and toes of all its employees and their many pet millipedes, and the total tally’s come out to two million. In ten months. That’s pretty huge for a PC-only ARPG from a developer not named Blizzard. But then, Torchlight II did a rather incredible number of things right.

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Go Wild: Torchlight II Gets Mod Tools, Workshop Support

By Nathan Grayson on April 3rd, 2013.

Reducing pandas to a subservient role after WoW did so much to elevate their societal status? Frankly, it's sickening.

Torchlight II‘s actually already seen some rather brilliant mods, which is impressive given that modders have only been able to paddle themselves through its stat-laden sea of systems with their wits. For its part, however, Runic promised official mod support ages ago, and now – after maybe a little more time than most people were expecting – it’s finally delivered. So then, what do burgeoning loot pinata crafters have at their disposal? GUTS. Which, honestly, was how I would’ve answered that question no matter what because I’m in a weird mood right now, but luckily, it’s actually relevant in this case! That, you see, is the name of Torchlight II’s spiffy new modding suite, and it locks in with Steam Workshop like a gem into a modding-suite-shaped socket.

There is also a panda.

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Insane Torchlight II Mod Adds New Class, Monsters, Raids

By Nathan Grayson on January 30th, 2013.

When you played through Torchlight II, did it feel like something was – I don’t know -¬†missing? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

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Stoking The Embers: Torchlight II Demo

By Adam Smith on September 21st, 2012.

I am a monocled engineer with a pet bulldog called Mr Kibbles. Eyebrows aside, the only hair on my head is an attractive piece of lip furniture that I call The Handlebars of +4 Roughhousing. Torchlight II really does seem like a pleasant way to click away the hours, as John excitedly reported yesterday. If you’re not convinced that this is the ARPG for you, or if you’re not convinced by ARPGs at all, you could always try the demo and see if your fancy is tickled. I’m not entirely sure how much content the demo includes but it shouldn’t take long to decide if the rest of the game is something you’re willing to invest in. Download it from Runic or on Steam.

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Wot I Think: Torchlight II

By John Walker on September 20th, 2012.

I’ve played Torchlight 2 for 20 hours, killed 8339 monsters (1352 of them exploded), gathered 179,463 gold pieces, died 115 times, and completely pointlessly smashed 1,368 bits of scenery. Which I believe makes me ready to tell you Wot I Think.

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So Runic, What’s Next After Torchlight II?

By Nathan Grayson on September 20th, 2012.

It’s been a long road to the release of Torchlight II. Not Diablo III long, mind you, but it technically started with the original Torchlight, which didn’t even release until 2009. And all the while, there’s been Torchlight ports and constant demand for a Torchlight MMO – among other things. I wouldn’t be surprised if talk of Torchlight-branded torches, lights, and lighters crept into the conversation at some point. Point is, Runic’s been stuffing loot pinatas and shuffling dungeon tiles for quite some time now. So then, is it time for something new? I asked Runic CEO Max Schaefer as much during a recent interview (which you’ll be seeing all of soon), and he told me many things.

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Lights, Camera, ARPG: Torchlight II Out Sept 20th

By Adam Smith on August 31st, 2012.

Torchlight II will be out on 20th September of this very year and that’s pretty much all there is to say. Does anyone remember when it seemed like there’d be a collision between Diablo III and the indie charmer? For a moment back before summer failed to begin, I imagined a pileup of ARPGs, all rushing down the internet pipes, erupting in an +4 burning damage fireball and fusing into a mangled mess of stats and potions. It’s strange to think that Torchlight II won’t be something to look forward to for very much longer but hopefully actually being able to play it will make up for that. And there’s always Grim Dawn to take its place in the future-time anticispace. I’m hoping for some jolly multiplayer shenanigans from this one.

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What Delay? Torchlight II Still Aiming For Summer

By Nathan Grayson on July 20th, 2012.

Oops, I see a minor clipping issue. SEVENTY TWO MORE MONTHS OF POLISH.

If the Internet serves as a representative sample (and I don’t see why it shouldn’t), the first thought on the minds of most humans – the goal that sustains our insatiable will to live – isn’t love, sex, eating, fighting, curiosity, or figuring out how many licks it takes to get to the center of a Tootsie Pop. It’s Torchlight II‘s release date. When word got out that the vibrant hack ‘n’ slash was facing an uphill battle to completion, chaos ensued. The Internet collectively wept, and hope festered into bitter sorrow. All of which is, in retrospect, pretty silly, because everything’s probably going to be a-okay.

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Runic Explains Why Torchlight II’s Taking A While

By John Walker on July 18th, 2012.

Some more screenshots would be nice, too.

If you’re anything like me, then not only are you uniquely handsome, but you’re also wondering what the bloody hell is taking action RPG Torchlight II so long. Come ON Torchlight 2! My mouse has just recovered from Diablo III, and I need SOMETHING TO CLICKCLICKCLICK on. Oh, they’ve said. As Eurogamer spotted, Runic bossman Travis Baldree has posted on their forums saying why there’s still not a release date for the pre-orderable game.

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