Posts Tagged ‘trailer’

Space Cadets: RymdResa’s Poetry Space Sim Hits Steam

RymdResa. RymdResa! RymdResa? Say it three times fast, it rolls off the tongue with a jagged clatter of consonants. Oh well, at least it’s looking nice. RymdResa [official site] is now available on Steam – it’s priced at £8.99 but there’s a 10% launch discount on offer at the moment.

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Satellite Reign’s Trailer Re-Signals August 28th Release

I haven’t played Satellite Reign’s [official site] yet. It’s been in Early Access since December last year but I’m excited enough for a spiritual successor to Syndicate that I decided to wait till its rain-slick streets and neon signs were at their moody best. That’s now due to happen in ten days when the game launches on August 28th, and there’s a new launch trailer below.

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The Town Of Light Trailer Introduces Renee

What an odd beast The Town of Light [official site] is. Per Alec’s preview from Develop last month, it’s Gone Home by way of Silent Hill rather than a traditional horror game. No monsters, no supernatural sub-plot and very little direct threat. A new trailer reveals that you play as Renee, an ex-inmate of Volterra, an infamous and real Italian asylum. She’s returned to the decaying ruin of the institution in the modern day to find the doll pictured above. The doll is not going to turn out to be the physical embodiment of an evil spirit – it’s just a doll she wants back – but the trip could be spooky thanks to realistic atmosphere and aesthetic, produced through thousands of hours of research.

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We Can Be Heroes: Gemini

Heroes was an increasingly terrible television programme from 2006, about a group of people who started developing superpowers. Mercifully finally put out of its misery in 2010, its creator Tim Kring went on to develop giant pile of crap Touch, starring Kiefer Sutherland in his return to irrelevance, and we all moved on. Then, for reasons not explicable by modern science, earlier this year original network NBC announced the return of the series, with a 13 part run called Heroes: Reborn. A planet asked, “Why?!” An executive somewhere at NBC asked, “Can we milk this with videogame tie-ins?”

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Salad Fingers: Where’s May Gone? (Where’s Firth Gone?)

Salad Fingers is a phrase that either makes you shudder, or leaves a blank look on your face. There’s no room for knowledge + complacency. It was bloody creepy. First appearing as a Flash cartoon in 2004, it ran for ten sleep-disturbing episodes over the following ten years. And now, troublingly and perhaps intriguingly, there’s to be a game. Although, of some concern, creator David Firth isn’t involved. The first glimpse is below.

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Oh Thank Goodness, No Man’s Sky On PC At Launch

After all sorts of kerfuffle with the announcement of a PS4 exclusive, it looked for a horrid while like Hello Games’ extraordinary-looking No Man’s Sky [official site] might not be making it to PC – straight away, at least. Well hurrah, clearly enough bonkers-time has passed for Sony’s Microsoft-baiting ner-nerring for the simultaneous release on PC to be declared. Also, some brand new in-game play.

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New King’s Quest Footage Still Shows A Platformer, But It Seems It Could Be A More Traditional Adventure

The return of King’s Quest does seem strange. Activision’s decision to revive the Sierra name, and then use it as a sort of faux-independent label, was accompanied by the news that the PB Winterbottom devs The Odd Gentlemen would resurrect the King’s Quest license [official site]. But look, see, here’s the thing: The King’s Quest games, with the exception of VI, were pretty bloody awful. Everyone seems to have forgotten that. Anyway, we’ve some more in-game footage of the new entry that doesn’t look anything like an adventure game. But have seen some other footage that shows a very different looking more traditional game.

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DOOM Has A New Trailer, Screenshots, Footage, Gibbage, Double-Jump, Snapmap, Brownness

Bethesda’s E3splosion not only saw Fallout 4 getting a 2015 release date, Dishonored 2 announced, and something something Elder Scrolls Online something, but a pile of new goodies for DOOM. There’s a new trailer below, along with a puddle of new screenshots, and – OMG – double-jumping. Oh, and SO much gore.

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The Preposterous Awesomeness Of Everything Is The Strangest Thing I’ve Seen In A Good Long While

When a game’s website leads with the words, “Oh god I hope I finish it before I die and/or go mad,” that’s a hint. The Preposterous Awesomeness Of Everything [official site] is a point-and-click adventure that returns to the early-90s LucasArts’ verb interface, but comparisons to anything else end there. Describing itself as a game about “progress, politics and propulsive nozzles” what it doesn’t immediately mention is the abundant nudity.

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Cross Foes & Catapults: Reign Of Kings Launched

Mmmm, videogames

With Steam down this morning, I’m not able to take a closer look at the freshly released Reign Of Kings [official site], but I can share the rather entertaining trailer with you. It involves catapults knocking down castle walls, angry men waving swords, and heads being chopped off. A fairly typical Thursday at RPS HQ.

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Space Ghosts: Zero-G Exploration In Adr1ft

IGN has some new footage of Adr1ft [official site], Three One Zero’s first person space-explorer aboard a damaged space station. “Damaged” in that it seems to have been ripped to pieces. It’s an interesting take on the usual spook-‘em-up formula in that, so far at least, all the danger and destruction is non-sentient. It’s scary not because of a mysterious force or supernatural element but because everything’s fucked.

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Rewind: Small Radios Big Televisions Becomes Full Game

Put some sticky tape over the little write-protect indent, because Small Radios Big Televisions is returning for a second go, this time as a full game. The original browser prototype charmed John with its bold colours and the clean environments through which you floated, poking at machinery, unlocking doors and discovering and delving into the world’s conjured by cassette tapes, but now there’s a trailer for an expanded release.

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Surgeon Sim Creators Prototype: Worlds Adrift

In the wake of Kickstarter and its crowd funding brethren, the last couple of years has seen a trend of asking communities to give feedback during development, and even to contribute ideas. But a phrase I haven’t heard a lot during all this is, “is it worth us continuing working on this game or not?” That’s the bold question being asked by Surgeon Sim creators Bossa Studios of their new project, Worlds Adrift. You can see the grapple-hooked, ship-building shared world in very early action below.

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