Posts Tagged ‘trailer’

Stay On Target: Sniper Elite 3 Multiplayer Trailer

By Graham Smith on June 11th, 2014.

'This looks like a nice place to stop for some sandwiches'.

I find Sniper Elite‘s fascination with face-breaking slow-motion bullet impacts somewhat grotesque, because I’m exactly the kind of hand-wringing, self-loathing videogame journalist the internet commenters warned you about. That doesn’t mean I don’t like the core idea of hunkering down behind some crumbling buildings, fearing for my life and timidly scanning the treeline for fascists. It only means I’d rather play Sniper Elite V2′s multiplayer, where pace necessitated fewer lovingly rendered shots of severed bollocks and where the presence of other players created far greater tension.

Good news, then! Not only am I getting to the point of this news story, but the point is this: Sniper Elite 3 expands the series’ multiplayer offering considerably, and there’s a trailer below.

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If Life Gives You Oranges: Platformer Juju Gets Trailer

By Graham Smith on June 9th, 2014.

Butterfly multiplier.

Secret hobby: peppering the frontpage of RPS with header images that look as disparate as possible. And so, from the grim meathook future of Brigador’s robot deathscapes, to Juju, a side-scrolling co-op platformer that intersperses quotes from happy children among its playful, music-infused, Rayman Oranges-riffing world.

I even get bonus points here for an even greater symbol of videogame variety: Juju is being made by Flying Wild Hog, developers previously responsible for their own violent futurecity in Hard Reset, a ’90s-throwback FPS. The first trailer for their new work is below, and boy, it’s like crayons ate a rainbow and threw up some Skittles.

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Meching Your Mind Up: Five New Minutes Of Brigador

By Graham Smith on June 9th, 2014.

We previously covered Brigador when it was called Matador, and while the name has changed the subject remains the same: mech combat in a dark, futuristic world. Its isometric perspective and dimly lit city streets make it look a touch like Syndicate, but the destructive potential of its stompy bots mean that it plays like something else. There’s a new five-minute long video below showing off a few of its different playable mechs.

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Babylon Zoo: Interstellaria Trailer Introduces Playable Races

By Graham Smith on May 29th, 2014.

So pretty.

FTL is a fine template for all sorts of games, though there seems to be little trying to mimic its mix of tactics, exploration and dynamic storytelling. Maybe Interstellaria will scratch that same itch. Its ship-management is side-on and it has simple, Starbound-ish building and planetary exploration parts, but it’s also focused on diplomacy, trade, exploration and fleet combat in a vast explorable galaxy. The latest trailer is below, showing new ships, the first batch of playable alien races and more.

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Watch Dogs 101 Trailer Is Full Of All The Things

By Graham Smith on May 14th, 2014.

Watch Dogs scratches YOU behind the ear. With bad dialogue.

It doesn’t matter how many ASCII indie games I play, sometimes I have an itch only shite cutscenes can scratch. Sometimes I want to be told what to do. Sometimes I want to be told what to do by expensively animated, grumbly-voiced cartoons. Sometimes I just want to be able to lean back in my chair and let the game get on with it.

Thankfully: Ubisoft*. They’re releasing Watch Dogs on May 27th. I want to walk around its Chicago, hack its traffic lights, leap across its rooftops, burrow into my friends’ games and follow them around without them knowing. But I also want it to lead me by the nose, pointing me in the right direction with the pomp of big-budget cinematics. It’s comforting.

In other words, there is a place in my life for teenage fantasies writ large, and this nine-minute breakdown of every Watch Dogs feature is full of them.

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Factorio Trailer Looks Like A Fun Factory, Has Demo

By Graham Smith on May 2nd, 2014.

Like a circuit board of fun.

I used to play Command & Conquer almost exclusively for the base-building; I’d turtle-up, build walls around my home, and get frustrated when enemies would bother me by attacking. If you share my addiction to anal-retentive building placement and efficient production lines, you need to watch the trailer for Factorio immediately. Not only does it evoke the grit of mid-’90s sprite graphics, it’s a game entirely about conveyor belts and machine arms. There’s even a demo! Cor.

