Posts Tagged ‘Torment: Tides of Numenera’

inXile’s Torment Over Pause-Time or Turn-Based

Turn-based or real time with pause? This dilemma is what keeps inXile up at night. Actually ‘how are we going to spend all this money?’ is probably what keeps them up at night. But being undecided on what combat system to use for spiritual Planescape sequel Torments: Tides of Banana Split can’t help. Do they use a system similar to the Baldur’s and Planescape games of yore, where fights play out in real time but you can pause at any point to dole out orders? Or is the full tactical might of turn-based, as they’re using in Wasteland 2, the way to go?

They’ve decided to ask their 80,000-ish backers. Which means this is ON YOU. If you backed. Maybe you didn’t. In which case, blame a bunch of other people if you don’t like the outcome.
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Torment Devs On Progress, Death, Putting Story First

There is a new Torment game in development. In the year 2013. Isn’t that mad? My heart does a kind of fluttery thing every time I think about it – like butterfly or a potentially fatal circulatory condition. But at the same time, it’s a fact that’s shockingly easy to forget about. Wasteland 2 is currently siphoning away most of inXile’s attention, so mum’s been the word out of Torment: Tides of Numenerararara‘s twisted dimension. Me being the FEARLESS journalist that I am, however, I bravely got invited to inXile and – throwing caution to the wind – asked questions during my scheduled interview with studio head Brian Fargo and Torment lead Kevin Saunders. They answered every last one, probably out of fear.

Find out about the most recent developments in Torment’s story, writing, combat, very unique death mechanics, weirdness, and tons more after the break. We also end the interview by discussing the impending doom of reading and writing. It’s cheery stuff!

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Anti-Shock: Torment Now Most-Funded KS Game Ever

Welp, time to go write a list of the top-10 gaming bridges.

$4,188,927. That’s where Torment: Tides of Numenera‘s conquest of Kickstarter ground to a halt, which is pretty good considering it started off asking – nay, begging, clothed only in rags and its own waste – for a pithy $900,000. It’s also apparently pretty good in the grand scheme of every videogame ever, seeing as Torment’s now holds the record for most-funded Kickstarter game of all time. Previously, brother in spirit (and partially in flesh, given Chris Avellone’s formidable intellectual seed) Project Eternity held the top spot at $3,986,929. But enough numbers I can barely count to using my fingers, toes, and a nearby family of millipedes. Let’s delve into what this means for the game.

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Obsidian’s Avellone On Torment, KOTOR 2, Alpha Protocol

Well, it’s official: Chris Avellone has joined the Torment: Tides of Numenera team. Kickstarter’s overwhelming monetary might has pushed another old band back together again, and now this one’s ready to give belabored brain birth to another tale for the ages. And dimensions. And whatever other creative gravy giblets they can fit into their twisted turducken of a setting. But Torment’s hardly the only thing on Avellone’s increasingly busy mind, as he’s also got both Project Eternity and Wasteland 2 to worry about. Oh, and let’s not forget that exceedingly tantalizing Star Wars pitch Obsidian CEO Feargus Urquhart was so thrilled to discuss. It’s tough, then, to imagine that Avellone has even a spare second these days, but he somehow managed to shove aside a few for a chat, so we used it as wisely as humanly possible. To discuss kindly stick figure knights and giggle at bad naming jokes, of course. Also, all of the above, Avellone’s role on Torment, and what an Alpha Protocol sequel would look like in a post-Walking-Dead world. 

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And Now There’s In-Game Torment Footage, Too

Imagine this, but in mooooooooooooooooooooootion.

Back in my day, RPGs were nothing but intangible, entirely unmoving canvases for imagination. And by that, I mean yesterday. Torment: Tides of Numenerararararararararara took its first itsy bitsy widdle slime-drenched steps toward existence with a screenshot, but boy do they ever grow up fast. Now it’s moved on to a full-blown (though extremely brief) video, and before we know it, the Planescape sorta-successor will be driving, going to college, and raising its own litter of little Torment-lets. But I’m probably getting ahead of myself, because I desperately hope it’ll eventually pay my retirement home bills. However, that “eventually” just got a bit further off, as Torment’s already suffered a slight delay. Video and explanation after the break.

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The First Torment: Tides of Numenera Image

Yes, that’s the first in-engine image of Torment: Tides of Numenera. Go ahead, you can click it for full size. Pretty, ain’t it? That’s apparently “a screenshot from within the bloom”. So that’s nice.

The Torment Kickstarter has a mere three days left on it, and the poor chaps have raised a meagre $3,311,380. Perhaps give them a hand if you can spare a dollar?

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Man For Sale: Chris Avellone On Torment Kickstarter

Ooooooh pretty
Roll up roll up! We have one man for auction! Cofounder of Obsidian Entertainment, lead designer for a thing called Star Wars: Knights of the Old Republic 2, lead designer on a thing called Planescape TM: Torment. Anyone? Anyone for a designer man? You sir? You ma’am? You look a likely sort for a single player, story-driven, isometric role-playing game. Come on lady, do you like complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision? Sounds sexy doesn’t it sir. LOOK AT HIS CRANIUM. Looooooook at those sexy hands of design-orientated development skills! Well give us $3.5M and you can have him you cheeky buggers.
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Plane Sailing: Torment 2 Funded Already

Seven hours. That’s what can change the nature of a roleplaying sequel. While it always seemed relatively likely that inXile’s Torment: Tides Of Mahna Mahna would be funded, given the years of backlogged adoration for Planescape: Torment, with no actual footage on show and no Avellone involvement, I’m not sure anyone expected it to happen so quickly.
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Torment 2: What Can Source The Nature Of A Crowd?

It’s no surprise whatsoever that inXile’s PlaneScape: Torment spiritual sequel would hitch itself to the Kickstarter mast. Because, er, they always said it would. That Kickstarter is now live, live, live, as Torment: Tides of Numenera sings for its $900,000 supper for the next month or so.

Update: 15 minutes after launching, they’ve made $50,000 $70,000 already. Bloody Nora!
Update 2: Less than two hours from launch, Torment’s at over $300,000. Seems unlikely this one won’t make it, eh?
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Out Of Exile: Torment Officially Going To Kickstarter

Not pictured: the part where our mighty hero immediately turned around and ran away screaming.

As human beings with all the normal Products of the Flesh – hopes, dreams, and a single brain split between multiple bodies, inextricably intertwined via thick, ropy cords of spinal tissue – we at RPS are quite excited about inXile’s Planescape: Torment not-quite-a-sequel. It is, however, missing a couple key ingredients: 1) Planescape lead designer Chris Avellone and 2) money. So of course, inXile’s released a video of Chris Avellone explaining why you should give them money. On Kickstarter, by the way. That’s officially a thing now. Or at least, it will be very, very soon.

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