Posts Tagged ‘Total-War’

Let’s Talk (And Play) Rome II Multiplayer

The Youtube generation has a lot to answer for. We used to call these “Gameplay Trailers” but now those hip young kids have their “Let’s Plays” and their “unboxing vids” and the ancient golems of PR, marketing and development are racing to catch up. Creative Assembley’s latest Rome II effort has two rad fellows spitting rhymes (disclaimer: may not contain rhymes) and throwing info about new features in the strategy sequel. Then they realise what we’re all here for and get down to proxy-beating on one another via the medium of tiny digital men. Onward, to glory!

Read the rest of this entry »

, , , , .

26 Comments »

He Comes: Rome II Hannibal Trailer

It’s all been a little historical on RPS of late, what with bringing you not only Adam’s ginormahuge and historically important hands-on feature for Creative Assembly’s Rome II, but also the latest trailer from the depths of… wherever makes Rome II trailers.

Lo, it introduces the legendary Hannibal Barca by way of debate in a Roman council on his next move in the on-going war. Take a look beneath, like an archaeologist of fun times.

Read the rest of this entry »

, , .

64 Comments »

Hands On: Total War – Rome II

Sit me in front of a solid strategy game for a few hours and I’ll ask you to give me a few hours more. I visited Rome recently to play Total War: Rome II. It’s not that Total War games live in Rome, but it was an amusingly appropriate location to host what appeared to be 99% of Europe’s gaming press. After two hours with the game and half an hour talking to the developers, I packed my bags and went to sit in a hotel, wishing that I had those few hours more. Thankfully, after the trip I received a preview code, so two hours turned into many. As a lapsed admirer of the series, I waited for Rome to suck me back in.

Read the rest of this entry »

, , , , , .

103 Comments »

Rome II Will Conquer 35 GB Of Your Hard Drive

Creative Assembly need to tell you something. The Horsham-based developer has been trying to let the world know how large Total War: Rome II is for ages now, showing off its enormous battlefields, the thousands of men rushing around the place, the naval units that lurk offshore. The elephants. Having played the game myself at Rezzed, I can confirm that the wars do appear to be total, stretching from one exquisitely rendered horizon to the other. To communicate and celebrate the game’s grand proportions, another of those massive screenshots has appeared, showing a ruckus down by the Nile. Oh, and the hefty system specs have been confirmed. 35 GB of HD space is probably around a megabyte per elephant.

Read the rest of this entry »

, , , .

81 Comments »

Brawl Me Maybe – Total War Battles: Shogun On PC

Because 'A Smaller But No Less Important Portion Of A War' wasn't quite as catchy of a title.

The Total War series is about armies the size of small countries crashing into each other, resulting in a deafening cacophony of clangs, ka-booms, ooooos, and ahhhhhs. It’s rather big, is what I’m saying. Small things, meanwhile, have not generally been known to create deafening cacophonies – well, aside from maybe babies or this terrifying breed of disarmingly adorable fox, neither of which are often featured in war. And yet, the iPhone – certainly a small thing if I’ve ever seen one – managed to play host to a rather solid re-imagining of Total War. But how? Well, Total War Battles: Shogun is on Steam now, beckoning you to find out with its sultry Japanese war screams.

Read the rest of this entry »

, , , .

26 Comments »

Not Just More Of The Samurai: Shogun 2 Has Saints Row

Pull the other one, we've got bells on!
That’s as in “A Row With Saints”, of course. You won’t see Johnny Gat downing a beer with Musashi in the new Total War: Shogun 2: Saints and Heroes Elite Unit Pack, as much as that would shake things up. Nor are there any latex nuns, unless they’re just hiding.

With this DLC pack, you will however get the likes of Tadakatsu’s Tetsubo Warriors (“As strong as Oni”), Hanzo’s Shadows (“Can climb walls very fast”), Gozen’s Hime Heroines (“Excellent morale”) and The Spears of Shizugatake (“Vulnerable to Yari and Naginata”) fighting for you on the battlefield. There may even be a trailer to show off what this looks like…

Read the rest of this entry »

, , .

35 Comments »

Rezzed Announces Talk Of The Future Of Total War

I choose to pronounce it REZ-ZED.

