Posts Tagged ‘TowerClimb’

Upward Spelunking: TowerClimb

Back in 2012, I stumbled across a game called TowerClimb [official site]. It had already been in development for a couple of years and, at the time, a beta had been made available to anyone able and willing to cough up five dollars. That payment entitled the purchaser to a copy of the finished game when it was ready for release. Yesterday, TowerClimb arrived on Steam and although I’d forgotten the name, I remembered the game within a minute of playing. Its randomised vertical levels are as unpredictable and varied as I remember.

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Falling From The Top Of The World: TowerClimb

Spikes...why'd it have to be spikes?

Cheerfully described as a “roguelike platformer”, TowerClimb is like Spelunky in reverse, although that’s not to imply it’s a copycat. It’s a compliment, and also the quickest way I can think of to describe TowerClimb’s abundance of style and the smartness of its execution. Currently in beta, the game throws the amusingly named stalwarts (Walter is my greatest climber) at the bottom of a randomly generated tower, filled with dangers ranging from the disjointed architecture itself to giant rats and bats. Jumping, climbing, hanging, fleeing – all are integral but the main thing to be done is to die. Paying $5 now provides immediate beta access and a copy of the game once it’s deemed ready for a full release. A trailer and more thoughts lie broken on the cold, hard floor below.

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