It’s the weekend. I should have a perpetual grin plastered across my face as I skip down the street with cartoon birds fluttering in my wake. Instead, I’m feeling a bit like finding a corner with a shadow that’ll cover my face just so and gazing wistfully out a window. The cartoon birds are still invited, but this isn’t really their scene, you know? And who, pray tell, de-springed my step? Why, that’d be Runic, purveyor of whimsical hack ‘n’ slash rainbow adventures and opening cut-scenes that kill everyone - in lavish, faded-parchment-style 2D, no less, but my point still stands. At any rate, this new villain apparently packs quite the punch. Watch as he politely introduces himself – and then, somewhat rudely, does that whole murder thing – after the break.
Posts Tagged ‘Torchlight II’
By Nathan Grayson on April 21st, 2012.
By Nathan Grayson on April 19th, 2012.
An MMO has always been the end goal for Runic’s proposed heir to the throne of click-click-click, but its path to production has been anything but straightforward. Originally, Torchlight was the warm-up, and the MMO would follow soon after as the main event. Then Runic decided it needed to spec its collective skill tree into multiplayer, and thus, Torchlight II was born. So, naturally, the runway’s now finally clear for the MMO, right? Not exactly, Runic CEO Max Schaefer told us.
By Nathan Grayson on April 16th, 2012.
In almost a month on the dot, Diablo III will finally, honestly, truly launch. This is not a test. Opinions on the beta have been mixed, but still, it is the third entry in a positively massive franchise about everyone’s favorite spicy Latin brand of Satan. We’ve been waiting for more than a decade. All eyes are rightfully on Blizzard’s loot lusting opus. Which is a bit odd, if you think about it. What other genre is so completely indebted to one game? Moreover, is that the slowly festering mark of a stagnant game type? After the curious news that Runic seemingly intends to release Torchlight II a month outside the shadow of Blizzard’s behemoth, I got in touch with Runic CEO Max Schaefer to clarify that comment and chat a bit about the future of the genre he helped pioneer.
By Nathan Grayson on April 7th, 2012.
In much the same, incredibly depressing way we’re all destined to become our parents, I tend to believe gaming’s spiritual successors slowly but surely inherit oddly specific qualities of their forefathers. For instance, Serious Sam riffed on Duke Nukem, only for Serious Sam: BFE to spend years in uncharacteristic silence with nary a peep as to its development progress. As time passed, I began to worry that Torchlight II would suffer the same fate, ultimately following in Diablo’s languid footsteps. But then I felt an odd fluttering sensation in my Anger Regions. Is this… optimism?
By Adam Smith on April 2nd, 2012.
The year they call 2012 will be full of dungeon crawling and loot hauling. Thousands of people probably descended on the Path of Exile for the first time this weekend and there’s the not inconsequential matter of Diablo III’s mid-May arrival. But what of Torchlight II? I feel like it hasn’t been clamouring for my attention as loudly as perhaps it should and a short video showing animated animals is hardly the most clamorous display. Still, that is one cute bulldog.
By Jim Rossignol on November 17th, 2011.
Joystiq‘s crystal ball lit up earlier today with notification of a blog post by Runic bosslord Travis Baldree in which the man from Runic states that “a game of this scope up to the quality and polish level we want to achieve is going to take a little longer,” and also: “We’ve probably had 18 months of full development time on it so far – not excessively long yet, as far as that goes. The amount of time we need to take it the rest of the way is relatively small.” Basically, it’s not going to hit in 2011 as expected.
“Besides, you’re all playing Skyrim right now anyway, aren’t you?” observes the astute Mr Baldree. Why yes, I am. I just saw a giant totally bat a wolf up the side of a mountain! Awesome.
By Jim Rossignol on August 29th, 2011.
An announcement on the Torchlight II site confirms that the game will ship for $20. Here’s the kind of statement that you would think more company bosses releasing PC games would include in their press release: “It’s always been our goal to provide exceptional value for the price,” says Max Schaefer, CEO of Runic Games. “Everyone who wants to play Torchlight II will be able to comfortably afford to do so, and they’ll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchases.” Ha.
The Embermage page (the final class to be revealed and inevitable ranged spellcaster) is here.
By John Walker on July 7th, 2011.
A million is a big number. For instance, if you put a million hairbrushes in a pile end to end it would reach Pluto. That’s not true, but it serves as a useful illustration for a million being a big number. Still not got it? Well, imagine a tennis ball. Now imagine a million of them. See, that’s a lot of tennis balls! Also, Torchlight has sold a million copies.
By Dan Grill on June 16th, 2011.
Torchlight II fell into our hands at E3 2011. This is what happened.
We’ve been looking for the bandit camp for ten minutes. ‘We’ being me, a berserker, producer Brock as a cannon-equipped Outlander, Brock’s wolf, Doggy, and my ferret, Marmot. “It’s north!” cries, Marsh Lefler, VP of Runic Games. We head north. We kill massed enemies, skeletons, great halberd-wielding beastthings, endless wolf-like things. Almost every thing we kill drops loot and before long we’re laden like junk pedlars. Our pets run back to town with the vendor junk and return laden with gold.
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By Jim Rossignol on May 20th, 2011.
Torchlight II is due in July. That’s only ten minutes from now! Quickly, we must read as much as we can about the creation of its randomized worlds! Oh God, if only there was something to hand… but maybe there is, because Runic have published this piece on the creation of Torchlight II’s world, and this Q&A on level design. It contains gems such as this: “We do have random events! A few examples of these are, maybe you run into a injured person on the road with a broken down wagon that asks you to do something for him/her in the immediate area. Or you could be out exploring and find a campfire with bandits that have tied up hostages that you can rescue for a reward. We are still working on these, and coming up with new ideas to keep them exciting for players.” Cor!
By Quintin Smith on February 9th, 2011.
The sequel to shimmeringly competent action RPG Torchlight is going to take a little longer than expected to achieve its predecessor’s blinding polish, Runic CEO Max Schaefer has told Digital Spy. Rather than arriving in May or June it’s now scheduled for July, and do you know what? It’s none other than the fiendish console toyboxes that are to blame.
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