Posts Tagged ‘trailer’

Diablo 1 HD Mod Adds Support For Modern Machines

By Graham Smith on September 24th, 2014.

Diablo games become like obsessions, and like any obsessive-compulsive knows, slight changes to routine can cause you to lose your shit. That means that you might like or loathe Diablo 3, but if the first game was your first love, you’ll likely long to return. The Diablo 1 HD mod makes that much easier by increasing the game’s resolution, introducing support for widescreen displays, improving the interface and making it work better on modern copies of Windows.

It also goes a step further – for better or worse, I’m not sure – by adding extra content to the game alongside the graphical upgrade, including Barbarian and Assassin classes, new items and crafting recipes, and new locations, bosses, spells, skills and more. There’s a trailer below showing the destructive scale of the thing.

Read the rest of this entry »

, , , , , , .

38 Comments »

Reflex Is A Proper Arena FPS Revival, Not Like The Others

By Graham Smith on September 23rd, 2014.

Just yesterday Adam wrote about Toxikk, a multiplayer arena FPS that aimed to take the genre back to its roots by invoking Unreal Tournament. Hey Adam! That’s not the root of the arena FPS!

Reflex, now on Kickstarter, has the right idea instead. It’s similarly “a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter,” but the ’90s shooter its aping is Quake 3. The real root of arena shooters. And the best one.

Read the rest of this entry »

, , , .

44 Comments »

Roundabout Is Out And About A Revolving Limousine

By Graham Smith on September 19th, 2014.

Roundabout is out! It– No, it’s not a game based on the Ballard novel Concrete Island, though yes that would make a lovely setting for a walking simulator. It’s– No! It’s not an homage to early-’60s kids cartoon The Magic Roundabout replete with less-than-subtle drug references. Shut up a moment and I’ll tell you what it is.

It’s an open world puzzle game in which you drive a revolving limousine around a colourful pastiche of ’70s B-movies, complete with live action cutscenes which tell the story of Georgio Manos, “arguably the world’s most famous revolving chauffeur.” Yes yes, this would have been your third guess. It came out last night and there’s a launch trailer below.

Read the rest of this entry »

, , .

13 Comments »

Rakuen: Paradise Found

By John Walker on September 17th, 2014.

Laura Shigihara’s Project Rakuen, now just Rakuen, has at last got a trailer to show. We first mentioned the combat-free RPG last year. Shigihara, brought to fame by her song for PopCap’s Plants Vs. Zombies, went on to work for the developer for a while, but is now fully indie once again. Alongside regularly recording songs for her popular YouTube channel, she has contributed to a number of other games, including Kan Gao’s To The Moon. And all the while has been working on Rakuen, about the fantasy world entered into by a young, hospitalised boy.

Read the rest of this entry »

, , , .

13 Comments »

Assassin’s Creed Unity Just Wants You To Co-operate

By John Walker on September 17th, 2014.

With a title like its own, it would be dreadfully inappropriate were Assassin’s Creed Unity not to have co-op. So fortunately, it does. And Ubisoft wants to prove this to you, via the motion picture excitement of a trailer. Featuring much man walking slowly away from camera.

Read the rest of this entry »

, , , .

37 Comments »

Iron Fisticle Drops

By John Walker on September 17th, 2014.

Iron Fisticlejust out on Steam – is simultaneously the best and worst game name I’ve seen in a long while. It makes me wince and grin at the same time. The game itself describes itself as somewhere between Gauntlet and Robotron, which sounds like a very arcadey place to be. It looks like it too, as you can see in the launch trailer, below.

Read the rest of this entry »

, , .

26 Comments »

Far Cry 4: Elephant Trailer, As Viewed By An Elephant

By Timothy Walker on September 16th, 2014.

In a much anticipated sequel to my kitten’s world exclusive review of Shelter, comes my toy elephant Timothy commentating on the latest Far Cry 4 trailer. Ladies and gentleman, Timothy.

I dunno what a vid e o game is but I like elephants!

Read the rest of this entry »

, , , , , .

