Posts Tagged ‘torchlight’

Runic To The Hills: Founders Depart Torchlight Developer

By Nathan Grayson on March 27th, 2014.

Is that the first Iron Maiden pun I've ever made in a headline? If it is, I'm a disgrace to myself and my people.

Huh. Well, this is kinda unexpected. Runic, the band of former Diablo devs that produced Torchlight and the especially excellent Torchlight II, have just lost two key members. Founders Travis Baldree and Erich Schaefer are departing the little ARPG studio that could because, er, it apparently grew too large for their tastes. 20 people under one roof? You’re practically Ubisoft at that point. For real, though, both Diablo and Torchlight wouldn’t exist without these two, so it’s pretty wild to see them go. More on that and also Runic’s “crazy, cool, completely secret project” in the loot-ridden dungeons below.

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GoG Summer Sale Begins, Torchlight Currently Free

By Adam Smith on June 18th, 2013.

Let there be Torchlight. The ARPG’s sequel thoroughly impressed John and the original is free until June 20th as part of Good Old Games’ summer sale. There will be new deals every day until July 5th and the first day’s offerings include Alan Wake and American Nightmare for $4.48, and a massive Dungeons and Dragons pack for $21.10. That one includes Torment, Baldur’s Gate 1 & 2, Neverwinter Nights 1 & 2, and Icewind Dale 1 & 2. Whatever happened to every series at least reaching a lacklustre third part? It’s probably Valve’s fault. Remember, Torchlight is only free until the 20th, so best to download it right away.

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So Runic, What’s Next After Torchlight II?

By Nathan Grayson on September 20th, 2012.

It’s been a long road to the release of Torchlight II. Not Diablo III long, mind you, but it technically started with the original Torchlight, which didn’t even release until 2009. And all the while, there’s been Torchlight ports and constant demand for a Torchlight MMO – among other things. I wouldn’t be surprised if talk of Torchlight-branded torches, lights, and lighters crept into the conversation at some point. Point is, Runic’s been stuffing loot pinatas and shuffling dungeon tiles for quite some time now. So then, is it time for something new? I asked Runic CEO Max Schaefer as much during a recent interview (which you’ll be seeing all of soon), and he told me many things.

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Humble Rumbles Anew: PWYW Torchlight, Vessel, SPAZ

By Alec Meer on September 18th, 2012.

mmm, 2009 vintage spiders

Somehow bearing the numeral ’6′ after it, despite there having been at least 40,000 Humble Bundles by this point, the latest in the wildly successful series of pay-what-you-want indie grab-bags is go right now. Torchlight is the headliner, which is some funny timin’ what with the sequel being pretty darn close now, and it has sterling support from Rochard, Space Pirates And Zombies (aka SPAZ), Vessel and Shatter. Pay more than the average – which currently sits at around $5 – and you’ll get Dustforce too.
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Epic Loot: Torchlight Sells A Million

By John Walker on July 7th, 2011.

Runic couldn't be reached on their private yachts.

A million is a big number. For instance, if you put a million hairbrushes in a pile end to end it would reach Pluto. That’s not true, but it serves as a useful illustration for a million being a big number. Still not got it? Well, imagine a tennis ball. Now imagine a million of them. See, that’s a lot of tennis balls! Also, Torchlight has sold a million copies.

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Wot I Think: Dungeon Siege III

By Alec Meer on June 27th, 2011.

The third siege of dungeons arrived a little while back, with Obsidian taking the reins of the Gas-Powered Games-created loot’n'kill fandango. I’ve been frantically clicking my mouse button at it for the last few days – an act which I have now transmuted into some words.

First point of interest for me in any dungeon crawler: can I summon animals? Silently beating up monsters in rock corridors gets pretty lonely, after all. Also, I’m really very lazy – if there’s some companion animal doing half the damage for me I don’t need to press so many number keys. Get to it, my furry friend.

Dungeon Siege III delivers on this front, at least. My stocking-wearing gunwoman can summon a spectral hound to antagonise foes while she snipes them from afar. On top of that, one of the AI-controlled companions (only one of which you can have with you at any one time) can summon a flaming hound. It’s doggy carnage out there.
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The Human Torch: Torchlight MMO Details

By Kieron Gillen on July 1st, 2010.

We really have got our use out of this shot.

News arrives! VG247 and Shacknews are travelling across the land, spreading news that jaunty tribute blog PC Gamer has revealed a couple of choice quotes from Runic’s President Travis Baldree their new issue. The topic? The forthcoming Torchlight MMO. Key points would be “our vision is to have an MMO that plays as close to single player as we can get it.” – as in, soloable, highly paced, hordes of monsters falling before you. Interestingly, while it’ll be funded my microtransactions, Travis also admits he’ll never buy microtransaction items himself “I’m that kind of player. And the game has to be enjoyable for me, too. We don’t want our monetisation stuff to offer ways to skip the game because the game is boring.” GOOD! I HATE BORING!

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Lighting It Up: Runic Investment And Sales

By Jim Rossignol on May 18th, 2010.


Runic, the folks behind Diablo-like dungeon-crawler Torchlight – which we talked about favourably when it arrived – have done rather well for themselves. It seems that Torchlight shifted 500k copies, and set Runic up to sell a large stake of themselves to Chinese MMO-imperialists Perfect World (for $8.4m, which would buy a lot of Peggles.) All of which bodes well for the previously mooted Torchlight MMO, which Runic talked about back in 2009. It must seems like Flagship was just a bad dream… (Via Le Shack.)

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Torchlight’s Editor Is Around The Corner

By Alec Meer on November 11th, 2009.

Dunno about you, but I got pretty burned-out after a few days of psychotic grinding at Torchlight, feeling that, despite the fun I’d had, everything had gotten too samey. So the news of the impending editor, and the vast glut of moddery it promises, is good news – it hopefully means the game’s rather limited environments can be shaken up some, and we can have a broader, longer-lived experience. Ideally, one with different colours of cat too. Brown is boring!
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Euro-Words: Torchlight, Assassin’s Creed 2

By Alec Meer on November 5th, 2009.

I stole this from John's verdict. hahahahahahaahahahaha.

Back from a quasi-week in foreign climes, I return to discover Eurogamer has published some writing they recklessly hired me to write. There’s a preview of Assassin’s Creed 2, detailing what I found when I nosed at the first couple of hours of the game, and perhaps more interestingly, there’s my review of Torchlight. In it, I claim that absolutely everything Walker said it about the game here was embarrassingly wrong and that we should all fire cannonballs at his face. Or did I largely agree with him? I forget. Let’s fire cannonballs at him anyway. There was also supposed to be a preview of Avatar up there, but it has mysteriously not arrived. I’ll have a little cry until it does.

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Wot I Think: Torchlight

By John Walker on October 30th, 2009.

Strange lack of torches in the game.

Runic’s new action role-player Torchlight has occupied my week. Does their ultra-sleek and approachable dungeon crawler manage to find that sweet Diablo-shaped spot? Read on to find out wot I think.

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