Posts Tagged ‘trailer’

Infinite Crisis Introduces Poison Ivy, Fades From Memory

By John Walker on January 9th, 2014.

It’s happened again. The gaming world’s equivalent of those Men In Black neuralyzers, DC Comics’ MOBA Infinite Crisis, left our memories again. The phenomenon was last recorded in October last year, then before that in June, and April. I can feel myself already forgetting, so quickly, watch the new trailer below.

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A Matter Of Perspective: Museum Of Simulation Technology

By John Walker on January 9th, 2014.

Today’s winners for the Goodness That’s A Good Idea Award are a team of students from Carnegie Mellon University, Pillow Castle. They’ve built a tech demo – The Museum Of Simulation Technology – for a game concept in which forced perspective becomes a game mechanic. YES. A planet cries out, “Surely this could be Portal 3?!”, forgetting all the other times they’d shouted that over the last few years, forgetting the Valve doesn’t messy its hands making silly old games any more. Still, this is rather brilliant, and well worth a look.

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Reset Doesn’t Have Long Left To Make Lots Of Money

By John Walker on December 22nd, 2013.

Reset blew us all away with its opening trailer. Heck, it blew me away with its opening screenshots. A single-player co-op where you time travel to interact with yourself, in inexplicably gorgeous graphics. That was all last year. Things went understandably quiet. And then the Finnish pair went to IndieGoGo to try to raise €65,000. Because I’m incapable of guessing the ways of mankind, this is the sort of project I’d be sure would ding its targets straight away, just because people would be interested to see such a beautiful-looking game with such a splendid premise get a chance. With 38 hours left, they’re still €22k short.

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Thief Trailer Features Queen Of Beggars, Usual Worries

By John Walker on December 20th, 2013.

New Thief trailer = new Thief worries? Well, the worry here would be a complete lack of any in-game footage, this close to the game’s next delay of its release date. Although we do learn that the game is apparently about a rat who must escape from some newspaper clippings.

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MapleStory 2 Will Be An Enormous Game You Never Play

By John Walker on December 17th, 2013.

AAIIIIIIEEEEEEEEEE!

It would be a fool who ignored the power of Maple Story. However, we arguably weren’t fools for not troubling you with the news of a MapleStory 2 last month. At that point Korean publishers Nexon had only put up a useless teaser site. Now there’s a trailer to make something of a more useful announcement.

You don’t care about MapleStory, you say? Sure, it’s not exactly core RPS material. But we should be interested it in anthropologically, if nothing else. This is a game that’s seen over 67 million players, and earned more than $300m before it was even famous. It’s a phenomenon, no question. And now it’s got a really stupid CGI trailer, complete with dubstep.

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Ultra Street Ultra Fighter Ultra IV Ultra!

By John Walker on December 16th, 2013.

I think I know what hell will be like. It will be someone demanding you put all the Street Fighter games in order on a shelf. The latest entry to the entirely garbled series will be Ultra Street Fighter IV, come August next year. It evolves to the next level!

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Payday 2 Makes Like Santa, With A Free DLC Present

By John Walker on December 16th, 2013.

The term “DLC” is always most welcome when preceded by the word “free”. It was always the point, really. Rewards for investing in the game in the first place. Remembering this is Overkill, with Payday 2, as it receives an appropriately gruesome Christmassy update today. Set in the bank from Counter-Strike: GO.

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Silence – The Whispered World 2 Announced

By John Walker on December 12th, 2013.

That wasn’t a demand for quiet. It’s the somewhat confusingly back-to-front title for the news that Daedalic’s best game to date is getting a sequel. And with it, quite the shift in art style.

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Crowdforging: Below Kryll

By John Walker on December 12th, 2013.

I am increasingly aware that I’m a creaking old granddad, stuck in my archaic ways and unable to understand the games the kids play these days. Starbound leaves me utterly bemused, shouting something about how it was all better on the wireless, and wondering what happened to good old fashioned big band swing music. But Below Kryll, which too is a side-scrolling platform-based game made of those ever-more familiar Terraria-like squares, has drawn me in much more quickly. And that’s despite this being a game entirely created by its players.

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1 Game 1 Cup: New South Park: The Stick Of Truth Trailer

By Graham Smith on December 11th, 2013.

A cup of fart gets me out of bed in the morning.

I love the way South Park: The Stick of Truth looks just like the TV Show. I know the show has been animated on computers for years, but imitating its 2D animation so perfectly is a greater magic trick than anything performed by Battlefield 4.

Speaking of magic tricks. Come watch this latest trailer about how to cup and throw one in the other new Obsidian RPG.
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Dyscourse Has In-Game Footage At Last – Hurrah!

By John Walker on December 2nd, 2013.

Dyscourse finally has some in-game footage. Six minutes of it, in fact. Is this what you were waiting for before you pledged to its Kickstarter? Because I’m really not sure what else anyone could be hoping for from such a tempting pitch: Keep a bunch of weirdos alive on an island, and those weirdos can be Tim Schafer and Ed McMillen. They’ve only four days left on their Kickstarter to raise another $15,000. Want to know why you should? The development team have promised they’ll answer any questions about anything you like in the comments below this post.

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Shhhhhhhhhhhh: Clandestine Announced

By John Walker on November 28th, 2013.

The developers behind Expeditions: Conquistador, Logic Artists, have announced their next game – Clandestine. It’s a game of spies and conspiracy, set in the halcyon days of the mid 1990s.

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Catacomb Kids Will Win You Over Within 55 Seconds

By John Walker on November 27th, 2013.

Here are my thoughts during the first 55 seconds of the Catacomb Kids video:

“Looks nice, but sure looks like yet another pixel roguelike.”
“He’s got a really decent jump. That’s neat.”
“Wait, distractions? There’s more happening here.”
“Oh. Oooohhhh. Oh, okay, yeah, I’m posting about this.

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