Posts Tagged ‘Total-War’

The Gaul Of It: Total War: Rome 2 Expansion Announced

By Graham Smith on December 2nd, 2013.

Asterix is going to punch this guy so hard.

Total War: Rome 2 made Adam hesitate, then point his thumb skywards, celebrating the game’s victories in spite of its bugs. Developers Creative Assembly have spent the time since working hard on patches to resolve some the most troublesome bugs and AI follies, but now seem ready to turn their attention towards larger conquests. Caeser in Gaul has just been announced, and it’s the first campaign expansion for the game. It has a new campaign map, new factions and units, all that stuff.

Come look at the screenshots. Come see how the little men fight.
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Total War: Rome 2 Patches Fix Bugs, Add Steam Workshop

By Graham Smith on October 21st, 2013.

Angry Total War forumites, yesterday.

When Total War: Rome 2 entered the gladiatorial arena of Adam’s Wot I Think, he found it easy to love, but knocked it to its knees for its crashes, bugs and AI idiosyncrasies. A portion of the audience have been calling for its thumbs-down slaughter ever since.

Creative Assembly have spent the time since release putting the game through a series of training montages, so that it might rise and fight again. Last Friday’s update combined dozens of new tweaks and fixes with a new faction and Steam Workshop support.
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Let’s Talk (And Play) Rome II Multiplayer

By Ben Barrett on August 22nd, 2013.

The Youtube generation has a lot to answer for. We used to call these “Gameplay Trailers” but now those hip young kids have their “Let’s Plays” and their “unboxing vids” and the ancient golems of PR, marketing and development are racing to catch up. Creative Assembley’s latest Rome II effort has two rad fellows spitting rhymes (disclaimer: may not contain rhymes) and throwing info about new features in the strategy sequel. Then they realise what we’re all here for and get down to proxy-beating on one another via the medium of tiny digital men. Onward, to glory!

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He Comes: Rome II Hannibal Trailer

By Ben Barrett on August 2nd, 2013.

It’s all been a little historical on RPS of late, what with bringing you not only Adam’s ginormahuge and historically important hands-on feature for Creative Assembly’s Rome II, but also the latest trailer from the depths of… wherever makes Rome II trailers.

Lo, it introduces the legendary Hannibal Barca by way of debate in a Roman council on his next move in the on-going war. Take a look beneath, like an archaeologist of fun times.

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Hands On: Total War – Rome II

By Adam Smith on August 1st, 2013.

Sit me in front of a solid strategy game for a few hours and I’ll ask you to give me a few hours more. I visited Rome recently to play Total War: Rome II. It’s not that Total War games live in Rome, but it was an amusingly appropriate location to host what appeared to be 99% of Europe’s gaming press. After two hours with the game and half an hour talking to the developers, I packed my bags and went to sit in a hotel, wishing that I had those few hours more. Thankfully, after the trip I received a preview code, so two hours turned into many. As a lapsed admirer of the series, I waited for Rome to suck me back in.

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Rome II Will Conquer 35 GB Of Your Hard Drive

By Adam Smith on June 28th, 2013.

Creative Assembly need to tell you something. The Horsham-based developer has been trying to let the world know how large Total War: Rome II is for ages now, showing off its enormous battlefields, the thousands of men rushing around the place, the naval units that lurk offshore. The elephants. Having played the game myself at Rezzed, I can confirm that the wars do appear to be total, stretching from one exquisitely rendered horizon to the other. To communicate and celebrate the game’s grand proportions, another of those massive screenshots has appeared, showing a ruckus down by the Nile. Oh, and the hefty system specs have been confirmed. 35 GB of HD space is probably around a megabyte per elephant.

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Brawl Me Maybe – Total War Battles: Shogun On PC

By Nathan Grayson on August 30th, 2012.

Because 'A Smaller But No Less Important Portion Of A War' wasn't quite as catchy of a title.

The Total War series is about armies the size of small countries crashing into each other, resulting in a deafening cacophony of clangs, ka-booms, ooooos, and ahhhhhs. It’s rather big, is what I’m saying. Small things, meanwhile, have not generally been known to create deafening cacophonies – well, aside from maybe babies or this terrifying breed of disarmingly adorable fox, neither of which are often featured in war. And yet, the iPhone – certainly a small thing if I’ve ever seen one – managed to play host to a rather solid re-imagining of Total War. But how? Well, Total War Battles: Shogun is on Steam now, beckoning you to find out with its sultry Japanese war screams.

