If you like your videogames to include beheadings, or just to have a sheen of medieval multiplayer blood-letting, then you could do far worse than a game of Chivalry, the Kickstarted-formerly-a-mod game from Torn Banner. Those handsome devils have had quite the hit on their hands, and seek to capitalise on it with an expansion called Deadliest Warrior. Sounds a bit like reality TV, yes, but actually it’s a sort of time-and-space spanning archaic warrior toolkit, with “five new warrior classes from different lands and times, unique weapons, combat techniques, game modes, customization options, and themed battlegrounds”. Sounds hairy, and it will come out swinging on November 14th, with a closed beta for pre-orderers happening from today.
Posts Tagged ‘Torn Banner Studios’
By Jim Rossignol on October 18th, 2013.
By Nathan Grayson on September 19th, 2013.
Gaming’s had something of a love affair with vikings as of late, although the history books rarely mention dragon-felling shouts or horns and robotic embodiments of eternal night. This is, I imagine, in part due to the fact that those things are entirely fictional. Vikings, however, had hopes and dreams and pikes proudly bearing the festering heads of their enemies just like the rest of us. They were real, and – as Chivalry: The Deadliest Warrior hopes to demonstrate – some of them were total jerkstores. Feast your eyes on a trailer below, but probably watch your neck as well. It is how your head stays attached to your body, and these vikings very much object to that arrangement.
By Nathan Grayson on August 23rd, 2013.
Yes, a first-person medieval combat game with loose roots in actual history has teamed with the enriching, life-fulfilling network that’s given us hits like Bar Rescue, Manswers, Hooters Swimsuit Pageant, and ugh I can’t even look at its website anymore. The reason? Well, it makes slightly more sense than you’re probably expecting. Spike also lacquers its barbs with a program called Deadliest Warrior that’s – wait for it – often centered on medieval combat and has incredibly loose roots in actual history. Basically, it pits one type of fighter against another they’d have never actually faced in a million years and has them duke it out in hypothetical combat. And now, that’s more or less what Chivalry: Medieval Warfare is doing as well.
By Nathan Grayson on February 15th, 2013.
It is Friday. Very little is happening, because that’s how Fridays work. But there’s a reason for that: everyone’s exhausted. It’s been a long week of whatever it is you actually do, and while you’re normally some grand mover-and-shaker or titan of industry, today you’re almost out of steam. You need something to help you make it through the next few hours. Just a little something. Let’s call it a pick-me-up. Yes, actually, let’s definitely call it that, because this Chivalry video involves armored men being plucked from terra firma’s loamy embrace and rocketed screaming into the sky against their wills. Literally screaming. If you don’t laugh yourself to the point of wheezing purple pain, you’re a better person than me.
By Jim Rossignol on February 1st, 2013.
We love a bit of Torn Banner’s elegant game of violent multiplayer dismemberment, Chivalry: Medieval Warfare, and that romance is made all the sweeter by the gifts it keeps bestowing upon us. The first content update, which has now arrived, brings new game modes, and their relevant maps, as well as a bunch of new environments for the existing game. (And frankly, they look gorgeous.) Then there are new weapons, and a bunch of game tweaks, from being able to swing your weapon differently, to blood splatters on the ground. It’s a wealth of bonus stuff for those of you awash in the unattached parts of your digital enemies.
Get your eyes plucked out as a warning to other games by the latest trailer, below.
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By Nathan Grayson on January 25th, 2013.
Chivalry‘s not dead. Actually, it’s doing very well, I have heard. Adam had quite the time with it at launch, and Torn Banner’s promised so many free updates that, eventually, I imagine we’ll see medieval knights obtain trusty steeds, and then trade those steeds for rideable rockets. So yes, it’s probably about time you give it a go. But how? I bet it’s impossible. You should probably just give up. No wait! My mistake. It’s actually the easiest thing ever. Chivalry’s free on Steam this weekend, you see, so the ancient art of horrifically violent trash can battling is just a download away.
By Jim Rossignol on November 23rd, 2012.
Limb-lopping sword ‘em up Chivalry: Medieval Warfare rather impressed Adam, and it seems like it’s been popular with you guys, too, because Torn Banner are toasting their success with a new patch, a Q&A video (below) and the promise of free updates for the game in the near future, fleshing out things like spectator mode. Relatedly, they’re talking about pushing towards e-sports support, even. The patch already did a lot of work with the issues people had raised, and you can see the the full patch notes here.
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By Adam Smith on October 25th, 2012.
Chivalry: Medieval Warfare is an extremely violent pageant of limb-lopping, a first-person deathmatch game as bloody as any I’ve ever played. For several days now I have carved my way through the ranks of my enemies and now, upon this scroll, I do declare that this is Wot I Think(eth).
By Nathan Grayson on October 17th, 2012.
And also an arm. And a leg. And a head, if you’re feeling especially generous/decapitated. Chivalry: Medieval Warfare, Torn Banner’s claimant to the suddenly contested online thwack ‘n’ slash throne, is now riding onto the battlefield. And by the looks of things, it means business. And by “means business,” I mean wow. I’ve been enjoying War of the Roses despite a number of flaws, but I might give it a break this evening to stare intently as Chivalry’s download bar fills up on Steam. I’m exaggerating, of course, but it really does look quite impressive. Peruse the limb-severing carnage with your eyeballs – which are hopefully still attached to your body in some form or another – after the break.
By Adam Smith on September 21st, 2012.
I had a jolly good time with Chivalry when I played it at Gamescom. In fact, I intended to write more about the siege I participated in, pouring boiling oil onto bots and firing a ballista with such unerring accuracy that men were affixed to castle walls in a most entertaining fashion. Then, as so often happens, something else distracted me. The release date for the multiplayer medieval murderfest is now set for October 16th and I’m hoping to rally the troops before then, leading the brave knights of RPS into combat and then giggling as they flop about on the floor entirely bereft of limbs. The combat is surprisingly tactical, which this gloriously violent trailer doesn’t particularly care to demonstrate.
By Adam Smith on August 20th, 2012.
A rare post, this, as I write about a Kickstarter project for a game that I’ve already played. Chivalry was at Gamescom and I chivalled the heck out of it. A multiplayer medieval combat game, with arenas, sieges, burning villages and brutal yet Pythonesque decapitation and dismemberment, it’s quite spectacular. With its origins in a Source mod, the game is almost ready for release but Kickstarter is being used as a way to implement pre-orders and early access, as well as helping the development team to pay off the debts that have accrued over the years. I’ll have a full preview soon (short version: the most fun I’ve ever had with a poleaxe) but for now, watch the video then the devblog below, and read about my two favourite chivalric experiences.