Rezzed, the first PC and indie games show this 6th and 7th July, is adding more and more reasons to make sure you’re there. As if knowing that we’ll be there isn’t enough, last week we revealed that Borderlands 2 will be playable, along with a sweet demo of XCOM: Enemy Unknown to watch. And now we can tell you that Creative Assembly will be there to talk about the future of Total War.

Read the rest of this entry »

, , , .

32 Comments »

Beckham: Total War

Well, if only. Legions of squeaky-voiced footballers showing their crass tattoos to each other and trying to force their (allegedly) botoxed faces into threatening scowls… Someone mod that for me. Please. What is happening is that the Creative Assembly, best known for making splendid strategy games with colons in the title, are trying their hand at making a sports game. Back of the net…
Read the rest of this entry »

, .

40 Comments »

A Grander Armée: Napoleon: Total War Announced

You can say many things about CA, but they take the best fucking screenshots.

Sadly, there’s no room for a “Aren’t You A Little Short For A Dictator?” gag in the subject line. C’est la vie, as Napoleon might have said with a Gallic flourish. News breaks from the European Land-Mass Videogameisual Show that – as perhaps expected – Creative Assembly are adding using the tiny tyrant as their next step on from Empire: Total War. CA’s interview with IGN is about the only information in the public sphere which isn’t in the press release, their site gubbins or the trailer. You’ll find all of them, for your convenience, beneath the cut.
Read the rest of this entry »

, , , .

118 Comments »

Link Bundle, You Should Play Dyson Again


It’s been an astonishingly busy few weeks and I’ve neglected to mention a few bits and pieces of work that fell outside the RPS net. One such was this mini-history of the Total War games, which ends with a little clue from developer Mike Brunton as to where the Creative Assembly team might go after Empire. Oh, and my review of Empire: Total War will be in the next PC Gamer UK. A world first, and all that.

Elsewhere, I’ve played through all the IGF Grand Prize finalist games, and written some impressions over here. Blueberry Garden is wonderful, but my favourite by far is Dyson, which we posted about last summer, but which has progressed somewhat since then and will hopefully go even further. The new v1.08 build is definitely worth a look. So, so relaxing. Mmm.

Also: I’ll have more Planetside War news tomorrow. It looks like there’s some kind of special event in the works, and a big push from this weekend. 8pm GMT Saturday Join us!

, , , .

29 Comments »

Empire: Total War, An Interview


Not all empires are built in intergalactic space, you know. Some are built in history, and that’s the subject of this latest interview: matters pertaining to the latest strategic behemoth from the British studio, Creative Assembly. We chart some of the major differences between this and previous games, with particular attention paid to the turn-based campaign map and the radical changes brought about by the new game’s battle engine. Crucially, Empire: Total War drags the Total War series a couple of centuries closer to the modern age. The 18th century setting is one of ranked, musket-heavy land armies, rip-roaring sea battles, complex revolutionary politics, and colonial ambition. It’s these two elements, as well as a desire to reflect some of the social changes (hiring generals rather than relying on hereditary feudal heirs, for example) of the 18th century, that motivate the designs implemented by Creative Assembly’s lead on the project, James Russell. We were lucky enough to be able to put some questions to Russell. You can read his rather detailed responses below.
Read the rest of this entry »

, , , , .

84 Comments »

Empire: Total War: Land Battles Trailer


Oh boy, this is the big one for strategy types. The land battles trailer for Empire: Total War shows those 18th century musketeers in action, with the ultra-detailed new battle maps that allow proper use of terrain, and of buildings. The game is coming up in February 2009 and I’m already writing off most of the month’s potential productivity… We should have more detailed info on the game for you soon.

Read the rest of this entry »

, , .

63 Comments »

Games for 2008: Empire: Total War

Pewpew!
Creative Assembly’s Total War strategy series seemed like an anomaly when Shogun turned up in the summer of 2000, but now it seems like one of the defining PC games. While the previous generations have focused on ancient or Medieval battlefield combat, with a touch of castle-cribbing, Empire is set to deliver something a little more modern: the European Wars that centered on Imperial France and the adventures of hyper-aggressive pipsqueak Napoleon Blownapart.

That means there are some pretty crucial differences in how those massed brawls play out – there’s a world of muskets out there. But there;s something even more impressive to consider in your Empire building: ships. The Battle Of Trafalgar (which was basically the Britain’s finest hour pre-World War II) is just around the corner…
Read the rest of this entry »

, , , .

55 Comments »