Posts Tagged ‘trailer’

StarCrawlers Trailer Has Turn-Based Spaceship Crawling

By Graham Smith on August 27th, 2014.

StarCrawlers is Legend of Grimrock in a spaceship: a first-person, grid-based, procedurally generated party-RPG with turn-based combat against robotic enemies onboard derelict spaceships, interspersed with choose-your-own-adventure plot progression and environment puzzles. *gaaaaasp* Sorry, that was a lot of adjectives.

When I last wrote about it, it was halfway towards a Kickstarter goal it would eventually almost double. Now there’s a new trailer below, released ahead of the game’s showing at PAX, and it beats through all the adjectives I just listed above only with pictures. Moving pictures.

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Parkitect Kickstarter Trailer Revives Old Theme Park Vibes

By Graham Smith on August 26th, 2014.

When we last covered Parkitect, it was but a dream in the GIFs of its development log. Now it’s a dream on Kickstarter, with substantially more images, GIFs and details for the Theme Park-like theme park management game. It’s already raised $14,505 Canadian dollars towards its $50,000 goal with 26 days left on the clock, and the trailer below is well-worth a watch to see the team’s progress thus far.

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Shadow Of Shadow Of The Colossus: Titan Souls Trailer

By Graham Smith on August 26th, 2014.

Titan Souls began life as a Ludum Dare entry created in just a couple of days, but the allure of epic, 2D boss fights is strong. The game which Nathan called “Shadow of the Colossus meets Dark Souls” has now expanded into a full game, and there’s a new trailer below.

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RSPCA Approved: Free-Range Dragons

By John Walker on August 26th, 2014.

Spry Fox, they behind Triple Town, and the recent not-quite of Road Not Taken, have just announced their latest project: Free-Range Dragons. And finally, because my local Tesco keeps stocking battery-farmed dragon eggs despite all the strongly worded letters I’ve sent them.

Free-Range Dragons is, we’re told, about “the joy of movement”. And the first trailer for it is below.

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Grappling Jellyfish: Deep Under The Sky Trailer

By Graham Smith on August 26th, 2014.

Colin Northway made Incredipede, a game about building a walking-and-climbing creature from muscle and bone. Rich Edwards made Pineapple Smash Crew, a bright, explosive squad shooter. When their forces combine, it turns out they form Deep Under The Sky: a single-button game in which you play a jellyfish who swings around in the clouds of Venus. It’s out now for $10 direct from the developers.

Can’t afford it? Developers Colin Northway and Rich Edwards have a solution for you, if you like the style of the trailer below.

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Paradise Cities: The Crew Has Lots Of Game Modes

By Graham Smith on August 22nd, 2014.

There’s a narrative arc to my interest in most racing games: at first they seem to support my interest in driving and exploration, and then slowly, bit by bit, these racing games reveal themselves to be dependent upon racing. So it is with this trailer for The Crew, Ubi’s looming open world racing game set in a shrunken, greatest-hits compilation of the entire United States. Open world! Exploration! Drive about and stuff! And then comes the missions, the modes, the multiplayer; joyful things for someone, but not for Sunday drivers like me.

Still, the game remains the one I’m most excited about, which is just straight up weird. Come watch the informative trailer.

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The Behemoth Tease New Game, Has World-Destroying Bear

By Graham Smith on August 21st, 2014.

Developers The Behemoth are responsible for Alien Hominid, Castle Crashers and most recently BattleBlock Theater. Our Marsh Davies liked the latter when he leapt about its puzzley-platformy levels back in May. He was especially fond of its narrator, so “heroically entertaining it might singlehandedly save a much lesser game than this, interjecting with exclamations that are by turns snarky, sinister and silly.”

That same voice returns in this short teaser for Behemoth’s next game, currently only known as Game 4. It seems to be set in a world plunged into chaos by a giant bear colliding with Earth. Sweet!

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Five Nights At Freddy’s Looks Creepier Than Knotweed

By John Walker on August 21st, 2014.

I almost don’t want to know what Five Nights At Freddy’s really is. I feel like it can never live up to the bemusing insanity of its in-game trailer. A trailer that made an actual l come ol from my mouth at the end.

Freddy Fazbear’s Pizza is some sort of grotesque cut-price Chuck E Cheese, where the kids are entertained by animatronic life-size puppets of Freddy the bear and his robot friends. And, well, at night time they seem to come to life. You’re hired as an overnight security guard to… do something about it? Prepare to NOPE.

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Enemy Starfighter Trailer Drums Space Battles Into You

By Graham Smith on August 19th, 2014.

Enemy Starfighter is a roguelike Starfox-like: roguelike, in the sense that each galaxy and its enemies are randomly generated and that there is permadeath; Starfox-like, in the sense that it skips some of the fidelity and simulation of Elite: Dangerous and Star Citizen in favour of a game more concerned with pure piloting and combat. As I wrote back in April, it at times feels more like you’re flying a gun than a spaceship.

Let the new trailer below explain.

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New Middle Earth: Shadows Of Mordor Trailer Is Zeitgeisty

By Graham Smith on August 19th, 2014.

Middle Earth: Shadows of Mordor grabs the current zeitgeist like only licensed games can, cobbling together a third-person action game from bits of Batman: Arkham Asylum, bits of Assassin’s Creed, bits of Michael Bay-derived editing and sound effects. Is this a bad thing? Not necessarily. I like some of those things! I also like punching orcs. This could be a pleasant game, and the new cutscenes-and-combat trailer (mostly cutscenes) below introduces i) some new villains ii) your motivation as the player (not-spoilers: your family are killed).

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Nearing The Finish Line: Project CARS Gamescom Trailer

By Graham Smith on August 18th, 2014.

Videogames' best puddles.

There’s all kinds of things I like to pretend I’m above, like throwing recyclable materials in the normal rubbish when there’s no space left in the recycling bin. I feel no need to pretend that I’m above loving some shiny videogame graphics, though. The Project CARS Gamescom trailer is, like every image of the in-development racing game, absurdly gorgeous. And embedded below, obv.

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Six New Witcher 3 Screenshots And A Trailer For You

By John Walker on August 13th, 2014.

You like The Witcher 3: The Wild Hunt screenshots. I know you. You can’t resist them! Six new ones have emerged from Gamescom, which is a small gathering of gaming enthusiasts in Germany. Because you’ve been good, if you click on the pictures, they’ll get extra-big. Big enough that you could use them as a desktop background, and pretend you’re playing The Witcher 3: The Wild Hunt on your PC right now! For the complete inexperience, you could lay the words “INSERT COIN” over the image, and then bash at your mouse and keyboard constantly imagining that you’re having some notion of control.

There’s also a trailer of old Mr Witchy completing a mission, but one thing at a time.

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Twitter News: A Bird Story Trailer & Release Date

By John Walker on August 12th, 2014.

There’s no game I’ve written about on RPS that has been mentioned to me more often than To The Moon. I still get emails, tweets and even people coming up to me three years on, thanking me for bringing it to their attention. I always reply, “Did it make you cry?” And they always reply, “Yes.” And usually, “Three times.” It’s an astonishingly special and lovely little adventure game, available here.

Developer Kan Gao has been working on the follow-up, although not a sequel, A Bird’s Story for a couple of years now. And there is finally a proper trailer for it, and a release date. Ho boy. Grab the hankies.

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