Posts Tagged ‘Torchlight II’

Oi, Diablo: Torchlight II Beta Stress Test This Weekend

By Adam Smith on May 18th, 2012.

If you don’t have a muscular clicking finger a lot of the discussion around these parts may be a little disheartening as of late. It’s all Diablo this and Grim Dawn that, and maybe Exile the other. How about a bit of Torchlight II to go with all that, or as an alternative to Blizzard’s biff ‘em up? If you haven’t already had a chance to play the Tochlight beta, this weekend could be your lucky two days. Runic have announced that this will be their final stress test: “We’ll be sending out many more beta codes to those who have already made their Runic Games Account. Haven’t signed up yet? Go for it now! Creating your account is always your best chance to receive a beta invite – especially this weekend.”

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Dark Days: Torchlight II Opening Goes Bleak

By Nathan Grayson on April 21st, 2012.

Giant armor monster demon used Big Bad status. It's super effective!
It’s the weekend. I should have a perpetual grin plastered across my face as I skip down the street with cartoon birds fluttering in my wake. Instead, I’m feeling a bit like finding a corner with a shadow that’ll cover my face just so and gazing wistfully out a window. The cartoon birds are still invited, but this isn’t really their scene, you know? And who, pray tell, de-springed my step? Why, that’d be Runic, purveyor of whimsical hack ‘n’ slash rainbow adventures and opening cut-scenes that kill everyone - in lavish, faded-parchment-style 2D, no less, but my point still stands. At any rate, this new villain apparently packs quite the punch. Watch as he politely introduces himself – and then, somewhat rudely, does that whole murder thing – after the break.

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Slow Down: Runic Can’t Commit To Torchlight MMO Yet

By Nathan Grayson on April 19th, 2012.

Remember, everyone, attack one at a time. I mean, we're trying to kill him, but we don't want to be jerks about it.

An MMO has always been the end goal for Runic’s proposed heir to the throne of click-click-click, but its path to production has been anything but straightforward. Originally, Torchlight was the warm-up, and the MMO would follow soon after as the main event. Then Runic decided it needed to spec its collective skill tree into multiplayer, and thus, Torchlight II was born. So, naturally, the runway’s now  finally clear for the MMO, right? Not exactly, Runic CEO Max Schaefer told us.

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Runic On Torchlight vs Diablo, ARPGs’ Slow Evolution

By Nathan Grayson on April 16th, 2012.

Think I can feel a blizzard coming on.

In almost a month on the dot, Diablo III will finally, honestly, truly launch. This is not a test. Opinions on the beta have been mixed, but still, it is the third entry in a positively massive franchise about everyone’s favorite spicy Latin brand of Satan. We’ve been waiting for more than a decade. All eyes are rightfully on Blizzard’s loot lusting opus. Which is a bit odd, if you think about it. What other genre is so completely indebted to one game? Moreover, is that the slowly festering mark of a stagnant game type? After the curious news that Runic seemingly intends to release Torchlight II a month outside the shadow of Blizzard’s behemoth, I got in touch with Runic CEO Max Schaefer to clarify that comment and chat a bit about the future of the genre he helped pioneer.

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Devilish: Torchlight II “Ideally” One Month After Diablo

By Nathan Grayson on April 7th, 2012.

That's right! Kill the brazier! Make it pay for its lackluster lighting.
In much the same, incredibly depressing way we’re all destined to become our parents, I tend to believe gaming’s spiritual successors slowly but surely inherit oddly specific qualities of their forefathers. For instance, Serious Sam riffed on Duke Nukem, only for Serious Sam: BFE to spend years in uncharacteristic silence with nary a peep as to its development progress. As time passed, I began to worry that Torchlight II would suffer the same fate, ultimately following in Diablo’s languid footsteps. But then I felt an odd fluttering sensation in my Anger Regions. Is this… optimism?

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Creatures, Pets: Torchlight 2

By Adam Smith on April 2nd, 2012.

Is that a skeleton that has been killed, a skeleton that doesn't need to be killed or a skeleton that's waiting to spring to life and then be killed?

The year they call 2012 will be full of dungeon crawling and loot hauling. Thousands of people probably descended on the Path of Exile for the first time this weekend and there’s the not inconsequential matter of Diablo III’s mid-May arrival. But what of Torchlight II? I feel like it hasn’t been clamouring for my attention as loudly as perhaps it should and a short video showing animated animals is hardly the most clamorous display. Still, that is one cute bulldog.

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Still In The Dark: Torchlight II Delayed Again

By Jim Rossignol on November 17th, 2011.


Joystiq‘s crystal ball lit up earlier today with notification of a blog post by Runic bosslord Travis Baldree in which the man from Runic states that “a game of this scope up to the quality and polish level we want to achieve is going to take a little longer,” and also: “We’ve probably had 18 months of full development time on it so far – not excessively long yet, as far as that goes. The amount of time we need to take it the rest of the way is relatively small.” Basically, it’s not going to hit in 2011 as expected.

“Besides, you’re all playing Skyrim right now anyway, aren’t you?” observes the astute Mr Baldree. Why yes, I am. I just saw a giant totally bat a wolf up the side of a mountain! Awesome.

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Torchlight II Will be $20, Final Class Reveal

By Jim Rossignol on August 29th, 2011.

Runic: still unable to release decent screenshots.
An announcement on the Torchlight II site confirms that the game will ship for $20. Here’s the kind of statement that you would think more company bosses releasing PC games would include in their press release: “It’s always been our goal to provide exceptional value for the price,” says Max Schaefer, CEO of Runic Games. “Everyone who wants to play Torchlight II will be able to comfortably afford to do so, and they’ll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchases.” Ha.

The Embermage page (the final class to be revealed and inevitable ranged spellcaster) is here.

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Epic Loot: Torchlight Sells A Million

By John Walker on July 7th, 2011.

Runic couldn't be reached on their private yachts.

A million is a big number. For instance, if you put a million hairbrushes in a pile end to end it would reach Pluto. That’s not true, but it serves as a useful illustration for a million being a big number. Still not got it? Well, imagine a tennis ball. Now imagine a million of them. See, that’s a lot of tennis balls! Also, Torchlight has sold a million copies.

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Incandescent: Torchlight II Hands-On

By Dan Grill on June 16th, 2011.


Torchlight II fell into our hands at E3 2011. This is what happened.

We’ve been looking for the bandit camp for ten minutes. ‘We’ being me, a berserker, producer Brock as a cannon-equipped Outlander, Brock’s wolf, Doggy, and my ferret, Marmot. “It’s north!” cries, Marsh Lefler, VP of Runic Games. We head north. We kill massed enemies, skeletons, great halberd-wielding beastthings, endless wolf-like things. Almost every thing we kill drops loot and before long we’re laden like junk pedlars. Our pets run back to town with the vendor junk and return laden with gold.
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Making Torchlight II’s Levels And Stuff

By Jim Rossignol on May 20th, 2011.


Torchlight II is due in July. That’s only ten minutes from now! Quickly, we must read as much as we can about the creation of its randomized worlds! Oh God, if only there was something to hand… but maybe there is, because Runic have published this piece on the creation of Torchlight II’s world, and this Q&A on level design. It contains gems such as this: “We do have random events! A few examples of these are, maybe you run into a injured person on the road with a broken down wagon that asks you to do something for him/her in the immediate area. Or you could be out exploring and find a campfire with bandits that have tied up hostages that you can rescue for a reward. We are still working on these, and coming up with new ideas to keep them exciting for players.” Cor!

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