Posts Tagged ‘trailer’

Entering Our Orbit: Apsis

By John Walker on January 29th, 2014.

I’m so thrilled that explorey games are becoming a bigger thing of late. Low pressure, relaxing games about discovering, as a calming interlude between the DEFEATING. Yes, I’m an old, old man. Apsis looks like it could be a lovely entry into that field – a game about guiding a flock of birds across a landscape, flowing through airstreams, and having a generally floaty flying time.

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Sound Shift Sets High-Speed Racing To Your Own Music

By John Walker on January 29th, 2014.

Yes, Audiosurf. But Hexcells creator Matthew Brown Games says his next game approaches a similar idea in a different way. Where Audiosurf was about the music, Brown intends Sound Shift to be about the racing. That your tracks come from the music you’re playing is a bonus.

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Call Of Duty Ghosts Just Can’t Stand Those Awful Women

By John Walker on January 23rd, 2014.

Call Of Duty’s online world has something of a reputation. A reputation for being a cesspit of revolting idiocy, bile and cruelty, rather spoiling it for those who just want some multiplayer shootyfun. So it is to this that Activision have targeted their latest trailer for Ghosts Onslaught. To the idiots, I mean.

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Rambo: The Video Game Boasts Of Its QTEs

By John Walker on January 20th, 2014.

A game’s name can imply a lot. The name Rambo: The Video Game gives me some very clear first impressions. The most striking of all being it has nothing to say of its own. I’ve no idea if that’s fair at all – I’ve never played it. But The Straight Game Of The Film has yet to prove a good idea (with the colossal exception of Lego and GoldenEye), and the footage of this one isn’t promising an exception. The latest, incredibly clumsy trailer is below.

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RymdResa Is A Procedural “Space Poetry Adventure”

By Graham Smith on January 13th, 2014.

Not to scale, I hope.

Finally! A space game whose title doesn’t start with the word “Star”. RymdResa is a “procedurally generated poetic space odyssey” made by two-person Swedish indie team Morgondag. It’s a space exploration game without combat, where “solitude of space” is listed as one of the features. It’s up on Steam Greenlight and there’s an initially-ponderous-but-eventually-interesting trailer below.
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The Last Phoenix Looks Like A Game I Want To Play

By John Walker on January 13th, 2014.

As I established when writing about Secrets Of Raetikon, all games should be about playing a bird. Prescient adopters of this new law are Barbossal with The Last Phoenix. Greenlit back in October, this “aerial combat adventure game” sees you playing as the winged mythical beast. With this emphasis on aerial melee combat, and a desire to provide a Metroid-ish approach to skill gathering and exploration, it could be pretty ace. It’s certainly pretty.

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Infinite Crisis Introduces Poison Ivy, Fades From Memory

By John Walker on January 9th, 2014.

It’s happened again. The gaming world’s equivalent of those Men In Black neuralyzers, DC Comics’ MOBA Infinite Crisis, left our memories again. The phenomenon was last recorded in October last year, then before that in June, and April. I can feel myself already forgetting, so quickly, watch the new trailer below.

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A Matter Of Perspective: Museum Of Simulation Technology

By John Walker on January 9th, 2014.

Today’s winners for the Goodness That’s A Good Idea Award are a team of students from Carnegie Mellon University, Pillow Castle. They’ve built a tech demo – The Museum Of Simulation Technology – for a game concept in which forced perspective becomes a game mechanic. YES. A planet cries out, “Surely this could be Portal 3?!”, forgetting all the other times they’d shouted that over the last few years, forgetting the Valve doesn’t messy its hands making silly old games any more. Still, this is rather brilliant, and well worth a look.

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Reset Doesn’t Have Long Left To Make Lots Of Money

By John Walker on December 22nd, 2013.

Reset blew us all away with its opening trailer. Heck, it blew me away with its opening screenshots. A single-player co-op where you time travel to interact with yourself, in inexplicably gorgeous graphics. That was all last year. Things went understandably quiet. And then the Finnish pair went to IndieGoGo to try to raise €65,000. Because I’m incapable of guessing the ways of mankind, this is the sort of project I’d be sure would ding its targets straight away, just because people would be interested to see such a beautiful-looking game with such a splendid premise get a chance. With 38 hours left, they’re still €22k short.

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Thief Trailer Features Queen Of Beggars, Usual Worries

By John Walker on December 20th, 2013.

New Thief trailer = new Thief worries? Well, the worry here would be a complete lack of any in-game footage, this close to the game’s next delay of its release date. Although we do learn that the game is apparently about a rat who must escape from some newspaper clippings.

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MapleStory 2 Will Be An Enormous Game You Never Play

By John Walker on December 17th, 2013.

AAIIIIIIEEEEEEEEEE!

It would be a fool who ignored the power of Maple Story. However, we arguably weren’t fools for not troubling you with the news of a MapleStory 2 last month. At that point Korean publishers Nexon had only put up a useless teaser site. Now there’s a trailer to make something of a more useful announcement.

You don’t care about MapleStory, you say? Sure, it’s not exactly core RPS material. But we should be interested it in anthropologically, if nothing else. This is a game that’s seen over 67 million players, and earned more than $300m before it was even famous. It’s a phenomenon, no question. And now it’s got a really stupid CGI trailer, complete with dubstep.

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Ultra Street Ultra Fighter Ultra IV Ultra!

By John Walker on December 16th, 2013.

I think I know what hell will be like. It will be someone demanding you put all the Street Fighter games in order on a shelf. The latest entry to the entirely garbled series will be Ultra Street Fighter IV, come August next year. It evolves to the next level!

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Payday 2 Makes Like Santa, With A Free DLC Present

By John Walker on December 16th, 2013.

The term “DLC” is always most welcome when preceded by the word “free”. It was always the point, really. Rewards for investing in the game in the first place. Remembering this is Overkill, with Payday 2, as it receives an appropriately gruesome Christmassy update today. Set in the bank from Counter-Strike: GO.

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