Posts Tagged ‘Trackmania 2: Canyon’

Trackmania 2, Now With More Toilets

By Alec Meer on December 16th, 2011.

What a load of crap

I can’t say I stuck with Trackmania 2: Canyon because I, uh, didn’t stick with Trackmania 2: Canyon. It was fine! But it was also basically doing the same thing as I’ve been doing in a half-decade of preceding Trackmania games, except with prettier graphics, no choice of cars and a mad menu system. Others have stuck with it, however, and have been making the very best of its most impressive feature: the track-builder tool. While the below video is, realistically, pure promotion for the game, it also makes me go ‘ooh’ and ‘wow’ and ‘cor!’ and ‘wouldjalookitthat’ and ‘BLIMEY’. Especially for the guy who managed to replace cars with toilets.

Basically: the community is slowly making the game into the game it should have been, and then into the game it could never otherwise have been. I salute you, virtual architects and paint scheme-designers.
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Looping The Loop: A Chat(mania) With Nadeo

By Jim Rossignol on September 27th, 2011.


With Trackmania having made its triumphantly quirky return with Canyon, we thought it might be opportune to have a little chat with Nadeo about what they are up to. We spoke to Edouard Beauchemin, who talked about the inexhaustibility of the game, Nadeo’s plans for the near future, and the power that their games put into the hands of players.
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Impressions: Trackmania 2

By Alec Meer on September 21st, 2011.

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I’ve spent three or four hours playing Nadeo’s latest slice of science-defying racing absurdity – nowhere near enough to tell you conclusively Wot I Think, but plenty to witter about what I’m starting to think.

If there’s one factor that’s bedevilled the ever-joyous Trackmania series, it’s that naming conventions and cross-pollinated content has made it ever harder to work out exactly which one’s which. While the 2 here marks a chance to start with a clean slate, the series’ latter day focus on being a service rather than a self-contained entity means the confusion doesn’t quite go away. Initially, as a relatively casual player of Nadeo’s driving fantasy games, I struggled to quite appreciate that I was playing a different Trackmania to whichever the last one I played was. Be it product or be it service, Trackmania is also a state of mind, and 2 took me right back there. I knew how to play, and knew it well.
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Cars Take Off: Trackmania 2 Canyon Out

By Adam Smith on September 15th, 2011.

CARS DON'T BEHAVE LIKE THAT

Trackmania 2 Canyon is available right now as a digital purchase straight from its very own official website. It’s the game with an obscene amount of player-controlled cars racing around thousands upon thousands of physically impossible tracks. The game uses Nadeo’s own ManiaPlanet system for updates and downloads, which is why it’s only available direct from the website. That may change but don’t count on it. As we reported previously, despite Ubisoft being the publishers they have stated that there will be no always-online DRM check. John checked exactly how the game does work offline and his findings are below, along with a launch trailer.

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Trackmania 2’s “Educational” Trailer

By Jim Rossignol on August 31st, 2011.

My car would totally ghost mode your car.
What’s educational about it? Well, it teaches you about the game, I suppose. It shows you how there’s a bunch of customisation options, and how the game’s editor allows you to build elaborate race course for the cars wot go fast. Most of all though, it teaches that Trackmania is basically crazy. And that is why we love it. (It’s the bit at 1:35 which really sums up what the game is all about, I think.)
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Trackmania 2: The First Footage

By Alec Meer on April 19th, 2011.

I have a mania. A mania for tracks

Cars. Cars wot go fast. That’s what we need, in this week of shooting and portal-making and dragon-slaying. The Trackmania series remains glorious, giddy and essential, and the full-on sequel’s been far too long coming. The information’s being drip-fed out, annoyingly -so far only one screenshot, but now we get a little look-see at how this grand old racing fantasy looks in motion…
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