Posts Tagged ‘TowerFall’

A Game And A Chat: GDC BFFCast Day 4/#1ReasonToBe

By Nathan Grayson on March 21st, 2014.

Hello, roving pile of RPS readers. Have you seen GDC day three laying about? I appear to have misplaced it. Or perhaps I am Gabe Newell, and I simply willed the number three out of existence or at least ignored it until it got bored and went away. Regardless, we’ve returned in style for day four, by which I mean we gracelessly crammed as many interesting humans onto John’s hotel bed as possible. This time around guests include Ashly and Anthony Burch of Hey Ash Whatcha Playin/Borderlands/infinity other things fame, Towerfall creator Matt Thorson, ever-handsome journo/Maia writer Paul Dean, Harmonix vet and Fire Hose talky man Sean Baptiste, and more still. They join John, Hayden, and I to discuss GDC’s overwhelmingly powerful #1ReasonToBe panel, the equally impactful Lost Levels “unconference,” the creeping toll constant layoffs are taking on the gaming industry, the new Arrowhead-developed Gauntlet game, the absurdly delightful Night In The Woods, and tons more. This is quite an episode! Tune in below. 

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Towerfall Ascension Ascends (By Which I Mean It’s Out Now)

By Graham Smith on March 12th, 2014.

Who would have guessed games would still look this amazing?

One day, all our jobs will crowdsourced into non-existence. For now, it’s just Steam Reviews doing it to the likes of me. For example, on the Steam page for Towerfall: Ascension, one Eric Raue writes that it is, “a masterclass example of intentional game design. Nothing feels out of place or missing. The controls and pacing have been fine tuned to create the best possible experience.” There’s no truer statement to be written about the local multiplayer 2D arrow-shooter.

There are only equally as true statements. Like “Towerfall: Ascension is out now” and “there’s an animated launch trailer below.”
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Keen Arrow: Towerfall Lands March 11

By Adam Smith on February 21st, 2014.

The gleeful multiplayer exploits of Towerfall have long been the best (and perhaps) only reason to own the US Marine Corps sponsored Oorah! console. When we heard that a PC version was coming, with oodles of new features, I refused to be excited. I expected the newly colonised Towerfall: Ascension to show its face at shady conventions and to be passed around on sleek USB sticks at exclusive awards shows like Nidhogg before it. As the trailer below admirably demonstrates, Towerfall looks absolutely brilliant – a slapstick Spelunky deathmatch. The good news is that you won’t have to be in with the in crowd to play it. It’s out on March 11th. You will need friends though because multiplayer is local only, with no online support.

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TowerFall Ascension Bringing Co-op, New Everything To PC

By Nathan Grayson on November 16th, 2013.

That's they get for bringing a bow-and-arrow to an explosives and magic and wizards and cave fight.

True story: during IndieCade, I walked past Ouya’s tent, and a good 50 percent of it was taken up by massive TowerFall stations. They were facing out of the tent, obscuring the remainder of the tarnished wondercube’s lineup like some massive fun planet eclipsing a dying sun. The metaphor for the state of the platform, as you can probably tell from that simile, was palpable. But it’s OK because everything’s still amazing on PC, and we’re getting the biggest, best version TowerFall has to offer (along with PS4 or whatever I guess). TowerFall Ascension will offer a new co-op quest mode, 50 new levels, and countless new items. Sorry Ouya. Maybe don’t try to prevent huge audiences of people from playing games next time. Karma and all that.

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Oh Yeah, TowerFall On The PC In January

By Craig Pearson on October 10th, 2013.


Android-based consoleface Ouya (pronounced ‘what?’) scooped up at least one game that everyone wanted to play, the multiplayer archery action game Towerfall. We’ve known for a while that it would be coming to the PC, and it was expected to flop onto it sometime in 2013. Well lo and behold, it slipped. That’s what you get for climbing towers, bucko. Did you not learn anything from Season One, Episode One of Game Of Thrones? At least it’s not moved too far along on the release axis, with the developer tentatively aiming at a January 2014 release date. As long as he manages to squeeze in the extras he’s planning.
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Tower-Full: TowerFall PC Getting Full Single-Player Mode

By Nathan Grayson on July 31st, 2013.

Awwww, that one's wearing a little coat.

Ouya darling TowerFall is coming to PC! What could possibly be better? An infinitely respawning tray of cookies – a cookie closet, if you will? A genie whose only job is to grant everybody’s wish for more wishes? An entire, fully functional TowerFall-themed tower as a pre-order bonus? No. The answer is a fleshed out single-player mode. That is the most exciting thing of all. The cookie tray is a close second, though. And the genie was a trick question because it is invariably evil.

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OOO YEAH: Ouya Hit TowerFall Coming To PC

By Nathan Grayson on July 19th, 2013.

Or maybe they're all holding tiny little croissants

The Ouya has games! Some. More than one, I’m pretty sure. People have told me this, and I believe them because why would everyone be lying to me about everything in an attempt to hide the fact that my reality is a wilting cardboard construct and nobody loves me. So TowerFall. It’s apparently the mighty bow-and-arrow godking of Ouya mountain, what with its mix of hop ‘n’ bop brawling shenanigans, item-littered levels, and Robin-Hood-worthy pointy-stick-hurling antics. Unfortunately, it launched as an Ouya exclusive, and there was no hope for an unbearable not-even-a-month-long span. But now, developer Matt Thorson has announced that PC will soon join the fray – with “a ton” of new content, no less.

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