Posts Tagged ‘Tower Defence’

Terry Defence: Freaking Meatbags Makes Humans Useful

By Alice O'Connor on May 2nd, 2014.

Not pictured: Terry.

Anyone who’s been given professional authority over a human being can tell you they’re awful. Humans are lazy, stupid, and biologically inferior. Freaking Meatbags knows how to whip them into shape. With so much mining to do, it’s only sensible to forcefully improve the feckless meatbags with science, and it’ll probably make them more useful in fending off all these robot attacks too. Freaking Meatbags is a RTS-tower defence-arena shooter-hybrid sort of a game, see.

Come see in a new trailer developers Wild Factor have dropped ahead of the game’s Steam Early Access release later this month.

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Reverse-Tower Offence: Anomaly Gets Defensive

By Alice O'Connor on April 4th, 2014.

Reverse-reverse-tower defence

DotA burst forth from the Warcraft III mod scene with a mighty roar and a shower of blood, each drop growing into another independent MOBA, but tower defence games were a more creeping success. Oh sure, they’d been around before, but they bred madly in that weird environment then escaped into the wild. And, much like DotA, what’s followed has never really strayed far from the original formula. 11 Bit Studios played with flipping it in Anomaly: Warzone Earth, controlling soldiers fighting through alien fortifications, but couldn’t resist the lure of tower defence forever.

Its newly-announced Anomaly Defenders is a reverse-tower offence (or a reverse-reverse-tower defence) with the radical idea of building static defences to ward off advancing enemies.

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Rush For Glory Offers Traditional Tower Defending

By John Walker on February 10th, 2014.

I’ve got a new twist on the tower defence genre. You don’t have a thing you’re defending, and there are no attacking waves against whom you must set traps and turrets, and there are no towers, and it’s a third-person action game because those are fun and the PC is woefully lacking in them. Rush For Glory, meanwhile, is a tower defence game.

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McDownload McDroid’s McDemo

By Alec Meer on February 5th, 2013.

Not to be confused with its Aberdeenshire cousin MacDroid

Remember McDroid? A super-cheerful action-strategy, tower defencey thing which seems to exist purely so people can have a good time. It’s been available to buy as fairly content-rich beta for a little while now (full release happens this Spring), and is also doing the Steam Greenlight community lapdance at the moment, so if you’re undecided about taking action on either of those, you should probably play the demo.
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Wot I Think: Fieldrunners 2

By Alec Meer on January 17th, 2013.

Fieldrunners 2 is a classical tower defence game, originally for iPhones and iPads and now converted to PC. Is this game of marching men, upgradeable turrets and maze-building as perfunctory as the PC adaptation of its predecessor? Is it as gloriously silly as it looks? Is seeing a picture of a little guy with his face covered by his oversized helmet still funny the five hundredth time around? March onwards to find out.
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Hours Of Towers: Defender’s Quest

By Adam Smith on January 24th, 2012.

I love a good overworld

I woke up extremely early this morning, intending to have a substantial breakfast, catch up on the news and slowly ease myself into the day, but then I found a note I’d written in the far-off land of 2011 on which I had scrawled: “Remember to check when Defender’s Quest releases”. The demo’s entertaining blend of story, levelling and tower defense strategy was far more time-devouring than I ever expected it to be and when the intended release date passed, I was determined to make sure I didn’t miss the eventual launch. Then I did miss it, although not by much. If you haven’t already tried it, the demo runs in a browser, and is both substantial and convincing. As for the rest…

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Planeturret Defense Force: Commander

By Adam Smith on January 6th, 2012.

Commander. Not the most inspiring title in the world, to be sure, but there’s a charming little game hiding behind it. A tower defence game without any towers, Commander plops you in the seat of a ship, zipping about from planet to planet and dropping various sorts of turret on the surface, ready to blast any incoming threat. Those turrets must be enormous and probably bring down property prices in the area, stretching out into space as they do, but they get the job done. The game’s still in alpha but there’s a demo available on Desura, as well as an option to pay £2.99 for this and future releases. See video below.