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Combo Breaker: Ultra Street Fighter IV Trailer

By Graham Smith on April 22nd, 2014.

What? The Easter holiday is over!?

In another life, I didn’t spend the entire Easter weekend managing virtual football teams, but instead spent it practicing fighting game combos. I like to think that this dimensional doppelgänger has enough good taste to make Street Fighter his puncher of choice. I’ve never been good at it, but I’ve read enough to know that it’s good. And the trailer below for Ultra Street Fighter IV, due out early June August, makes me wish I could trade places with my other self for a while. Check out the stage with the dinosaurs in the background.

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Emotional Rescue: Child Of Light’s World Sure Is Pretty

By Graham Smith on April 15th, 2014.

Child Of Light was my nickname at school. I was very skinny.

Now that John is on sabbatical, where will RPS turn when they need someone who understands emotions? Child of Light is about a young girl exploring a twinkling world of wonder and danger, and probably its story will require descriptors like “tender” and “heartfelt”. The rest of us aren’t equipped to deal with such things. Case in point: the plinky-plonky video tour of the game’s world, Lemuria, which can be found below. I’m too scared to watch it myself, but I showed it to Adam and he hasn’t stopped screaming since. He seems so confused and angry.

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SMAC Your Lips: Civilization Beyond Earth Announced

By Graham Smith on April 12th, 2014.

Firaxis are laying the SMAC down, etc.

This is news worth working on a weekend for. Firaxis have announced Civilization: Beyond Earth, a spiritual successor to Alpha Centauri. There’s an announcement trailer below, which doesn’t show any of the game but does set the scene. (The scene is of me, rubbing my thighs at all the spaceships). Also, it’s due out this “Fall/Autumn” which i) is not far away at all and ii) it’s nice that they wrote both Fall and Autumn because it makes me feel included as a non-American.

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Xcommunication: There Came An Echo Trailer

By Craig Pearson on April 12th, 2014.

There Came An Echo has geek credentials coming out of it’s face hole–Wil Wheaton and Ashly Burch are on board as voice actors–but I’m not all that bothered by the cast. Not when my voice is the real star. It’s a voice controlled squad strategy game where you’re shouting down orders to your team. Initially controlling a single player unused to the violence that’s being asked of him, you’ll talk him through each step required to turn a cryptographer into a corpse-maker. Follow my voice to the trailer…

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Want One: Child Of Light Trailer

By Craig Pearson on April 10th, 2014.

Lovely on the eyes

Rufus Wainwright once drawled, “Pretty things, so what if I like pretty things?” Which I think is the perfect reason for me to post this Child Of Light trailer. If Rufus can like pretty things, then so can I. And Ubisoft’s platform puzzle game is an entrĂ©e for eyelashes, a pie for the pupil, a roast for the retina, a quiet lunch by the river on a sunny day for the orbit. It is a feast for the eyes.

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Naked & Arcade: Cosmochoria

By John Walker on March 28th, 2014.

Lots of things are improved when done in the nude. Not least replanting the galaxy with life after a cataclysmic event sees all the tiny planets dying. Which is, impressively, the concept behind Cosmochoria. You play a little naked astronaut, seeding planets (ew, no, not like that) while fending off angry aliens. You can play the alpha right now. And the Kickstarter has just gone live.

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Don’t Get Arcean: Gal Civ 3 Alpha Available March 27

By Graham Smith on March 25th, 2014.

I feel like I’ve spent much of the last few weeks in space, either in Elite: Dangerous’ alpha or in re-watching Star Trek: Voyager, and I am more than ready for some strategy set among the stars.

Galactic Civilization 3 seems poised to sate my appetite. GalCiv 2 was a game that effectively let you defeat its personality-rich AI by broadcasting better television than them, and as the new GalCiv 3 video below suggests, most or all of its best features are returning.

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