Goodness me, the Firewatch trailer looks a bit good. Just shown for the first time at PAX by Campo Santo – a team made of developers from DoubleFine, 2K Marin and Telltale – it seems to be a freely explorable, though narrative-led, mystery adventure. And good gravy, it looks pretty. The first trailer, and first eight screenshots showing the 1980s Wyoming first, are below.
Posts Tagged ‘trailer’
Volition have announced a new entry in the Saints Row franchise, the curiously in-joke entitled, expandalone, Gat Out Of Hell.
After the most ugly of starts, Saints Row has gone on to be one of the series most worthy of excitement in recent years. Saints Row: The Third saw the franchise free itself of its genuinely unpleasant origins, and realise itself as a joy-filled, if somewhat problematic, alternative to GTA, rather than a clumsy clone. Last year’s Saints Row IV somehow survived both the collapse of THQ, and the conversion from add-on pack to complete sequel, to become one of the funniest, funnest games ever. So it’s with justified happy expectation that we receive the news that there’s to be a standalone expansion to part VI, Saints Row: Gat Out Of Hell.
Oh Hexcells. How I love thee. As a man obsessed with puzzle games, it is with no small amount of consideration that I say Hexcells is the best new puzzle in the last few years. I’ve jabbered my delight over both Hexcells and sequel Hexcells Plus previously, and I’m giddy-thrilled to see that there’s to be a third and final game in the series, out next month, called Hexcells Infinite. And it’s out on Monday.
StarCrawlers is Legend of Grimrock in a spaceship: a first-person, grid-based, procedurally generated party-RPG with turn-based combat against robotic enemies onboard derelict spaceships, interspersed with choose-your-own-adventure plot progression and environment puzzles. *gaaaaasp* Sorry, that was a lot of adjectives.
When I last wrote about it, it was halfway towards a Kickstarter goal it would eventually almost double. Now there’s a new trailer below, released ahead of the game’s showing at PAX, and it beats through all the adjectives I just listed above only with pictures. Moving pictures.
When we last covered Parkitect, it was but a dream in the GIFs of its development log. Now it’s a dream on Kickstarter, with substantially more images, GIFs and details for the Theme Park-like theme park management game. It’s already raised $14,505 Canadian dollars towards its $50,000 goal with 26 days left on the clock, and the trailer below is well-worth a watch to see the team’s progress thus far.
Titan Souls began life as a Ludum Dare entry created in just a couple of days, but the allure of epic, 2D boss fights is strong. The game which Nathan called “Shadow of the Colossus meets Dark Souls” has now expanded into a full game, and there’s a new trailer below.
Spry Fox, they behind Triple Town, and the recent not-quite of Road Not Taken, have just announced their latest project: Free-Range Dragons. And finally, because my local Tesco keeps stocking battery-farmed dragon eggs despite all the strongly worded letters I’ve sent them.
Free-Range Dragons is, we’re told, about “the joy of movement”. And the first trailer for it is below.
Colin Northway made Incredipede, a game about building a walking-and-climbing creature from muscle and bone. Rich Edwards made Pineapple Smash Crew, a bright, explosive squad shooter. When their forces combine, it turns out they form Deep Under The Sky: a single-button game in which you play a jellyfish who swings around in the clouds of Venus. It’s out now for $10 direct from the developers.
Can’t afford it? Developers Colin Northway and Rich Edwards have a solution for you, if you like the style of the trailer below.
There’s a narrative arc to my interest in most racing games: at first they seem to support my interest in driving and exploration, and then slowly, bit by bit, these racing games reveal themselves to be dependent upon racing. So it is with this trailer for The Crew, Ubi’s looming open world racing game set in a shrunken, greatest-hits compilation of the entire United States. Open world! Exploration! Drive about and stuff! And then comes the missions, the modes, the multiplayer; joyful things for someone, but not for Sunday drivers like me.
Still, the game remains the one I’m most excited about, which is just straight up weird. Come watch the informative trailer.
Developers The Behemoth are responsible for Alien Hominid, Castle Crashers and most recently BattleBlock Theater. Our Marsh Davies liked the latter when he leapt about its puzzley-platformy levels back in May. He was especially fond of its narrator, so “heroically entertaining it might singlehandedly save a much lesser game than this, interjecting with exclamations that are by turns snarky, sinister and silly.”
That same voice returns in this short teaser for Behemoth’s next game, currently only known as Game 4. It seems to be set in a world plunged into chaos by a giant bear colliding with Earth. Sweet!
I almost don’t want to know what Five Nights At Freddy’s really is. I feel like it can never live up to the bemusing insanity of its in-game trailer. A trailer that made an actual l come ol from my mouth at the end.
Freddy Fazbear’s Pizza is some sort of grotesque cut-price Chuck E Cheese, where the kids are entertained by animatronic life-size puppets of Freddy the bear and his robot friends. And, well, at night time they seem to come to life. You’re hired as an overnight security guard to… do something about it? Prepare to NOPE.
Enemy Starfighter is a roguelike Starfox-like: roguelike, in the sense that each galaxy and its enemies are randomly generated and that there is permadeath; Starfox-like, in the sense that it skips some of the fidelity and simulation of Elite: Dangerous and Star Citizen in favour of a game more concerned with pure piloting and combat. As I wrote back in April, it at times feels more like you’re flying a gun than a spaceship.
Let the new trailer below explain.
Middle Earth: Shadows of Mordor grabs the current zeitgeist like only licensed games can, cobbling together a third-person action game from bits of Batman: Arkham Asylum, bits of Assassin’s Creed, bits of Michael Bay-derived editing and sound effects. Is this a bad thing? Not necessarily. I like some of those things! I also like punching orcs. This could be a pleasant game, and the new cutscenes-and-combat trailer (mostly cutscenes) below introduces i) some new villains ii) your motivation as the player (not-spoilers: your family are killed).