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Not Just More Of The Samurai: Shogun 2 Has Saints Row

By Richard Cobbett on July 27th, 2012.

Pull the other one, we've got bells on!
That’s as in “A Row With Saints”, of course. You won’t see Johnny Gat downing a beer with Musashi in the new Total War: Shogun 2: Saints and Heroes Elite Unit Pack, as much as that would shake things up. Nor are there any latex nuns, unless they’re just hiding.

With this DLC pack, you will however get the likes of Tadakatsu’s Tetsubo Warriors (“As strong as Oni”), Hanzo’s Shadows (“Can climb walls very fast”), Gozen’s Hime Heroines (“Excellent morale”) and The Spears of Shizugatake (“Vulnerable to Yari and Naginata”) fighting for you on the battlefield. There may even be a trailer to show off what this looks like…

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Rezzed Announces Talk Of The Future Of Total War

By John Walker on May 30th, 2012.

I choose to pronounce it REZ-ZED.

Rezzed, the first PC and indie games show this 6th and 7th July, is adding more and more reasons to make sure you’re there. As if knowing that we’ll be there isn’t enough, last week we revealed that Borderlands 2 will be playable, along with a sweet demo of XCOM: Enemy Unknown to watch. And now we can tell you that Creative Assembly will be there to talk about the future of Total War.

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Beckham: Total War

By Alec Meer on May 19th, 2010.

Well, if only. Legions of squeaky-voiced footballers showing their crass tattoos to each other and trying to force their (allegedly) botoxed faces into threatening scowls… Someone mod that for me. Please. What is happening is that the Creative Assembly, best known for making splendid strategy games with colons in the title, are trying their hand at making a sports game. Back of the net…
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A Grander Armée: Napoleon: Total War Announced

By Kieron Gillen on August 19th, 2009.

You can say many things about CA, but they take the best fucking screenshots.

Sadly, there’s no room for a “Aren’t You A Little Short For A Dictator?” gag in the subject line. C’est la vie, as Napoleon might have said with a Gallic flourish. News breaks from the European Land-Mass Videogameisual Show that – as perhaps expected – Creative Assembly are adding using the tiny tyrant as their next step on from Empire: Total War. CA’s interview with IGN is about the only information in the public sphere which isn’t in the press release, their site gubbins or the trailer. You’ll find all of them, for your convenience, beneath the cut.
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Link Bundle, You Should Play Dyson Again

By Jim Rossignol on February 4th, 2009.


It’s been an astonishingly busy few weeks and I’ve neglected to mention a few bits and pieces of work that fell outside the RPS net. One such was this mini-history of the Total War games, which ends with a little clue from developer Mike Brunton as to where the Creative Assembly team might go after Empire. Oh, and my review of Empire: Total War will be in the next PC Gamer UK. A world first, and all that.

Elsewhere, I’ve played through all the IGF Grand Prize finalist games, and written some impressions over here. Blueberry Garden is wonderful, but my favourite by far is Dyson, which we posted about last summer, but which has progressed somewhat since then and will hopefully go even further. The new v1.08 build is definitely worth a look. So, so relaxing. Mmm.

Also: I’ll have more Planetside War news tomorrow. It looks like there’s some kind of special event in the works, and a big push from this weekend. 8pm GMT Saturday Join us!

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Empire: Total War, An Interview

By Jim Rossignol on October 13th, 2008.


Not all empires are built in intergalactic space, you know. Some are built in history, and that’s the subject of this latest interview: matters pertaining to the latest strategic behemoth from the British studio, Creative Assembly. We chart some of the major differences between this and previous games, with particular attention paid to the turn-based campaign map and the radical changes brought about by the new game’s battle engine. Crucially, Empire: Total War drags the Total War series a couple of centuries closer to the modern age. The 18th century setting is one of ranked, musket-heavy land armies, rip-roaring sea battles, complex revolutionary politics, and colonial ambition. It’s these two elements, as well as a desire to reflect some of the social changes (hiring generals rather than relying on hereditary feudal heirs, for example) of the 18th century, that motivate the designs implemented by Creative Assembly’s lead on the project, James Russell. We were lucky enough to be able to put some questions to Russell. You can read his rather detailed responses below.
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