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Den Defence: Assassin’s Creed Revelations

By Adam Smith on October 28th, 2011.

That's not a glowing scif- plot device, it's barrier placement

Assassins love their dens almost as much as foxes love theirs. It’s where they hang out, sharpening their knives and polishing their coins, so it’s hardly surprising that when gangs of angry Templars start storming those dens, trying to dull the knives and mar the coins, the assassins are having none of it. Admittedly, it’s a little surprising that there appears to be a tower defence minigame simulating those myriad historical moments in Assassin’s Creed Revelations. We can now add magically barricading streets and commanding troops to the list of things parkour-killers are capable of. What next? I say fishing and basketball.

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Productivity = Gone: Defender’s Quest

By Andrew Smee on October 11th, 2011.

Zombies who queue: politeness is its own reward.

Oh no. It’s happened again. I’ve started playing a Tower Defence game. My email inbox and To Do list are not going to be happy, because out goes any sense of doing any work today in favour of upgrading and recharging and next wave and circle placement and what’s this? It’s got an RPG-based levelling up your party metagame? That’s it. I’m done for.

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Playing For Keeps: Dungeon Defenders

By Adam Smith on September 21st, 2011.

Are dungeons more worthy of defending than towers?

Diablo 3 wasn’t quite as shiny and pony-strewn as some people were expecting, so it’s making this place seem a little grim and gothic at the moment. Time for something incredibly colourful and chaotic. So here are two developer diaries for upcoming 4 player co-op tower defence action RPG Dungeon Defenders. Not my description, but the description of developers Trendy Entertainment. There’s a LOT going on in these videos, the first one in particular, and I’m not sure I caught everything first time through. I did get a Torchlight meets Magicka vibe, although without the sadistic unfortunate friendly fire of Magicka and with an added build phase. Take a look.

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Orcs Must Die’s Magic Interactive Video

By Adam Smith on September 16th, 2011.

Guess what those orcs are going to do?

Robot Entertainment seem to realise that if they’re going to tell us that Orcs Must Die, they damn well better give us plenty of ways to make that happen. They could have gone a different route and cast the player as the orcs pipe-smoking bowler-hatted defendant. Press the left mouse button to say, “Must they though, gentlemen of the court? Must they really?” Instead, they’ve just laden their tower defence type game with all manner of traps and have decided to show some of the various ways that orcs will die in this enjoyable interactive trailer. It’s like playing Heavy Rain but with green humanoids instead of red herrings.

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Not Army Men: Toy Soldiers

By Alec Meer on March 9th, 2011.

100% historically accurate, yes?

If there’s one thing I’m forever hungry for, it’s hi-gloss tower defence games. If there’s one thing I seem to find surprisingly little of on PC, it’s hi-gloss tower defence games. Toy Soldiers was an XBLA hit (selling 500,000 copies) last year, and apparently rightly so – it’s a remix of the oft-repeated formula, with the very notable tweaks of direct unit control, megasplodes and a World War 1 setting. Howitzers, tanks, biplanes – these are yours to assume command of as you attempt to keep the dastardly Foreigns from your door. As is a joyously growing trend of late (see Cthulhu saves the world) it’s now on its way to PC.

64 seconds that will (probably) make you want to play it are below.
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Home Invasion: Family Defense

By Alec Meer on November 19th, 2010.

Don’t like tower defence games? Then bugger off. Go on, right over there. No, further. Further. Further. Further. Further. Further. Further.

There you go. You’re now far enough away to safely move onto the next post that does interest you and thus not pollute this one with claptrap like ‘meh’ and ‘oh god not another one of these.’ I love TD, and I love this. Family Defense III is a Famicom-styled browser game, starring fantasy characters instead of towers. Build things, kill things, upgrade things, kill more things: you probably know the drill. So much so that the fact it’s in Japanese shouldn’t be a huge impediment to playing it.

I’ve embedded it below for lazies, but as a) it breaks out of the site’s template a bit and b) game-makers always deserve direct hits, you should go play this impossibly charming strategy game in its original home here.
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