
As well-read students of gameology will know, and any who’ve asked me for my wisdom will have heard, the two main prongs of good gaming are grappling hooks and double-jumps. Once both those two are in place, you’ve essentially made a perfect game. It’s quite simple. Now, Just Cause 2 doesn’t have double-jumping, but according to this graph I’m imagining it turns out that this factor can be replaced with infinite parachutes, so long as the grappling hook can double as a tether. It’s a complex graph. Evidence for why I’m hopping from one leg to the other in anticipation for this one can be found in my E3 impressions, and indeed in the new trailer, below.












