Total War: Arena reminds me of Magicka: Wizard Wars, a game that I’m extremely fond of. Wizard Wars took the chaotic elemental combos of Magicka and directed them into a team-based multiplayer showdown. If it had simply been a team deathmatch iteration of Arrowhead’s original concept though, it wouldn’t have captured my attention for quite as long as it did. Arena strikes a similar chord because it presents one aspect of Total War intelligently re-imagined as a short-form multiplayer game that hasn’t forgotten its strategic roots. After an hour of play, I’m eager for more.