33 Comments »

SteamWorld Heist: A Turn-Based Space Robot Roguelite

By John Walker on September 16th, 2014.

One of the most overlooked games of 2013 was Image & Form’s SteamWorld Dig. A total overhaul of the splendid 3DS original, it combined puzzling, exploration, a dash of Spelunky, and the all important mining, to create a Metroidvania that I merrily completed a second time over for its PC version. So it’s with a keen ear that I hear news of their next game: SteamWorld Heist. However, despite the shared title, this is a whole other game – a space-themed, turn-based, survival game, scavenging a dead world with a team of rusty robots. Many more details, and a brief teaser trailer below.

Read the rest of this entry »

, , , .

18 Comments »

Brigador Is Syndicate Crossed With Walker, And Very Cool

By Graham Smith on September 15th, 2014.

Brigador is cool. I’ve had a build for the isometric mech combat game for a week now, and I’ve spent that time playing it and considering it and this is the core of my thinking. Its hyper-detailed pixel art nightscapes are cool. Its electronic music by Makeup & Vanity Set is cool. Its mixture of all-out combat and tactical semi-stealth is cool. Its evocation of late-’80s/early-’90s scifi films and Amiga games is cool.

A fuller account of my thoughts and feelings will follow at a later date, but for now I thought you might like to watch the most recent trailer for the game. It’s cool.

Read the rest of this entry »

, , , , .

32 Comments »

Boson X Gets On Y (Where Y = Steam)

By Graham Smith on September 15th, 2014.

The grubby secret of science is that most of it performed by pipetting liquid from one petri dish to another. That’s why so many trained biologists become videogame writers instead; games are more fun. Boson X knows this. You play a “maverick physicist conducting high-energy experiments,” but you perform those experiments by running and jumping around the inside of a particle collider. Ben liked and linked the (still available) free version last August, and now it’s getting a more robust Steam release tomorrow.

Details and a trailer are waiting for you below, in the testing chamber.

Read the rest of this entry »

, , , .

10 Comments »

Styx: Master Of Shadows Trailer: Maybe This Will Be Good?

By Graham Smith on September 11th, 2014.

Styx: Master of Shadows is a spin-off of Of Orcs & Men, but instead of mixing its action and stealth together, Styx is focused solely on the latter. As a magical goblin chap, you pad, leap and stab around an open-level shaped by spawling castles and vertical drops. It’s clearly designed to evoke yer Arkham Asylums, Dishonoreds and Dark Messiahs, but heck, it works. I watched the trailer below and those games were evoked all up in here. The video explains the game’s clone powers, whereby Styx can create variously powered doppelgängers of himself to distract or trap unwitting guards.

Read the rest of this entry »

, , .

18 Comments »

Battle Brothers Is Like A Medieval Jagged Alliance

By Graham Smith on September 8th, 2014.

Battle Brothers is what we call Adam and John when they get into the crawl space together and start causing a ruckus. But it’s also the name of a turn-based strategy game which takes its cues from Jagged Alliance and XCOM. You lead a squad of mercenaries around a procedurally generated worldmap, get in fights for money, and level up your squad. It’s still in development, but there’s a new trailer and a demo linked below which give some idea of its potential boardgame-y charms.

Read the rest of this entry »

, , , .

57 Comments »

The Next Penelope Hands-On

By Graham Smith on September 8th, 2014.

Videogames are wandering across the Junk Fields, attempting to reach some exciting new destination. Then a videogame journalist appears, loading Videogames up with words and memories. “It’s retro. It’s old school. It’s Micro Machines meets F-Zero crossed with Ulysses 31. It’s all right here. Everything you’ve ever cared about is all right here.

It’s all junk! Let’s not do that. Let’s instead create a space in which The Next Penelope can stand aside from its easy descriptions and rise above its obvious influences. This isn’t a game that feels retro; it feels alive, bursting with colour, fizzing with energy. I played it at this year’s Gamescom and its pleasures are simple. That means I don’t have a lot to say about it, but I still feel the need to bring it to your attention.

Read the rest of this entry »

, , , , , , .

16 Comments »