Posts Tagged ‘Torment: Tides of Numenera’

Man For Sale: Chris Avellone On Torment Kickstarter

By Cara Ellison on March 22nd, 2013.

Ooooooh pretty
Roll up roll up! We have one man for auction! Cofounder of Obsidian Entertainment, lead designer for a thing called Star Wars: Knights of the Old Republic 2, lead designer on a thing called Planescape TM: Torment. Anyone? Anyone for a designer man? You sir? You ma’am? You look a likely sort for a single player, story-driven, isometric role-playing game. Come on lady, do you like complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision? Sounds sexy doesn’t it sir. LOOK AT HIS CRANIUM. Looooooook at those sexy hands of design-orientated development skills! Well give us $3.5M and you can have him you cheeky buggers.
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Plane Sailing: Torment 2 Funded Already

By Alec Meer on March 6th, 2013.

Seven hours. That’s what can change the nature of a roleplaying sequel. While it always seemed relatively likely that inXile’s Torment: Tides Of Mahna Mahna would be funded, given the years of backlogged adoration for Planescape: Torment, with no actual footage on show and no Avellone involvement, I’m not sure anyone expected it to happen so quickly.
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Torment 2: What Can Source The Nature Of A Crowd?

By Alec Meer on March 6th, 2013.

It’s no surprise whatsoever that inXile’s PlaneScape: Torment spiritual sequel would hitch itself to the Kickstarter mast. Because, er, they always said it would. That Kickstarter is now live, live, live, as Torment: Tides of Numenera sings for its $900,000 supper for the next month or so.

Update: 15 minutes after launching, they’ve made $50,000 $70,000 already. Bloody Nora!
Update 2: Less than two hours from launch, Torment’s at over $300,000. Seems unlikely this one won’t make it, eh?
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Out Of Exile: Torment Officially Going To Kickstarter

By Nathan Grayson on March 4th, 2013.

Not pictured: the part where our mighty hero immediately turned around and ran away screaming.

As human beings with all the normal Products of the Flesh – hopes, dreams, and a single brain split between multiple bodies,¬†inextricably intertwined via thick, ropy cords of spinal tissue – we at RPS are quite excited about inXile’s Planescape: Torment not-quite-a-sequel. It is, however, missing a couple key ingredients: 1) Planescape lead designer Chris Avellone and 2) money. So of course, inXile’s released a video of Chris Avellone explaining why you should give them money. On Kickstarter, by the way. That’s officially a thing now. Or at least, it will be very, very soon.

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