Posts Tagged ‘Torchlight MMO’

So Runic, What’s Next After Torchlight II?

By Nathan Grayson on September 20th, 2012.

It’s been a long road to the release of Torchlight II. Not Diablo III long, mind you, but it technically started with the original Torchlight, which didn’t even release until 2009. And all the while, there’s been Torchlight ports and constant demand for a Torchlight MMO – among other things. I wouldn’t be surprised if talk of Torchlight-branded torches, lights, and lighters crept into the conversation at some point. Point is, Runic’s been stuffing loot pinatas and shuffling dungeon tiles for quite some time now. So then, is it time for something new? I asked Runic CEO Max Schaefer as much during a recent interview (which you’ll be seeing all of soon), and he told me many things.

Read the rest of this entry »

, , , , .

72 Comments »

Slow Down: Runic Can’t Commit To Torchlight MMO Yet

By Nathan Grayson on April 19th, 2012.

Remember, everyone, attack one at a time. I mean, we're trying to kill him, but we don't want to be jerks about it.

An MMO has always been the end goal for Runic’s proposed heir to the throne of click-click-click, but its path to production has been anything but straightforward. Originally, Torchlight was the warm-up, and the MMO would follow soon after as the main event. Then Runic decided it needed to spec its collective skill tree into multiplayer, and thus, Torchlight II was born. So, naturally, the runway’s now  finally clear for the MMO, right? Not exactly, Runic CEO Max Schaefer told us.

Read the rest of this entry »

, , .

50 Comments »